[flexcoders] Re: Tap Android app slow to respond.

2012-03-07 Thread Greg Lafrance
Bump on the GPU part.

--- In flexcoders@yahoogroups.com, Greg Lafrance glafrance@... wrote:

 BTW, should I be using GPU mode, because my UI has lots of components on the 
 same screen that are sized depending on the device width and height. 
 
 Would using the GPU mode possibly help in this situation?
 
 --- In flexcoders@yahoogroups.com, Greg Lafrance glafrance@ wrote:
 
  Coded as Flex mobile project.
  
  --- In flexcoders@yahoogroups.com, James Ong yanlilei64@ wrote:
  
   Yup, mobile hardware are not as powerful as desktop PC that why there are
   spark components optimize for mobile, but
   some of the 2nd generation smartphone aren't good enough, I hope LG 4x 
   that
   use quad-core can overcome the limitation.
   
   So did you code in AS3 or Flex mobile project?
   
   
   On Wed, Mar 7, 2012 at 2:28 AM, Greg Lafrance glafrance@wrote:
   
**
   
   
So is the problem likely inefficient coding?
   
Maybe the current devices are simply not powerful enough to run Flex AIR
apps on mobile efficiently if they are trying to do too much.
   
Anyone else have thoughts on the original problem for this post?
   
   
--- In flexcoders@yahoogroups.com, James Ong yanlilei64@ wrote:

 Use madcomponents that built on effecient as3 code

   
 
   
  
 





[flexcoders] Re: Tap Android app slow to respond.

2012-03-06 Thread Greg Lafrance
Bump. Anyone have insight into this.

--- In flexcoders@yahoogroups.com, Greg Lafrance glafrance@... wrote:

 I'm creating an Android app and when user taps component app moves to next 
 view.
  
 But upon tap moving to next screen is very slow, up to 3 seconds.
  
 Even if I untether my device from my laptop (where I have FlashBuilder for 
 dev environ) and try it, its still a bit slow (1 to 1.5 seconds).
  
 Am I doing something wrong, or is this normal with Flex mobile air apps?
  
 I'm listening for the click event. Should I listen for a tap event? 
  
 Thanks in advance!





[flexcoders] Re: Tap Android app slow to respond.

2012-03-06 Thread James Ong
Use madcomponents that built on effecient as3 code


[flexcoders] Re: Tap Android app slow to respond.

2012-03-06 Thread Greg Lafrance
So is the problem likely inefficient coding? 

Maybe the current devices are simply not powerful enough to run Flex AIR apps 
on mobile efficiently if they are trying to do too much.

Anyone else have thoughts on the original problem for this post?

--- In flexcoders@yahoogroups.com, James Ong yanlilei64@... wrote:

 Use madcomponents that built on effecient as3 code





Re: [flexcoders] Re: Tap Android app slow to respond.

2012-03-06 Thread James Ong
Yup, mobile hardware are not as powerful as desktop PC that why there are
spark components optimize for mobile, but
some of the 2nd generation smartphone aren't good enough, I hope LG 4x that
use quad-core can overcome the limitation.

So did you code in AS3 or Flex mobile project?


On Wed, Mar 7, 2012 at 2:28 AM, Greg Lafrance glafra...@chikaradev.comwrote:

 **


 So is the problem likely inefficient coding?

 Maybe the current devices are simply not powerful enough to run Flex AIR
 apps on mobile efficiently if they are trying to do too much.

 Anyone else have thoughts on the original problem for this post?


 --- In flexcoders@yahoogroups.com, James Ong yanlilei64@... wrote:
 
  Use madcomponents that built on effecient as3 code
 

  



[flexcoders] Re: Tap Android app slow to respond.

2012-03-06 Thread Greg Lafrance
Coded as Flex mobile project.

--- In flexcoders@yahoogroups.com, James Ong yanlilei64@... wrote:

 Yup, mobile hardware are not as powerful as desktop PC that why there are
 spark components optimize for mobile, but
 some of the 2nd generation smartphone aren't good enough, I hope LG 4x that
 use quad-core can overcome the limitation.
 
 So did you code in AS3 or Flex mobile project?
 
 
 On Wed, Mar 7, 2012 at 2:28 AM, Greg Lafrance glafrance@...wrote:
 
  **
 
 
  So is the problem likely inefficient coding?
 
  Maybe the current devices are simply not powerful enough to run Flex AIR
  apps on mobile efficiently if they are trying to do too much.
 
  Anyone else have thoughts on the original problem for this post?
 
 
  --- In flexcoders@yahoogroups.com, James Ong yanlilei64@ wrote:
  
   Use madcomponents that built on effecient as3 code
  
 
   
 





[flexcoders] Re: Tap Android app slow to respond.

2012-03-06 Thread Greg Lafrance
BTW, should I be using GPU mode, because my UI has lots of components on the 
same screen that are sized depending on the device width and height. 

Would using the GPU mode possibly help in this situation?

--- In flexcoders@yahoogroups.com, Greg Lafrance glafrance@... wrote:

 Coded as Flex mobile project.
 
 --- In flexcoders@yahoogroups.com, James Ong yanlilei64@ wrote:
 
  Yup, mobile hardware are not as powerful as desktop PC that why there are
  spark components optimize for mobile, but
  some of the 2nd generation smartphone aren't good enough, I hope LG 4x that
  use quad-core can overcome the limitation.
  
  So did you code in AS3 or Flex mobile project?
  
  
  On Wed, Mar 7, 2012 at 2:28 AM, Greg Lafrance glafrance@wrote:
  
   **
  
  
   So is the problem likely inefficient coding?
  
   Maybe the current devices are simply not powerful enough to run Flex AIR
   apps on mobile efficiently if they are trying to do too much.
  
   Anyone else have thoughts on the original problem for this post?
  
  
   --- In flexcoders@yahoogroups.com, James Ong yanlilei64@ wrote:
   
Use madcomponents that built on effecient as3 code
   
  

  
 





[flexcoders] Re: Tap Android app slow to respond.

2012-03-06 Thread Greg Lafrance
BTW, should I be using GPU mode, because my UI has lots of components on the 
same screen that are sized depending on the device width and height. 

Would using the GPU mode possibly help in this situation?

--- In flexcoders@yahoogroups.com, Greg Lafrance glafrance@... wrote:

 Coded as Flex mobile project.
 
 --- In flexcoders@yahoogroups.com, James Ong yanlilei64@ wrote:
 
  Yup, mobile hardware are not as powerful as desktop PC that why there are
  spark components optimize for mobile, but
  some of the 2nd generation smartphone aren't good enough, I hope LG 4x that
  use quad-core can overcome the limitation.
  
  So did you code in AS3 or Flex mobile project?
  
  
  On Wed, Mar 7, 2012 at 2:28 AM, Greg Lafrance glafrance@wrote:
  
   **
  
  
   So is the problem likely inefficient coding?
  
   Maybe the current devices are simply not powerful enough to run Flex AIR
   apps on mobile efficiently if they are trying to do too much.
  
   Anyone else have thoughts on the original problem for this post?
  
  
   --- In flexcoders@yahoogroups.com, James Ong yanlilei64@ wrote:
   
Use madcomponents that built on effecient as3 code