[EMAIL PROTECTED] wrote:
Lee Elliott
I also noticed that there don't appear to be models included for the F-104,
F-15 F-16 and I think I could probably do some and animate them for fgfs if
they'd be useful.
I would realy like it if someone could add 3D models for those aircraft.
I've
William Earnest wrote:
Dave Perry wrote:
Again, an old copy of the the base with bin/fgfs (compiled early in
December) runs fine.
Regards,
Dave
I've sent a patch to Curtis which fixes a possible core dump when
/sim/systems/electrical/path has not been defined in the
aircraft-set.xml file.
Martin,
This may have been addressed in the current CVS code (I believe a
similar error was reported under windows.) You might want to try the
cvs versions of simgear/flightgear and see if you have better luck
with those.
Regards,
Curt.
Gansser, Martin writes:
Hi,
I tried to compile
Curtis L. Olson writes:
Martin,
This may have been addressed in the current CVS code (I believe a
similar error was reported under windows.) You might want to try the
cvs versions of simgear/flightgear and see if you have better luck
with those.
FYI - This is due to changes in PLIB CVS
Erik wrote:
William Earnest wrote:
/ Dave Perry wrote:
/
/ Again, an old copy of the the base with bin/fgfs (compiled early in
// December) runs fine.
// Regards,
// Dave
/
I've sent a patch to Curtis which fixes a possible core dump when
/sim/systems/electrical/path has not been defined in
I'm playing around with an external perl script[1] for flightgear. I've
been using the http interface, but as I do more and more things, that
is turning out to be a performance bottleneck. Has anyone interfaced
to FlightGear's telnet service from a perl script. I'm sure I could
figure it out,
Dave Perry writes;
Bill Earnest wrote:
Norman Vine wrote:
/ Dave Perry
//
//Here is the last few lines before the segmentation fault.
//
//Loading tile /usr/local/FlightGear/Scenery/w010n00/w001n00/2938503 //
// Did you update the fgBase files from CVS too ?
I renamed the base package
Curtis L. Olson
but what worries me is how to translate a chunk of
binary data into perl variables ... probably easy once you know the
tricks.
http://www.swig.org
Norman
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http://www.unet.univie.ac.at/~a8603365/remote.html
(link to the script at the bottom)
It's still rudimentary. It doesn't treat longer packages
correctly yet. I should really finish it some day ... :-)
m.
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Hi,
I tried to compile CVS flightgear-0.9.1 on hpux 11.00, but it fails with the following
error messages:
g++ -DPKGLIBDIR=\/opt/fligthgear/lib/FlightGear\ -g -O2 -D_REENTRANT -L/usr/lib
-lpthread -L/usr/
local/lib -o fgfs main.o fg_commands.o fg_init.o fg_io.o fg_props.o fgfs.o globals.o
Norman Vine wrotes:
Curtis L. Olson writes:
but what worries me is how to translate a chunk of
binary data into perl variables ... probably easy once you know the
tricks.
http://www.swig.org
for example if you extract the included tarball somewhere
and assuming you have swig
Gents,
When compiling simgear/sky/clouds3d/SkyTextureState.cpp on
Cygwin/Win2k/gcc3.2, the following error occurs:
if
g++ -DHAVE_CONFIG_H -I. -I. -I../../../simgear -I../../..-O2 -D_REENTRAN
T
-MT SkyTextureState.o -MD -MP -MF .deps/SkyTextureState.Tpo \
-c -o SkyTextureState.o `test -f
Gansser, Martin writes:
I tried to compile CVS flightgear-0.9.1 on hpux 11.00, but it fails with the
following error messages:
/usr/ccs/bin/ld: Unsatisfied symbols:
slDSP::getDriverBufferSize() (first referenced in
/usr/local/lib/libplibsl.a(slSample.o)) (code)
slDSP::close()
Michael Selig [EMAIL PROTECTED] said:
Chuck Dome has OK'ed our use of his models w/ FlightGear. Here's a list of
his ~70+ aircraft that he has GPL'd:
http://www.fs2000.org/dome/index.htm
This list grows w/ updates coming from:
http://home.cfl.rr.com/cdfss/
This is great! But we need
On Tuesday 17 December 2002 9:54 pm, Curtis L. Olson wrote:
I just commited a YASim B-52 to CVS. This is built by Lee Elliott who
has also done an A10 and a TSR2. If you haven't tried these, you
should at least check them out. Lee has built some really great 3d
models of these aircraft and
Jim Wilson writes:
Now when converting from mdl to ac3d using ppe (which _maybe_ isn't the same
thing as just loading the mdl)
PPE just uses the conversion code from PLIB it does no additional massaging
ie it is the same as
ssgModelPath ( data ) ;
ssgTexturePath ( data ) ;
ssgEntity
Dave Perry wrote:
Erik wrote:
I've sent a patch to Curtis which fixes a possible core dump when
/sim/systems/electrical/path has not been defined in the
aircraft-set.xml file.
