RE: [flexcoders] Re: addChild doesn't effect for some reason REFdn2065133102

2009-10-30 Thread dennis
For god's sake. it works =) ! The button hasn't (at all) width and height! What is the difference between the addChild(buttonFromMainClass); and Application(Application.application).addChild(buttonFromMainClass); In the adding process??? Does any body knows? Thanks Amy anyway!!!

RE: [flexcoders] Re: addchild

2008-01-21 Thread Gordon Smith
From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Sunday, January 20, 2008 7:57 AM To: flexcoders@yahoogroups.com Subject: Re: [flexcoders] Re: addchild I'm still missing something very basic. Why would you think

Re: [flexcoders] Re: addchild

2008-01-21 Thread Sherif Abdou
i practice was flash only actionscript examples. It does take a while to understand the whole framework so yaaa - Original Message From: Gordon Smith [EMAIL PROTECTED] To: flexcoders@yahoogroups.com Sent: Monday, January 21, 2008 2:58:38 PM Subject: RE: [flexcoders] Re: addchild Why

Re: [flexcoders] Re: addchild

2008-01-21 Thread [EMAIL PROTECTED]
Gordon Smith wrote: Why would you think that a book called actionscript 3 animation uses only only flash.* classes throughout and avoids the mx.* classes completely ? It was just a guess, because the title didn't include the word Flex. Are you saying that this book actually does use

RE: [flexcoders] Re: addchild

2008-01-21 Thread Gordon Smith
@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, January 21, 2008 6:03 PM To: flexcoders@yahoogroups.com Subject: Re: [flexcoders] Re: addchild Gordon Smith wrote: Why would you think that a book called actionscript 3 animation uses only only flash

Re: [flexcoders] Re: addchild

2008-01-21 Thread [EMAIL PROTECTED]
] *On Behalf Of [EMAIL PROTECTED] *Sent:* Monday, January 21, 2008 6:03 PM *To:* flexcoders@yahoogroups.com *Subject:* Re: [flexcoders] Re: addchild Gordon Smith wrote: Why would you think that a book called actionscript 3 animation uses only only flash.* classes throughout and avoids the mx

Re: [flexcoders] Re: addchild

2008-01-20 Thread [EMAIL PROTECTED]
: [flexcoders] Re: addchild I just use whatever I can get to work. I'm happy just using flex, and when I use some old flash its only because I don't know any better. The ball class is from the foundation action script 3 animation book and there is no import mx.core.UIComponent; in thier example. When

RE: [flexcoders] Re: addchild

2008-01-20 Thread Jim Hayes
of [EMAIL PROTECTED] Sent: Sun 20/01/2008 15:56 To: flexcoders@yahoogroups.com Subject: Re: [flexcoders] Re: addchild I'm still missing something very basic. Why would you think that a book called actionscript 3 animation uses only only flash.* classes throughout and avoids the mx.* classes

Re: [flexcoders] Re: addchild

2008-01-20 Thread [EMAIL PROTECTED]
: [flexcoders] Re: addchild I'm still missing something very basic. Why would you think that a book called actionscript 3 animation uses only only flash.* classes throughout and avoids the mx.* classes completely ? Doesn't Flex use actionscript 3? Doesn't it do animation? I bought lots of other

Re: [flexcoders] Re: addchild

2008-01-20 Thread Sherif Abdou
That is if you do an ActionScript Project instead of a FlexProject - Original Message From: [EMAIL PROTECTED] [EMAIL PROTECTED] To: flexcoders@yahoogroups.com Sent: Sunday, January 20, 2008 1:05:32 PM Subject: Re: [flexcoders] Re: addchild Thanks, that helps alot. Why isn't

Re: [flexcoders] Re: addchild

2008-01-20 Thread [EMAIL PROTECTED]
PM Subject: Re: [flexcoders] Re: addchild Thanks, that helps alot. Why isn't this in the documentation ? http://livedocs. adobe.com/ labs/flex3/ html/help. html?content= Drawing_Vector_ Graphics_ 6.html http://livedocs.adobe.com/labs/flex3/html/help.html?content=Drawing_Vector_Graphics_6

RE: [flexcoders] Re: addchild

2008-01-20 Thread Jim Hayes
that it pays of quite rapidly. It did for me. -Original Message- From: flexcoders@yahoogroups.com on behalf of [EMAIL PROTECTED] Sent: Sun 20/01/2008 21:20 To: flexcoders@yahoogroups.com Subject: Re: [flexcoders] Re: addchild Yes I know, but where is the documentation for a flex project

Re: [flexcoders] Re: addchild

2008-01-19 Thread [EMAIL PROTECTED]
Now I'm really confused. How do I make a ball using standard Flex components ? Everything I've seen uses a sprite. Where can I find complete Flex examples that use standard Flex components ? Gordon Smith wrote: Built in to the Flash Player are low-level flash.* classes such as Sprite.

