Re: [Flightgear-devel] Aerial photos

2002-11-04 Thread Norman Vine
Tony Peden writes: > On Mon, 2002-11-04 at 11:15, Jon S Berndt wrote: > > On Mon, 4 Nov 2002 14:03:19 -0500 > > David Megginson <[EMAIL PROTECTED]> wrote: > > > > > >A while ago,we had a hard-coded balloon model. I don't > > >think it works > > >any more, but now that we have wind and weather,

Re: [Flightgear-devel] 747-yasim Questions

2002-11-04 Thread David Megginson
Jim Wilson writes: > Having the FDM origin at the center of gravity should improve the > appearance of the 3D modeling since pitching of the model would > appear more realistic. That should be irrelevant, as long as the FDMs and 3D models use the same origin. All the best, David -- David

Re: [Flightgear-devel] Clickable 3D panel

2002-11-04 Thread Andy Ross
Jim Wilson wrote: > How hard would it be to have a property that toggles hotspot > visibility? It'd be nice to be able to turn it on and have yellow > rectangles show up on the hotspots...or something like that. Thinking > about making hotspots to control some of the 3D instrumentation. That's n

Re: [Flightgear-devel] 747-yasim Questions

2002-11-04 Thread Andy Ross
Jim Wilson wrote: > It isn't tedious at all, we can offset the origin to where we want > without messing with the ac file *and* it won't affect the > animation. Cool. Uh, how? :) > Having the FDM origin at the center of gravity should improve the > appearance of the 3D modeling since pitching of

Re: [Flightgear-devel] Clickable 3D panel

2002-11-04 Thread Jim Wilson
How hard would it be to have a property that toggles hotspot visibility? It'd be nice to be able to turn it on and have yellow rectangles show up on the hotspots...or something like that. Thinking about making hotspots to control some of the 3D instrumentation. Best, Jim Andy Ross <[EMAIL PROT

Re: [Flightgear-devel] 747-yasim Questions

2002-11-04 Thread Jim Wilson
Andy Ross <[EMAIL PROTECTED]> said: > Curtis L. Olson wrote: > > Speaking of gear modeling in the 747-yasim, have you tried getting the > > aircraft up to say 40kts. taxiing and then hit the brakes ... there is > > clearly something going on with the 747 gear modeling that is not > > physicall

Re: [Flightgear-devel] Clickable 3D panel

2002-11-04 Thread David Megginson
Andy Ross writes: > Heh, hard to argue with that. Indeed, there was no check for panel > visibility in the input code. I guess we've never noticed because > nothing was fighting for the same real estate in the past. This > one-liner appears to fix the problem. Committed. All the best,

Re: [Flightgear-devel] Clickable 3D panel

2002-11-04 Thread Andy Ross
Julian Foad wrote: > Well, I'll put it this way: If I turn the 2D panel on and off with "P" > while flying "--aircraft=c172-3d", and note where a particular button > is, and then turn it off so that only the 3D panel is visible, I can > still click where the 2D button was as well as where the 3D bu

Re: [Flightgear-devel] Clickable 3D panel

2002-11-04 Thread Julian Foad
Andy Ross wrote: Julian Foad wrote: > For those who were wondering why it seems intermittently broken, what > seems to be happening is the 2D panel hotspots are always active as > well, and they pick up the mouse clicks as well (or instead, if the 2D > hotspot area overlaps a 3D hotspot area).

Re: [Flightgear-devel] Clickable 3D panel

2002-11-04 Thread David Megginson
Andy Ross writes: > FWIW, I still haven't been able to duplicate the rogue mouse click > problem. Try this: fgfs --aircraft=c172p-3d Don't change the view direction or FOV. Click on the ident switch or the hi/low/off knob on the ADF and watch what happens. All the best, David -- Davi

Re: [Flightgear-devel] Clickable 3D panel

2002-11-04 Thread Andy Ross
Julian Foad wrote: > For those who were wondering why it seems intermittently broken, what > seems to be happening is the 2D panel hotspots are always active as > well, and they pick up the mouse clicks as well (or instead, if the 2D > hotspot area overlaps a 3D hotspot area). Are you sure? I tho

[Flightgear-devel] Clickable 3D panel

2002-11-04 Thread Julian Foad
Lovely stuff. For those who were wondering why it seems intermittently broken, what seems to be happening is the 2D panel hotspots are always active as well, and they pick up the mouse clicks as well (or instead, if the 2D hotspot area overlaps a 3D hotspot area). So there are two places you

