I have re-exported the model again. It should be *bug free* now.
When do you like to have the axis information for the control surfaces?
Regards,
Ampere
On May 8, 2004 03:20 pm, Durk Talsma wrote:
> Yes, looks really nice now. I'll try and see if I can get the view offset
> right tonight.
>
> C
Yes, looks really nice now. I'll try and see if I can get the view offset
right tonight.
Cheers,
Durk
On Saturday 08 May 2004 20:38, Ampere K. Hardraade wrote:
> It really got fixed this time: http://www.cs.yorku.ca/~cs233144/MD-11.3ds
>
> Sorry for the inconvinence.
>
> Regards,
> Ampere
>
__
Jim Wilson wrote:
Josh Babcock said:
an example of one that used to work but doesn't. I haven't changed anything,
except the .ac file. The objects definitely exist, and definitely have
multiple
faces. Where should I look to find this problem?
Since all that has changed is the ac file, I g
It really got fixed this time: http://www.cs.yorku.ca/~cs233144/MD-11.3ds
Sorry for the inconvinence.
Regards,
Ampere
On May 7, 2004 09:13 pm, Ampere K. Hardraade wrote:
> Try it now: http://www.cs.yorku.ca/~cs233144/MD-11.3ds
>
> Regards
> Ampere
>
> On May 7, 2004 07:23 pm, Durk Talsma wrote:
Josh Babcock said:
> an example of one that used to work but doesn't. I haven't changed anything,
> except the .ac file. The objects definitely exist, and definitely have
multiple
> faces. Where should I look to find this problem?
>
Since all that has changed is the ac file, I guess it would
Frederic Bouvier wrote:
[texture dimensions]
They can be rectangular but each dimension must be a power of 2. 16x16,
16x32
or even 1x128 are ok.
Note that this is part of the opengl spec, and not a particular
limitation of plib. Some scene graph libs will silently resize textures
to be powe
Ampere K. Hardraade wrote:
> Speaking of textures, what format does FlightGear support? Must the
textures
> size be on the power of 2 (2x2, 4X4, 16X16, 32X32...) or can it be of
random
> size?
They can be rectangular but each dimension must be a power of 2. 16x16,
16x32
or even 1x128 are ok.
-F
Hi Ampere
"Ampere K. Hardraade" writes>
>
> Did you
> intend converting it to texture it??.
I can apply the textures in 3D Studio. To be honest, I don't have much
experience on doing textures. However, I don't think I will have much
problems "creating" the textures since the logo for various air