Re: [Flightgear-devel] [PATCH] Simgear support for emissive animation for instruments (ver 2)

2005-01-31 Thread Frederic Bouvier
Erik Hofman a écrit : Jim Wilson wrote: Uggh...sometimes plib really sucks. The ssg API seems pretty straight forward until some quirk rears its ugly head. There's just enough documentation to make you think it'll work. The above idea didn't pan out. It seems odd that I can write a

Re: [Flightgear-devel] [PATCH] Simgear support for emissive animation for instruments (ver 2)

2005-01-31 Thread Erik Hofman
Jim Wilson wrote: Uggh...sometimes plib really sucks. The ssg API seems pretty straight forward until some quirk rears its ugly head. There's just enough documentation to make you think it'll work. The above idea didn't pan out. It seems odd that I can write a GL_EMISSIVE state and it gets

Re: [Flightgear-devel] [PATCH] Simgear support for emissive animation for instruments (ver 2)

2005-01-31 Thread Erik Hofman
Frederic Bouvier wrote: Erik Hofman a écrit : There has been a hack to get alpha blending to work when display lists are activated. Maybe this is having the opposite effect at this time? You can disable that be commenting out the line ignore = true; for theSGBlendAnimation in

RE: [Flightgear-devel] [PATCH] Simgear support for emissive animationfor instruments (ver 2)

2005-01-31 Thread Jim Wilson
Norman Vine said: Jim Wilson writes: As far as the reason the existing alpha-blend code doesn't work may be related to an update in 1.8.4 that was described in ChangeLog as smaller and cleaner scene graphs. That's just a WAG, but it seems that this function would be better

RE: [Flightgear-devel] [PATCH] Simgear support for emissiveanimationfor instruments (ver 2)

2005-01-31 Thread Norman Vine
Jim Wilson writes: Norman Vine said: Jim Wilson writes: As far as the reason the existing alpha-blend code doesn't work may be related to an update in 1.8.4 that was described in ChangeLog as smaller and cleaner scene graphs. That's just a WAG, but it seems that

RE: [Flightgear-devel] [PATCH] Simgear support for emissiveanimationfor instruments (ver 2)

2005-01-31 Thread Jim Wilson
Norman Vine said: Jim Wilson writes: Norman Vine said: Jim Wilson writes: As far as the reason the existing alpha-blend code doesn't work may be related to an update in 1.8.4 that was described in ChangeLog as smaller and cleaner scene graphs. That's just a

Re: [Flightgear-devel] [PATCH] Simgear support for emissiveanimationfor instruments (ver 2)

2005-01-31 Thread Frederic Bouvier
Jim Wilson a écrit : Note that earlier in this thread it was mentioned that the hack that's in SimGear now worked with plib 1.8.3 and does not work with plib 1.8.4 (I've confirmed). Someone also mentioned that the hack is working on one particular model, but I haven't looked at that yet. Really

Re: [Flightgear-devel] [PATCH] Simgear support for emissiveanimationfor instruments (ver 2)

2005-01-31 Thread Jim Wilson
Frederic Bouvier said: Jim Wilson a écrit : Note that earlier in this thread it was mentioned that the hack that's in SimGear now worked with plib 1.8.3 and does not work with plib 1.8.4 (I've confirmed). Someone also mentioned that the hack is working on one particular model, but I

[Flightgear-devel] Fun with the FAA DOF.

2005-01-31 Thread Chris Metzler
With building positions and heights from the FAA Digital Obstruction File, and a few new buriable (thus, height-adjustable) models, here's an approach into La Guardia Rwy 04, starting over Staten Island. http://www.speakeasy.org/~cmetzler/KLGA_04_approach_001.jpg thru

Re: [Flightgear-devel] Fun with the FAA DOF.

2005-01-31 Thread Frederic Bouvier
Chris Metzler a écrit : With building positions and heights from the FAA Digital Obstruction File, and a few new buriable (thus, height-adjustable) models, here's an approach into La Guardia Rwy 04, starting over Staten Island. http://www.speakeasy.org/~cmetzler/KLGA_04_approach_001.jpg thru

[Flightgear-devel] Mac os x simgear build break with RenderTexture.cpp

2005-01-31 Thread ima . sudonim
When I went to do a full build of simgear January 27th, I am having a problem with the build of RenderTexture.cpp. I have been unable to download newer source since then due to a network problem that breaks CVS on my local network. Mac OS X doesn't generally support glx.h If someone has X11

Re: [Flightgear-devel] Fun with the FAA DOF.

2005-01-31 Thread Chris Metzler
On Mon, 31 Jan 2005 23:37:49 +0100 Frederic Bouvier wrote: That's really nice ! But if all these models are placed automagically, what would happen to model that represent the real buildings ? I mean : if I create the Empire State Building and put it in fgfsdb, would there be a hole around

Re: [Flightgear-devel] Fun with the FAA DOF.

2005-01-31 Thread Jon Stockill
Frederic Bouvier wrote: That's really nice ! But if all these models are placed automagically, what would happen to model that represent the real buildings ? I mean : if I create the Empire State Building and put it in fgfsdb, would there be a hole around it or would it be in collision with its

Re: [Flightgear-devel] Mac os x simgear build break with RenderTexture.cpp

2005-01-31 Thread Arthur Wiebe
That is wierd. Because of this: #ifndef _WIN32 # include SG_GLX_H #endif It should only include GLX on Windows. On Mon, 31 Jan 2005 17:51:34 -0500, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: When I went to do a full build of simgear January 27th, I am having a problem with the build of

Re: [Flightgear-devel] Mac os x simgear build break with RenderTexture.cpp

2005-01-31 Thread Adam Dershowitz
Don't you mean it should not include it with Windows? Since it is #ifndef not #ifdef? -- Adam From: Arthur Wiebe [EMAIL PROTECTED] Reply-To: FlightGear developers discussions flightgear-devel@flightgear.org Date: Mon, 31 Jan 2005 18:46:07 -0500 To: FlightGear developers discussions

Re: [Flightgear-devel] Mac os x simgear build break with RenderTexture.cpp

2005-01-31 Thread Arthur Wiebe
That's what happens when you don't read the whole thing. :) On Mon, 31 Jan 2005 16:03:25 -0800, Adam Dershowitz [EMAIL PROTECTED] wrote: Don't you mean it should not include it with Windows? Since it is #ifndef not #ifdef? -- Adam From: Arthur Wiebe [EMAIL PROTECTED] Reply-To:

[Flightgear-devel] New JSBSim Newsletter Released

2005-01-31 Thread Jon Berndt
The latest issue of Back of the Envelope, the newsletter for the JSBSim Flight Dynamics Model, has been posted at the JSBSim web site. You can download the PDF and read it by going to www.jsbsim.org and clicking on the newsletter link. Articles in this issue: - JSBSim Configuration File Format