For god's sake. it works =) ! The button hasn't (at all) width and height!
What is the difference between the
addChild(buttonFromMainClass);
and
Application(Application.application).addChild(buttonFromMainClass);
In the adding process??? Does any body knows?
Thanks Amy anyway!!!
From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
Behalf Of [EMAIL PROTECTED]
Sent: Sunday, January 20, 2008 7:57 AM
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] Re: addchild
I'm still missing something very basic. Why would you think
i practice
was flash only actionscript examples. It does take a while to understand the
whole framework so yaaa
- Original Message
From: Gordon Smith [EMAIL PROTECTED]
To: flexcoders@yahoogroups.com
Sent: Monday, January 21, 2008 2:58:38 PM
Subject: RE: [flexcoders] Re: addchild
Why
Gordon Smith wrote:
Why would you think that a book called actionscript 3 animation
uses only only
flash.* classes throughout and avoids the mx.* classes completely ?
It was just a guess, because the title didn't include the word Flex.
Are you saying that this book actually does use
@yahoogroups.com [mailto:[EMAIL PROTECTED] On
Behalf Of [EMAIL PROTECTED]
Sent: Monday, January 21, 2008 6:03 PM
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] Re: addchild
Gordon Smith wrote:
Why would you think that a book called actionscript 3 animation
uses only only
flash
]
*On Behalf Of [EMAIL PROTECTED]
*Sent:* Monday, January 21, 2008 6:03 PM
*To:* flexcoders@yahoogroups.com
*Subject:* Re: [flexcoders] Re: addchild
Gordon Smith wrote:
Why would you think that a book called actionscript 3 animation
uses only only
flash.* classes throughout and avoids the mx
: [flexcoders] Re: addchild
I just use whatever I can get to work. I'm happy just using flex, and
when I use some old flash its only because I don't know any better.
The ball class is from the foundation action script 3 animation book and
there is no import mx.core.UIComponent; in thier example.
When
of [EMAIL PROTECTED]
Sent: Sun 20/01/2008 15:56
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] Re: addchild
I'm still missing something very basic. Why would you think that a book
called actionscript 3 animation
uses only only flash.* classes throughout and avoids the mx.* classes
: [flexcoders] Re: addchild
I'm still missing something very basic. Why would you think that a book
called actionscript 3 animation
uses only only flash.* classes throughout and avoids the mx.* classes
completely ? Doesn't Flex use actionscript 3? Doesn't it do animation?
I bought lots of other
That is if you do an ActionScript Project instead of a FlexProject
- Original Message
From: [EMAIL PROTECTED] [EMAIL PROTECTED]
To: flexcoders@yahoogroups.com
Sent: Sunday, January 20, 2008 1:05:32 PM
Subject: Re: [flexcoders] Re: addchild
Thanks, that helps alot.
Why isn't
PM
Subject: Re: [flexcoders] Re: addchild
Thanks, that helps alot.
Why isn't this in the documentation ?
http://livedocs. adobe.com/ labs/flex3/ html/help. html?content=
Drawing_Vector_ Graphics_ 6.html
http://livedocs.adobe.com/labs/flex3/html/help.html?content=Drawing_Vector_Graphics_6
that it pays of quite rapidly.
It did for me.
-Original Message-
From: flexcoders@yahoogroups.com on behalf of [EMAIL PROTECTED]
Sent: Sun 20/01/2008 21:20
To: flexcoders@yahoogroups.com
Subject: Re: [flexcoders] Re: addchild
Yes I know, but where is the documentation for a flex project
Now I'm really confused. How do I make a ball using standard Flex
components ? Everything I've seen uses a sprite.
Where can I find complete Flex examples that use standard Flex
components ?
Gordon Smith wrote:
Built in to the Flash Player are low-level flash.* classes such as
Sprite.
This may help:
http://weblogs.thekeunster.com/?p=6
Jason Merrill
Bank of America
GTO LLD Solutions Design Development
eTools Multimedia
Bank of America Flash Platform Developer Community
Ok thanks, I tried that, Now I get this error,
Type was not found or was not a compile-time constant: UIComponent.
rueter007 wrote:
you cannot add sprites directly that way. you can do the following.
var ballParent: UIComponent = new UIComponent();
ballParent.addChild(ball);
import mx.core.UIComponent;
- Original Message
From: [EMAIL PROTECTED] [EMAIL PROTECTED]
To: flexcoders@yahoogroups.com
Sent: Friday, January 18, 2008 5:28:02 PM
Subject: Re: [flexcoders] Re: addchild
Ok thanks, I tried that, Now I get this error,
Type
mx.core.UIComponent;
- Original Message
From: [EMAIL PROTECTED] [EMAIL PROTECTED]
To: flexcoders@yahoogroups.com
Sent: Friday, January 18, 2008 5:28:02 PM
Subject: Re: [flexcoders] Re: addchild
Ok thanks, I tried that, Now I get this error,
Type was not found or was not a compile
Built in to the Flash Player are low-level flash.* classes such as
Sprite. The Flex framework libraries contains higher-level mx.* classes
such as UIComponent, Button, Container, VBox, etc. which add many
capabilities beyond those in the Player.
The Flex framework was designed with the
@yahoogroups.com
Subject: Re: [flexcoders] Re: addchild
I just use whatever I can get to work. I'm happy just using flex, and
when I use some old flash its only because I don't know any better.
The ball class is from the foundation action script 3 animation book and
there is no import
I just use whatever I can get to work. I'm happy just using flex, and
when I use some old flash its only because I don't know any better.
The ball class is from the foundation action script 3 animation book and
there is no import mx.core.UIComponent; in thier example.
When you say: If you're
Maybe try your effect on the showEffect rather than the
creationCompleteEffect? I haven't tried this to see if it works... just
a suggestion.
Joan
From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
Behalf Of johantrax
Sent: Thursday, October 18,
, 2007 10:06 AM
To: flexcoders@yahoogroups.com
Subject: RE: [flexcoders] Re: addChild creationCompleteEffect
Maybe try your effect on the showEffect rather than the
creationCompleteEffect? I haven't tried this to see if it works... just
a suggestion.
Joan
Ok, but why would you want to add the same view twice? Do you want to add two
different instances?
From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of wifi19
Sent: Wednesday, March 28, 2007 12:07 AM
To: flexcoders@yahoogroups.com
Subject:
search the flash coders list for this, there are a ton of sollutions floating around in there. On 1/18/06, Brendan Meutzner
[EMAIL PROTECTED] wrote:Hey Jens,Thanks for the help.It's now working (sort of)...
If I create an instance of a built-in class (such as Button), themethod below works
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