Erik Hofman a écrit :
Jim Wilson wrote:
Uggh...sometimes plib really sucks. The ssg API seems pretty
straight forward
until some quirk rears its ugly head. There's just enough
documentation to
make you think it'll work.
The above idea didn't pan out. It seems odd that I can write a
Jim Wilson wrote:
Uggh...sometimes plib really sucks. The ssg API seems pretty straight forward
until some quirk rears its ugly head. There's just enough documentation to
make you think it'll work.
The above idea didn't pan out. It seems odd that I can write a GL_EMISSIVE
state and it gets
Frederic Bouvier wrote:
Erik Hofman a écrit :
There has been a hack to get alpha blending to work when display lists
are activated. Maybe this is having the opposite effect at this time?
You can disable that be commenting out the line ignore = true; for
theSGBlendAnimation in
Norman Vine said:
Jim Wilson writes:
As far as the reason the existing alpha-blend code doesn't work may be
related
to an update in 1.8.4 that was described in ChangeLog as smaller and
cleaner
scene graphs. That's just a WAG, but it seems that this function would be
better
Jim Wilson writes:
Norman Vine said:
Jim Wilson writes:
As far as the reason the existing alpha-blend code doesn't work may be
related
to an update in 1.8.4 that was described in ChangeLog as smaller and
cleaner
scene graphs. That's just a WAG, but it seems that
Norman Vine said:
Jim Wilson writes:
Norman Vine said:
Jim Wilson writes:
As far as the reason the existing alpha-blend code doesn't work may be
related
to an update in 1.8.4 that was described in ChangeLog as smaller and
cleaner
scene graphs. That's just a
Jim Wilson a écrit :
Note that earlier in this thread it was mentioned that the hack that's in
SimGear now worked with plib 1.8.3 and does not work with plib 1.8.4 (I've
confirmed). Someone also mentioned that the hack is working on one particular
model, but I haven't looked at that yet. Really
Frederic Bouvier said:
Jim Wilson a écrit :
Note that earlier in this thread it was mentioned that the hack that's in
SimGear now worked with plib 1.8.3 and does not work with plib 1.8.4 (I've
confirmed). Someone also mentioned that the hack is working on one
particular
model, but I
With building positions and heights from the FAA Digital Obstruction
File, and a few new buriable (thus, height-adjustable) models, here's
an approach into La Guardia Rwy 04, starting over Staten Island.
http://www.speakeasy.org/~cmetzler/KLGA_04_approach_001.jpg
thru
Chris Metzler a écrit :
With building positions and heights from the FAA Digital Obstruction
File, and a few new buriable (thus, height-adjustable) models, here's
an approach into La Guardia Rwy 04, starting over Staten Island.
http://www.speakeasy.org/~cmetzler/KLGA_04_approach_001.jpg
thru
When I went to do a full build of simgear January 27th, I am having a
problem with the build of RenderTexture.cpp. I have been unable to
download newer source since then due to a network problem that breaks
CVS on my local network.
Mac OS X doesn't generally support glx.h
If someone has X11
On Mon, 31 Jan 2005 23:37:49 +0100
Frederic Bouvier wrote:
That's really nice !
But if all these models are placed automagically, what would happen to
model that represent the real buildings ? I mean : if I create the
Empire State Building and put it in fgfsdb, would there be a hole around
Frederic Bouvier wrote:
That's really nice !
But if all these models are placed automagically, what would happen to
model that represent the real buildings ? I mean : if I create the
Empire State Building and put it in fgfsdb, would there be a hole around
it or would it be in collision with its
That is wierd. Because of this:
#ifndef _WIN32
# include SG_GLX_H
#endif
It should only include GLX on Windows.
On Mon, 31 Jan 2005 17:51:34 -0500, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
When I went to do a full build of simgear January 27th, I am having a
problem with the build of
Don't you mean it should not include it with Windows?
Since it is #ifndef not #ifdef?
-- Adam
From: Arthur Wiebe [EMAIL PROTECTED]
Reply-To: FlightGear developers discussions flightgear-devel@flightgear.org
Date: Mon, 31 Jan 2005 18:46:07 -0500
To: FlightGear developers discussions
That's what happens when you don't read the whole thing. :)
On Mon, 31 Jan 2005 16:03:25 -0800, Adam Dershowitz
[EMAIL PROTECTED] wrote:
Don't you mean it should not include it with Windows?
Since it is #ifndef not #ifdef?
-- Adam
From: Arthur Wiebe [EMAIL PROTECTED]
Reply-To:
The latest issue of Back of the Envelope, the newsletter for the JSBSim
Flight Dynamics
Model, has been posted at the JSBSim web site. You can download the PDF and
read it by
going to www.jsbsim.org and clicking on the newsletter link.
Articles in this issue:
- JSBSim Configuration File Format
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