RE: [flexcoders] Re: addchild

2008-01-18 Thread Merrill, Jason
This may help: http://weblogs.thekeunster.com/?p=6 Jason Merrill Bank of America GTO LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community

Re: [flexcoders] Re: addchild

2008-01-17 Thread [EMAIL PROTECTED]
Ok thanks, I tried that, Now I get this error, Type was not found or was not a compile-time constant: UIComponent. rueter007 wrote: you cannot add sprites directly that way. you can do the following. var ballParent: UIComponent = new UIComponent(); ballParent.addChild(ball);

Re: [flexcoders] Re: addchild

2008-01-17 Thread Max Frigge
import mx.core.UIComponent; - Original Message From: [EMAIL PROTECTED] [EMAIL PROTECTED] To: flexcoders@yahoogroups.com Sent: Friday, January 18, 2008 5:28:02 PM Subject: Re: [flexcoders] Re: addchild Ok thanks, I tried that, Now I get this error, Type

Re: [flexcoders] Re: addchild

2008-01-17 Thread [EMAIL PROTECTED]
mx.core.UIComponent; - Original Message From: [EMAIL PROTECTED] [EMAIL PROTECTED] To: flexcoders@yahoogroups.com Sent: Friday, January 18, 2008 5:28:02 PM Subject: Re: [flexcoders] Re: addchild Ok thanks, I tried that, Now I get this error, Type was not found or was not a compile

RE: [flexcoders] Re: addchild

2008-01-17 Thread Gordon Smith
Built in to the Flash Player are low-level flash.* classes such as Sprite. The Flex framework libraries contains higher-level mx.* classes such as UIComponent, Button, Container, VBox, etc. which add many capabilities beyond those in the Player. The Flex framework was designed with the

RE: [flexcoders] Re: addchild

2008-01-17 Thread Gordon Smith
@yahoogroups.com Subject: Re: [flexcoders] Re: addchild I just use whatever I can get to work. I'm happy just using flex, and when I use some old flash its only because I don't know any better. The ball class is from the foundation action script 3 animation book and there is no import

Re: [flexcoders] Re: addchild

2008-01-17 Thread [EMAIL PROTECTED]
I just use whatever I can get to work. I'm happy just using flex, and when I use some old flash its only because I don't know any better. The ball class is from the foundation action script 3 animation book and there is no import mx.core.UIComponent; in thier example. When you say: If you're

RE: [flexcoders] Re: addChild creationCompleteEffect

2007-10-18 Thread Joan Lafferty
Maybe try your effect on the showEffect rather than the creationCompleteEffect? I haven't tried this to see if it works... just a suggestion. Joan From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of johantrax Sent: Thursday, October 18,

RE: [flexcoders] Re: addChild creationCompleteEffect

2007-10-18 Thread Joan Lafferty
, 2007 10:06 AM To: flexcoders@yahoogroups.com Subject: RE: [flexcoders] Re: addChild creationCompleteEffect Maybe try your effect on the showEffect rather than the creationCompleteEffect? I haven't tried this to see if it works... just a suggestion. Joan

RE: [flexcoders] Re: addchild error

2007-03-28 Thread Alex Harui
Ok, but why would you want to add the same view twice? Do you want to add two different instances? From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of wifi19 Sent: Wednesday, March 28, 2007 12:07 AM To: flexcoders@yahoogroups.com Subject:

Re: [flexcoders] Re: addChild from String

2006-01-18 Thread Johannes Nel
search the flash coders list for this, there are a ton of sollutions floating around in there. On 1/18/06, Brendan Meutzner [EMAIL PROTECTED] wrote:Hey Jens,Thanks for the help.It's now working (sort of)... If I create an instance of a built-in class (such as Button), themethod below works