Re: [Flightgear-devel] MD-11

2004-05-08 Thread Ampere K. Hardraade
I have re-exported the model again. It should be *bug free* now. When do you like to have the axis information for the control surfaces? Regards, Ampere On May 8, 2004 03:20 pm, Durk Talsma wrote: > Yes, looks really nice now. I'll try and see if I can get the view offset > right tonight. > > C

Re: [Flightgear-devel] MD-11

2004-05-08 Thread Durk Talsma
Yes, looks really nice now. I'll try and see if I can get the view offset right tonight. Cheers, Durk On Saturday 08 May 2004 20:38, Ampere K. Hardraade wrote: > It really got fixed this time: http://www.cs.yorku.ca/~cs233144/MD-11.3ds > > Sorry for the inconvinence. > > Regards, > Ampere > __

Re: [Flightgear-devel] animation troubles

2004-05-08 Thread Josh Babcock
Jim Wilson wrote: Josh Babcock said: an example of one that used to work but doesn't. I haven't changed anything, except the .ac file. The objects definitely exist, and definitely have multiple faces. Where should I look to find this problem? Since all that has changed is the ac file, I g

Re: [Flightgear-devel] MD-11

2004-05-08 Thread Ampere K. Hardraade
It really got fixed this time: http://www.cs.yorku.ca/~cs233144/MD-11.3ds Sorry for the inconvinence. Regards, Ampere On May 7, 2004 09:13 pm, Ampere K. Hardraade wrote: > Try it now: http://www.cs.yorku.ca/~cs233144/MD-11.3ds > > Regards > Ampere > > On May 7, 2004 07:23 pm, Durk Talsma wrote:

Re: [Flightgear-devel] animation troubles

2004-05-08 Thread Jim Wilson
Josh Babcock said: > an example of one that used to work but doesn't. I haven't changed anything, > except the .ac file. The objects definitely exist, and definitely have multiple > faces. Where should I look to find this problem? > Since all that has changed is the ac file, I guess it would

Re: [Flightgear-devel] MD-11

2004-05-08 Thread Curtis L. Olson
Frederic Bouvier wrote: [texture dimensions] They can be rectangular but each dimension must be a power of 2. 16x16, 16x32 or even 1x128 are ok. Note that this is part of the opengl spec, and not a particular limitation of plib. Some scene graph libs will silently resize textures to be powe

Re: [Flightgear-devel] MD-11

2004-05-08 Thread Frederic Bouvier
Ampere K. Hardraade wrote: > Speaking of textures, what format does FlightGear support? Must the textures > size be on the power of 2 (2x2, 4X4, 16X16, 32X32...) or can it be of random > size? They can be rectangular but each dimension must be a power of 2. 16x16, 16x32 or even 1x128 are ok. -F

Re: [Flightgear-devel] MD-11

2004-05-08 Thread Innis Cunningham
Hi Ampere "Ampere K. Hardraade" writes> > > Did you > intend converting it to texture it??. I can apply the textures in 3D Studio. To be honest, I don't have much experience on doing textures. However, I don't think I will have much problems "creating" the textures since the logo for various air