Re: [Flightgear-devel] Taxiway editors

2003-11-20 Thread Jon Stockill
On Thu, 20 Nov 2003, Bernie Bright wrote: I'm working on an AFCAD-like taxiway editor for the FlightGear Scenery Designer, http://sourceforge.net/projects/fgsd/. Checkout the taxiway_editor_3 branch. Most of the basic editing functionality is present. The resultant output is an xml file.

Re: [Flightgear-devel] Taxiway editors

2003-11-20 Thread Jon Stockill
On Wed, 19 Nov 2003, David Luff wrote: I assume you're working on UK airfields :-) How'd you guess... It seems a shame not to be able to taxi up to the RAF c-type hangar I've modelled - past the tower and signals square, after flying over an RAF station full of H blocks :-) Practice with

Re: [Flightgear-devel] Taxiway editors

2003-11-20 Thread Frederic BOUVIER
Jon Stockill wrote: On Thu, 20 Nov 2003, Bernie Bright wrote: I'm working on an AFCAD-like taxiway editor for the FlightGear Scenery Designer, http://sourceforge.net/projects/fgsd/;. Checkout the taxiway_editor_3 branch. Most of the basic editing functionality is present. The

Re: [Flightgear-devel] concorde

2003-11-20 Thread Innis Cunningham
Jon S Berndt writes The next simplest thing would be to fly to wherever the user is and hold their hand as they type. Jon Thanks Jon I'll have the bed made up in the spare room.When can I expect you LOL. Cheers Innis The Mad Aussi P.S Will fill fridge with beer.

Re: [Flightgear-devel] Taxiway editors

2003-11-20 Thread Jon Stockill
On Thu, 20 Nov 2003, Frederic BOUVIER wrote: Hey guys, if you don't bother sending a warning notice on the mailing list, don't complain it don't works. I don't warn you because I expect this kind of thing from CVS versions occasionally - I just try again a few days later when things have got

Re: [Flightgear-devel] Taxiway editors

2003-11-20 Thread David Luff
On 11/20/03 at 11:18 AM Jon Stockill wrote: On Wed, 19 Nov 2003, David Luff wrote: I assume you're working on UK airfields :-) How'd you guess... :-) It seems a shame not to be able to taxi up to the RAF c-type hangar I've modelled - past the tower and signals square, after flying over an

Re: [Flightgear-devel] Taxiway editors

2003-11-20 Thread Jon Stockill
On Thu, 20 Nov 2003, David Luff wrote: Please let me know if it works, particularly if it compiles OK. Feedback should increase the pace of development :-) It compiles correctly on slackware 9.1, looks to be just the job - I'll give it a proper test drive later. -- Jon Stockill [EMAIL

[Flightgear-devel] Terrain blacking out randomly

2003-11-20 Thread Hoyt A. Fleming
I am running the ready to run Windows executables of FG version 9.3. When I fly, every couple of minutes the terrain goes completely black for a couple of frames and the returns to normal. However, sky does not go black. My computer has an Intel Pentium 2.53 GHz processor, an ATI Radeon Pro

[Flightgear-devel] New timer code ported onto old

2003-11-20 Thread Andy Ross
I wrote: This drop includes a new, non-Nasal FlightGear subsystem: FGTimerMgr. This is a heap-based priority queue implementation that manages timeout callbacks for anyone that asks. Curt rapidly pointed out that I'd missed the existence of the SGEventMgr class, which does very similar

[Flightgear-devel] Re: New timer code ported onto old

2003-11-20 Thread Melchior FRANZ
* Andy Ross -- Thursday 20 November 2003 17:18: Anyway, try it and see if anything breaks. Doesn't compile. Fix: $ diff -u /tmp/source/src/Scripting/NasalSys.cxx NasalSys.cxx --- /tmp/source/src/Scripting/NasalSys.cxx 2003-11-20 16:17:03.0 +0100 +++ NasalSys.cxx2003-11-20