Which aircraft are you trying to load when this happens?
Erik,
I have tried a number of different aircraft
At 12/18/02, Jim Wilson wrote:
Michael Selig [EMAIL PROTECTED] said:
Chuck Dome has OK'ed our use of his models w/ FlightGear. Here's a
list of
his ~70+ aircraft that he has GPL'd:
http://www.fs2000.org/dome/index.htm
This list grows w/ updates coming from:
http://home.cfl.rr.com/cdfss/
Michael Selig writes:
Panels -- From what I can gather, Chuck Dome is a real pro at making MSFS
panels. If those can be converted to FGFS, then we would have a slew of
panels to pick from because if asked I am pretty sure he would GPL them
like he has w/ the models.
Many of his panels
Hello,
trying the B52 under WinXP, I have this message :
WARNING: ssgLoad3ds: Illegal chunk 3D00 of length 77129789. Chunk is longer
than parent chunk.
followed by a segfault.
I also noticed that the 3ds model has not been checked in as binary
(no -kb).
Cheers,
-Fred
- Original Message
On Wednesday 18 December 2002 5:18 pm, Frederic Bouvier wrote:
Hello,
trying the B52 under WinXP, I have this message :
WARNING: ssgLoad3ds: Illegal chunk 3D00 of length 77129789. Chunk is longer
than parent chunk.
followed by a segfault.
I also noticed that the 3ds model has not been
On Wednesday 18 December 2002 5:23 pm, John Check wrote:
On Wednesday 18 December 2002 5:18 pm, Frederic Bouvier wrote:
Hello,
trying the B52 under WinXP, I have this message :
WARNING: ssgLoad3ds: Illegal chunk 3D00 of length 77129789. Chunk is
longer than parent chunk.
followed
John Check writes:
On Wednesday 18 December 2002 5:23 pm, John Check wrote:
On Wednesday 18 December 2002 5:18 pm, Frederic Bouvier wrote:
Hello,
trying the B52 under WinXP, I have this message :
WARNING: ssgLoad3ds: Illegal chunk 3D00 of length 77129789. Chunk is
longer than
From: John Check [EMAIL PROTECTED]
On Wednesday 18 December 2002 5:23 pm, John Check wrote:
On Wednesday 18 December 2002 5:18 pm, Frederic Bouvier wrote:
Hello,
trying the B52 under WinXP, I have this message :
WARNING: ssgLoad3ds: Illegal chunk 3D00 of length 77129789. Chunk is
I've been playing with the new ATI linux drivers recently. It turns
out that they have a performance problem that gets tickled by plib.
Plib allows you to pick wrapped or clamped texture borders when you
create your ssgTexture. To get the clamping, it uses the original
GL_CLAMP mode, instead of
I wrote:
[snipped]
Can someone forward this to the plib list? For whatever reason, none
of my posts seem to get through there. Dunno if that's a sourceforge
thing or what...
Andy
--
Andrew J. RossNextBus Information Systems
Senior Software Engineer Emeryville, CA
[EMAIL
Andy Ross
Can someone forward this to the plib list?
No need for anyone todo that it is already there !
For whatever reason, none
of my posts seem to get through there. Dunno if that's a sourceforge
thing or what...
Sounds like a local problem as I see your posts to plib-devel from here
John
Did you ever get a chance to look at the hsi files? any if not I have sort
reworked it any how so that now it loads the hi resolution compass card,
and I moved the glideslope pointer to the left side, which I think is
technically more correct. I have seen it both ways though.
