[flexcoders] Re: Tap Android app slow to respond.
Bump on the GPU part. --- In flexcoders@yahoogroups.com, Greg Lafrance glafrance@... wrote: BTW, should I be using GPU mode, because my UI has lots of components on the same screen that are sized depending on the device width and height. Would using the GPU mode possibly help in this situation? --- In flexcoders@yahoogroups.com, Greg Lafrance glafrance@ wrote: Coded as Flex mobile project. --- In flexcoders@yahoogroups.com, James Ong yanlilei64@ wrote: Yup, mobile hardware are not as powerful as desktop PC that why there are spark components optimize for mobile, but some of the 2nd generation smartphone aren't good enough, I hope LG 4x that use quad-core can overcome the limitation. So did you code in AS3 or Flex mobile project? On Wed, Mar 7, 2012 at 2:28 AM, Greg Lafrance glafrance@wrote: ** So is the problem likely inefficient coding? Maybe the current devices are simply not powerful enough to run Flex AIR apps on mobile efficiently if they are trying to do too much. Anyone else have thoughts on the original problem for this post? --- In flexcoders@yahoogroups.com, James Ong yanlilei64@ wrote: Use madcomponents that built on effecient as3 code
[flexcoders] Re: Tap Android app slow to respond.
Bump. Anyone have insight into this. --- In flexcoders@yahoogroups.com, Greg Lafrance glafrance@... wrote: I'm creating an Android app and when user taps component app moves to next view. But upon tap moving to next screen is very slow, up to 3 seconds. Even if I untether my device from my laptop (where I have FlashBuilder for dev environ) and try it, its still a bit slow (1 to 1.5 seconds). Am I doing something wrong, or is this normal with Flex mobile air apps? I'm listening for the click event. Should I listen for a tap event? Thanks in advance!
[flexcoders] Re: Tap Android app slow to respond.
Use madcomponents that built on effecient as3 code
[flexcoders] Re: Tap Android app slow to respond.
So is the problem likely inefficient coding? Maybe the current devices are simply not powerful enough to run Flex AIR apps on mobile efficiently if they are trying to do too much. Anyone else have thoughts on the original problem for this post? --- In flexcoders@yahoogroups.com, James Ong yanlilei64@... wrote: Use madcomponents that built on effecient as3 code
Re: [flexcoders] Re: Tap Android app slow to respond.
Yup, mobile hardware are not as powerful as desktop PC that why there are spark components optimize for mobile, but some of the 2nd generation smartphone aren't good enough, I hope LG 4x that use quad-core can overcome the limitation. So did you code in AS3 or Flex mobile project? On Wed, Mar 7, 2012 at 2:28 AM, Greg Lafrance glafra...@chikaradev.comwrote: ** So is the problem likely inefficient coding? Maybe the current devices are simply not powerful enough to run Flex AIR apps on mobile efficiently if they are trying to do too much. Anyone else have thoughts on the original problem for this post? --- In flexcoders@yahoogroups.com, James Ong yanlilei64@... wrote: Use madcomponents that built on effecient as3 code
[flexcoders] Re: Tap Android app slow to respond.
Coded as Flex mobile project. --- In flexcoders@yahoogroups.com, James Ong yanlilei64@... wrote: Yup, mobile hardware are not as powerful as desktop PC that why there are spark components optimize for mobile, but some of the 2nd generation smartphone aren't good enough, I hope LG 4x that use quad-core can overcome the limitation. So did you code in AS3 or Flex mobile project? On Wed, Mar 7, 2012 at 2:28 AM, Greg Lafrance glafrance@...wrote: ** So is the problem likely inefficient coding? Maybe the current devices are simply not powerful enough to run Flex AIR apps on mobile efficiently if they are trying to do too much. Anyone else have thoughts on the original problem for this post? --- In flexcoders@yahoogroups.com, James Ong yanlilei64@ wrote: Use madcomponents that built on effecient as3 code
[flexcoders] Re: Tap Android app slow to respond.
BTW, should I be using GPU mode, because my UI has lots of components on the same screen that are sized depending on the device width and height. Would using the GPU mode possibly help in this situation? --- In flexcoders@yahoogroups.com, Greg Lafrance glafrance@... wrote: Coded as Flex mobile project. --- In flexcoders@yahoogroups.com, James Ong yanlilei64@ wrote: Yup, mobile hardware are not as powerful as desktop PC that why there are spark components optimize for mobile, but some of the 2nd generation smartphone aren't good enough, I hope LG 4x that use quad-core can overcome the limitation. So did you code in AS3 or Flex mobile project? On Wed, Mar 7, 2012 at 2:28 AM, Greg Lafrance glafrance@wrote: ** So is the problem likely inefficient coding? Maybe the current devices are simply not powerful enough to run Flex AIR apps on mobile efficiently if they are trying to do too much. Anyone else have thoughts on the original problem for this post? --- In flexcoders@yahoogroups.com, James Ong yanlilei64@ wrote: Use madcomponents that built on effecient as3 code
[flexcoders] Re: Tap Android app slow to respond.
BTW, should I be using GPU mode, because my UI has lots of components on the same screen that are sized depending on the device width and height. Would using the GPU mode possibly help in this situation? --- In flexcoders@yahoogroups.com, Greg Lafrance glafrance@... wrote: Coded as Flex mobile project. --- In flexcoders@yahoogroups.com, James Ong yanlilei64@ wrote: Yup, mobile hardware are not as powerful as desktop PC that why there are spark components optimize for mobile, but some of the 2nd generation smartphone aren't good enough, I hope LG 4x that use quad-core can overcome the limitation. So did you code in AS3 or Flex mobile project? On Wed, Mar 7, 2012 at 2:28 AM, Greg Lafrance glafrance@wrote: ** So is the problem likely inefficient coding? Maybe the current devices are simply not powerful enough to run Flex AIR apps on mobile efficiently if they are trying to do too much. Anyone else have thoughts on the original problem for this post? --- In flexcoders@yahoogroups.com, James Ong yanlilei64@ wrote: Use madcomponents that built on effecient as3 code