Re: [Flightgear-devel] KJFK at night

2002-11-04 Thread Norman Vine
David Megginson writes: > Here is a screenshot of KJFK from 3900ft with a 16-bit buffer: > > > Now, with that out of the way, when you look closely, you'll notice > that the lights are clearly floating 40 or 50ft above the runways. I > wonder if there's any formulation we can come up with that c

Re: [Flightgear-devel] Aerial photos

2002-11-04 Thread Christian Mayer
David Megginson wrote: > > Erik Hofman writes: > > > I've always wanted to take a ride in a hot air balloon myself, but > > haven't done it yet. Good to hear it's a great experience. > > A while ago,we had a hard-coded balloon model. I don't think it works > any more, but now that we have win

Re: [Flightgear-devel] Aerial photos

2002-11-04 Thread Jon S Berndt
On Mon, 4 Nov 2002 14:03:19 -0500 David Megginson <[EMAIL PROTECTED]> wrote: A while ago,we had a hard-coded balloon model. I don't think it works any more, but now that we have wind and weather, it would be nice to whip one together in YASim or JSBSim if they can support it. I could do a b

Re: [Flightgear-devel] 747-yasim Questions

2002-11-04 Thread David Megginson
Andy Ross writes: > This is tedious to fix (for me, anyway -- I don't have a registered > AC3D copy that can save), so no one has bothered. There's also the > question of whether it should be fixed in the YASim file or the model > file. I contend that the nose is a much better origin, since

Re: [Flightgear-devel] Aerial photos

2002-11-04 Thread David Megginson
Erik Hofman writes: > I've always wanted to take a ride in a hot air balloon myself, but > haven't done it yet. Good to hear it's a great experience. A while ago,we had a hard-coded balloon model. I don't think it works any more, but now that we have wind and weather, it would be nice to whip

[Flightgear-devel] What source code doc generator ?

2002-11-04 Thread ace project
What source code generator is being used/recommened for Flight Gear ? I currently use CPP2Doc for my own code but Flight Gear seems to use another one, which one ? If possible if URL :) thank you = My Flight Gear Multiplayer Stuff (work-in-progress): http://www.kbs.twi.tudelft.nl/People/Stud

Re: [Flightgear-devel] 747-yasim Questions

2002-11-04 Thread Andy Ross
Curtis L. Olson wrote: > Speaking of gear modeling in the 747-yasim, have you tried getting the > aircraft up to say 40kts. taxiing and then hit the brakes ... there is > clearly something going on with the 747 gear modeling that is not > physically possible ... best seen when viewed from the chase

Re: [Flightgear-devel] 747-yasim Questions

2002-11-04 Thread Andy Ross
Curtis L. Olson wrote: > Speaking of gear modeling in the 747-yasim, have you tried getting the > aircraft up to say 40kts. taxiing and then hit the brakes ... there is > clearly something going on with the 747 gear modeling that is not > physically possible ... best seen when viewed from the chase

Re: [Flightgear-devel] 747-yasim Questions

2002-11-04 Thread Curtis L. Olson
Andy Ross writes: > And finally, I agree. The default gear damping is a little too light. > YASim computes a default damping coefficient automatically, based on > the weight of the plane and the placement of the gear. But it's not > going to work perfectly for all aircraft. There needs to be a >

Re: [Flightgear-devel] 747-yasim Questions

2002-11-04 Thread Andy Ross
Cool, someone's playing with the 747. This model hasn't had a lot of tweaking yet beyond the engine thrust bugs that Jim Wilson dealt with a few months back. Manual Bessler wrote: > Here are a few things I wanted to ask about the 747-yasim: > > Does it model the thrust reversers ? > What about Sp

Re: [Flightgear-devel] KJFK at night

2002-11-04 Thread Andy Ross
Jim Wilson wrote: > That's a little too small to resolve differences at 16bpp. Try the > patch below. It decreases the lifting substantially. You will see > a slight increase in z-buffer flickering but it isn't bad. Has anyone tried offsetting the lights in the direction of the viewer? While thi

Re: [Flightgear-devel] concerning FlightGear on Solaris/Sparc

2002-11-04 Thread Martin Spott
> Martin Spott wrote: >> >> Once upon a time I promised to try building FlightGear on Solaris/Sparc. >> Unfortunately this has been without success because 'plib' refuses to >> compile partially. This is valid for the plib-1.6.0 as well as for the >> current CVS tree. > Did you report the problem

Re: [Flightgear-devel] Aerial photos

2002-11-04 Thread Erik Hofman
Hello Richard, Sorry for the long delay, but I've been bussy creating new runway textures, and that took more time than I had hoped. I had the good fortune to be given a flight in a hot air balloon for Christmas last year. I finally got around to arranging the flight last month (The outbreak