My other
On Wednesday 18 December 2002 5:51 pm, Curtis L. Olson wrote:
John Check writes:
On Wednesday 18 December 2002 5:23 pm, John Check wrote:
On Wednesday 18 December 2002 5:18 pm, Frederic Bouvier wrote:
Hello,
trying the B52 under WinXP, I have this message :
WARNING:
On Wednesday 18 December 2002 8:12 pm, paul mccann wrote:
John
Did you ever get a chance to look at the hsi files? any if not I have sort
reworked it any how so that now it loads the hi resolution compass card,
and I moved the glideslope pointer to the left side, which I think is
technically
John
That be fine, also the original one I submitted did not work with the
c310u3a-3d panel so I fixed it and also made small change to the outer most
layer. The updated files are at
http://members.verizon.net/~vze3b42n/patch9.1.tar.gz
Also I only made one xml.set file to load it in the
Michael Selig [EMAIL PROTECTED] said:
Thank you for this explanation. It reminds me now of some past comments
from you along these lines.
I was hoping for the answer use this code to convert the files, but
things are not so simple unfortunately.
If you are handy at scripting you might
Norman Vine Wrote:
Dave Perry writes;
/ Bill Earnest wrote:
// Norman Vine wrote:
// / Dave Perry
// //
// //Here is the last few lines before the segmentation fault.
// //
// //Loading tile /usr/local/FlightGear/Scenery/w010n00/w001n00/2938503 //
// // Did you update the fgBase files from
Just a quick update. I watched this at 8pm local time and it was
really well done. Michael got a lot of face time and there were quite
a few quick snippets showing FlightGear in the background (good job
Michael) :-) The actual simulation run for the test was done in a
different sim, so I guess
Andy Ross wrote:
I've been playing with the new ATI linux drivers recently. It turns
out that they have a performance problem that gets tickled by plib.
Plib allows you to pick wrapped or clamped texture borders when you
create your ssgTexture. To get the clamping, it uses the original
Norman Vine Wrote:
/ Can you post a backtrace from the debugger so we can see where
// it's crashing?
//
/
Dave Perry writes:
Here is the gdb text after the model is complete to the segfault:
JSBSim startup complete
VIEW
0.6839 0.2052 0.7001 0.
-0.5326 0.7962 0.2870 0.
According to the local TV schedule they are replaying at 10pm central
time which is in 9 minutes ...
YeeHaw! Thanks for the reminder.
JOn
smime.p7s
Description: application/pkcs7-signature
Dave Perry writes
Here is the gdb text after the model is complete to the segfault:
leave NewTgtAirportInit()start of fgInitProps()
end of fgInitProps()
[New Thread 8192 (LWP 1557)]
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 8192 (LWP 1557)]
Norman Vine wrote:
please enter 'backtrace full' in the gdb window immediately after
gdb reports the Segmentation fault and post the results
Dave Perry writes:
Here is the bactrace.
Tile not found (Ok if initializing)
scheduling needed tiles for -122.358 37.6117
load() base =
Just a quick update. I watched this at 8pm local time and it was
really well done. Michael got a lot of face time and there were quite
a few quick snippets showing FlightGear in the background (good job
Michael) :-) The actual simulation run for the test was done in a
different sim, so I
I'm watching it now!
I'm also cleaning my oven!
Very cool.
On Wednesday 18 December 2002 10:52 pm, Curtis L. Olson wrote:
Just a quick update. I watched this at 8pm local time and it was
really well done. Michael got a lot of face time and there were quite
a few quick snippets showing
On Wednesday 18 December 2002 8:48 pm, paul mccann wrote:
John
That be fine, also the original one I submitted did not work with the
c310u3a-3d panel so I fixed it and also made small change to the outer most
layer. The updated files are at
Dave Perry writes:
Norman Vine wrote:
please enter 'backtrace full' in the gdb window immediately after
gdb reports the Segmentation fault and post the results
Dave Perry writes:
Here is the bactrace.
Tile not found (Ok if initializing)
scheduling needed tiles for -122.358
On Thursday 19 December 2002 12:35 am, John Check wrote:
On Wednesday 18 December 2002 8:48 pm, paul mccann wrote:
John
That be fine, also the original one I submitted did not work with the
c310u3a-3d panel so I fixed it and also made small change to the outer
most layer. The updated
Jim Wilson writes:
Michael Selig [EMAIL PROTECTED] said:
Thank you for this explanation. It reminds me now of some past comments
from you along these lines.
I was hoping for the answer use this code to convert the files, but
things are not so simple unfortunately.
If you are
At 12/18/02, you wrote:
Just a quick update. I watched this at 8pm local time and it was
really well done. Michael got a lot of face time and there were quite
a few quick snippets showing FlightGear in the background (good job
Michael) :-) The actual simulation run for the test was done in
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