[Flightgear-devel] Re: New timer code ported onto old

2003-11-20 Thread Melchior FRANZ
* Melchior FRANZ -- Thursday 20 November 2003 22:25: But apart from that, everything worked flawlessly! :-) i.e. as advertized (the autopilot dialog does indeed not work). And the lib should be called libsgnasal.a if it is to be added to sg. m. ___

Re: [Flightgear-devel] Re: New timer code ported onto old

2003-11-20 Thread Andy Ross
Melchior FRANZ wrote: Doesn't compile. Fix: Does compile. You didn't make install your SimGear and are trying to compile against the source tree instead. :) But the variant directory structure (nasal.h installs to a different location than it has in the source tree) is probably a bug. The

Re: [Flightgear-devel] Re: New timer code ported onto old

2003-11-20 Thread Andy Ross
Melchior FRANZ wrote: I never make install in SimGear, but have a link to the simgear dir from /usr/local/include. This has always worked. But it cannot work when the source refers to simgear/nasal.h, although the file is actually in simgear/nasal/nasal.h. You misunderstand. The build system

[Flightgear-devel] Re: New timer code ported onto old

2003-11-20 Thread Melchior FRANZ
* Andy Ross -- Thursday 20 November 2003 23:46: You misunderstand. The build system makes no guarantee that the locations of files in the install tree will match their locations in the source tree. Yes, and everybody knows that. It's just that making that link was once recommended on this

Re: [Flightgear-devel] Re: New timer code ported onto old

2003-11-20 Thread Frederic Bouvier
Melchior FRANZ wrote: * Andy Ross -- Thursday 20 November 2003 23:46: You misunderstand. The build system makes no guarantee that the locations of files in the install tree will match their locations in the source tree. Yes, and everybody knows that. It's just that making that link

[Flightgear-devel] CVS problem ?

2003-11-20 Thread Frederic Bouvier
I am getting this tonight : cvs -z3 -q -n update -P (in directory D:\FlightGear\cvs\SimGear\) Protocol error: 'Directory' missingE Protocol error: 'Directory' missingE Protocol error: 'Directory' missingE Protocol error: 'Directory' missingE Protocol error: 'Directory' missingE Protocol error:

Re: [Flightgear-devel] Re: New timer code ported onto old

2003-11-20 Thread Andy Ross
Frederic Bouvier wrote: There are people that don't use automake to build flightgear and they would be gratefull if they could continue to build without having to duplicate stuff. I'm going to have to start writing clearer, I guess. Let me say it again: I *want* to put the nasal.h file into

[Flightgear-devel] Re: New timer code ported onto old

2003-11-20 Thread Melchior FRANZ
* Andy Ross -- Thursday 20 November 2003 23:46: The install location needs to be modified in the Makefile.am as well, Yes, of course. otherwise you will just break people building from an installed tree. If any automake gurus can tell me how to make the nasal.h header appear in a nasal

Re: [Flightgear-devel] Re: New timer code ported onto old

2003-11-20 Thread Bernie Bright
On Thu, 20 Nov 2003 15:28:49 -0800 Andy Ross [EMAIL PROTECTED] wrote: Frederic Bouvier wrote: There are people that don't use automake to build flightgear and they would be gratefull if they could continue to build without having to duplicate stuff. I'm going to have to start writing

[Flightgear-devel] Carrier landings

2003-11-20 Thread Curtis L. Olson
Here's one that's been bugging me for a while. I never seem to be getting proper terrain elevation hits off of .ac loaded models... things like buildings, bridges, aircraft carriers, etc. I was looking at this tonight and I think I found the problem. The hitlist code wasn't handling the vertex

RE: [Flightgear-devel] Carrier landings

2003-11-20 Thread Jon Berndt
Ok, and for those of you that worry about these sorts of things, it's a statically placed, non moving aircraft carrier a) so I can find it and b) so I don't have to worry about sticking one DCS object to another. For certain objects (like a carrier for instance), would it be possible to mark

[Flightgear-devel] flying under bridges.

2003-11-20 Thread Curtis L. Olson
Since I was poking around with the terrain intersection code anyway tonight, I made a small modification that allows you to fly under the bridges, then turn around and land on them lengthwise. Essentially, the terrain intersection code only returns hits at or below your current elevation. This