Dave Culp wrote:
During sim startup, about 2 or 3 seconds before the world appears, the
splash image is distorted, most often stretched vertically, sometimes split
in two vertically. It's been doing this for a long time, maybe a year or
more, but I've been ignoring it until now.
Anyone
Hi there people,
I think Melchior will answer me the first cause it is a city signs related
question ;-)
How could I get the terrain elevation at a given lat/lon at runtime ?
Could you point me to the right way ?
Thx
David
___
Flightgear-devel
* BONNEVILLE David -- Monday 23 May 2005 10:52:
I think Melchior will answer me the first [...]
Sorry, you didn't win the coffee machine! This was too easy to guess!
How could I get the terrain elevation at a given lat/lon at runtime ?
Could you point me to the right way ?
If I need
That is the problem ;-)
I am diving into SG code, but if Norman or somebody helped by Norman know where
i could find it, feel free to post a maessage :D
David
But if you say at runtime, you possibly mean to get terrain elevation
while flying, so you can't simply teleport the aircraft to some
BONNEVILLE David writes:
That is the problem ;-)
I am diving into SG code, but if Norman or somebody helped by Norman know
where
i could find it, feel free to post a maessage :D
I haven't kept current with the code but AFAIK the elevation routines
live in FGFS / src / scenery /
Melchior FRANZ wrote:
If I need elevation for the signs, I run fgfs solely for this purpose.
Here it's easy: Just set /position/longitude-deg and /position/latitude-deg
and wait until fgfs sets the appropriate /position/ground-elev-m for it.[1]
It's not as much fun as it sounds, though:
I
Quoting Martin Spott [EMAIL PROTECTED]:
Melchior FRANZ wrote:
If I need elevation for the signs, I run fgfs solely for this purpose.
Here it's easy: Just set /position/longitude-deg and /position/latitude-deg
and wait until fgfs sets the appropriate /position/ground-elev-m for it.[1]
On Sun, 22 May 2005 23:23:49 +0100, Lee wrote in message
[EMAIL PROTECTED]:
On Saturday 21 May 2005 17:33, Arnt Karlsen wrote:
On Sat, 21 May 2005 10:54:30 +0100, Lee wrote in message
[EMAIL PROTECTED]:
The system that has the problem is fitted with an ATI 9200
256MB card and I've
Frederic Bouvier wrote:
That should be easier when the source overhaul will be finished.
To divert a well-known (TM) phrase: Gopher it ;-))
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
* Melchior FRANZ -- Monday 23 May 2005 07:14:
[error when running http://members.aon.at/mfranz/flightgear/getelev]
No idea. This is a short simple perl script. It doesn't do much. And
it works here.
Bah! All my fault. Yes, it worked here. Because fgfs is a wrapper script,
and is a little
Yes, I do get the same thing.
MacOS 10.3
Fg 0.9.8
-- Adam
From: Dave Culp [EMAIL PROTECTED]
Reply-To: FlightGear developers discussions flightgear-devel@flightgear.org
Date: Mon, 23 May 2005 00:06:08 -0500
To: FlightGear developers discussions flightgear-devel@flightgear.org
Subject:
Dave Culp wrote:
During sim startup, about 2 or 3 seconds before the world appears, the
splash image is distorted, most often stretched vertically, sometimes split
in two vertically. It's been doing this for a long time, maybe a year or
more, but I've been ignoring it until now.
Anyone
On Monday 23 May 2005 14:47, Arnt Karlsen wrote:
On Sun, 22 May 2005 23:23:49 +0100, Lee wrote in message
[EMAIL PROTECTED]:
On Saturday 21 May 2005 17:33, Arnt Karlsen wrote:
On Sat, 21 May 2005 10:54:30 +0100, Lee wrote in message
[EMAIL PROTECTED]:
The system that has the
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