[Flightgear-devel] [BUGS] Navaids/default.nav.gz, Airports/{basic, runways}.dat.gz, ...

2003-11-03 Thread Melchior FRANZ
The first bug is quite old and was already reported a few times, the second is a cosmetic problem, while the third is more than a cosmetic problem: * Navaids/default.nav.gz this file should either lose the .gz extension or it should really be gzipped. It's now pure ascii with a misleading

Re: [Flightgear-devel] Hardstand area's

2003-11-03 Thread Innis Cunningham
Curtis L. Olson writes The runway/taxiway definition file defines if the surface type is asphalt or concrete. If the file has the wrong surface type, I urge you to send corrections to Robin Peel so they can get fixed in the next scenery build. Oh Ok Curt I was under the mistaken impression the

[Flightgear-devel] FG and Mac OS X - standalone app (bundle, ...)

2003-11-03 Thread Olivier ABILLON
Here are a few comments about making a standalone application for Mac OS X: I do not think that putting all data stuff (scenery, ...) in the application bundle is a good idea: users will no be able to edit preferences files, aircraft files, and so on, without a special menu function in FG or

Re: [Flightgear-devel] FG and Mac OS X - standalone app (bundle, ...)

2003-11-03 Thread James Turner
On Monday, November 3, 2003, at 04:57 PM, Olivier ABILLON wrote: Here are a few comments about making a standalone application for Mac OS X: I do not think that putting all data stuff (scenery, ...) in the application bundle is a good idea: users will no be able to edit preferences files,

[Flightgear-devel] Re: Glide Slope frequencies, et al

2003-11-03 Thread Melchior FRANZ
* Jonathan Richards -- Monday 03 November 2003 16:30: Only I have FG_ROOT as /usr/local/FlightGear, with data and source as subdirectories of it [...] Then your FG_ROOT is set wrongly, because this environment variable =has to= point to the data dir, in your case /usr/local/FlightGear/data,

[Flightgear-devel] T38 panel needs egt texture

2003-11-03 Thread David Culp
Could someone with CVS access to the base package please add this egt gauge texture in Aircraft/T38/Instruments/Textures ? http://home.comcast.net/~davidculp2/egt.rgb Thanks, Dave -- David Culp davidculp2[at]comcast.net

Re: [Flightgear-devel] loading 3D objects

2003-11-03 Thread Andy Ross
Seamus Thomas Carroll wrote (on flightgear-devel): I am trying to load a 3D object using sgLoad3DModel. I have created a simple cube and when I try to load it I get the following error: FATAL: ac_to_gl: Unrecognised token 'crease 45.00 The new version of AC3D emits a new token, crease,

[Flightgear-devel] Re: loading 3D objects

2003-11-03 Thread Melchior FRANZ
* Seamus Thomas Carroll -- Monday 03 November 2003 21:19: FATAL: ac_to_gl: Unrecognised token 'crease 45.00 [...] Does anyone know what I may be doing wrong? http://baron.flightgear.org/pipermail/flightgear-devel/2003-October/022087.html m. ___

Re: [Flightgear-devel] loading 3D objects

2003-11-03 Thread Seamus Thomas Carroll
OK, I will try it out. I did not notice that this was heavily talked about last week. I searched google but it does not know about these pages yet. Seamus On Mon, 3 Nov 2003, Andy Ross wrote: Seamus Thomas Carroll wrote (on flightgear-devel): I am trying to load a 3D object using

[Flightgear-devel] cygwin build problems

2003-11-03 Thread John Barrett
I've just acquired FG from CVS -- autogen.sh appeard to run perfectly, but right at the end of ./configure, I get: configure: creating ./config.status config.status: creating \ .infig.status: error: cannot find input file: \ and thats all she wrote :) I've previously built FG from the 0.9.2

Re: [Flightgear-devel] Compliation of CVS Source Error = BEHOLD a light has dawned

2003-11-03 Thread Richard Hornby
OK. The light has gone on. If I create a CVSROOT on my local machine and try to update the repository, all I get are more versions of the same files. It may be obvious, but .. First Question: How do I create 3 roots - one for FG source, one for FG data and one for SimGear, so that I can

Re: [Flightgear-devel] loading 3D objects

2003-11-03 Thread Jim Wilson
Seamus Thomas Carroll [EMAIL PROTECTED] said: I am loading the objects correctly now, thanks. I am having difficulty determining size in ac3d. Is there way of approximating size in meters in ac3d that will translate correctly in flightgear? Seamus No need to aproximate. One unit =

Re: [Flightgear-devel] [Repost] Simulating ground activity (fwd)

2003-11-03 Thread Seamus Thomas Carroll
Hi, I am following the code in FGAILocalTraffic::DoGroundElev() to get the elevation of an object in space at a particular lon, lat. When I display the model it is placed under the ground and is not visible. If i add elevation to the value returned from DoGroundElev the model becomes

Re: [Flightgear-devel] loading 3D objects

2003-11-03 Thread Lee Elliott
On Monday 03 November 2003 20:30, Andy Ross wrote: I swear, the YASim solver was a cake walk compared to this. :) LOL :) LeeE ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] [Repost] Simulating ground activity (fwd)

2003-11-03 Thread Seamus Thomas Carroll
I just found the bug. DoGroundElev obtains a value in meters but the update in FGAIEntity expects a value in feet. I fixed the units and now the models are viewing correctly. Does anyone know why the code needs to feet and meters? Seamus On Mon, 3 Nov 2003, David Culp wrote: I am

[Flightgear-devel] Vertex Splitting, take two

2003-11-03 Thread Andy Ross
I wrote: But I'm still working on it. I finished another iteration this morning before work, which I'm maybe 95% sure is correct. It's still mismapping the newly split normals, but I think that's just a bug and not another algorithm goof. Nope, it was an algorithm goof. So was the one