On 27 Jun 2005, at 02:20, Jon Berndt wrote:I've got the basic build procedure figured out (I think) with the new JSBSim code in FlightGear. However, once it gets to the Big Link, it ultimately fails. Here's the link line: I think the problem here is ordering of static libs - I assume the various JS
After removing Xorg and upgrading XFree to the latest CVS version, I am
finally able to use FlightGear in 24-bits color. However, I am still not
seeing any 3D clouds.
I have an ATI Radeon 9200SE graphic card. I remember 3D Clouds was working
fine when it (the code for the new 3D Clouds) was f
On Sun, 26 Jun 2005 20:28:04 -0400, Ampere wrote in message
<[EMAIL PROTECTED]>:
> Hello,
>
> I uninstalled Xorg and went back to XFree today so I could do some
> testing with XFree and the latest FlightGear CVS.
..a tad drastic, for FG development, you could simply set up two
runlevels, say
On Sunday 26 Jun 2005 23:03, Vivian Meazza wrote:
> Frederic Bouvier
>
> > Vivian Meazza a écrit :
> > >I've just seen the new volumetric shadows. Brilliant!!! On
> > > a Nvidia
> >
> > gForce
> >
> > >5200, the frame rate hit is about 10 in external view (I
> > > can live with
> >
> > it)
> >
> >
I've got the basic build procedure figured out (I think) with the new JSBSim
code in
FlightGear. However, once it gets to the Big Link, it ultimately fails. Here's
the link
line:
--- start ---
g++ -DPKGLIBDIR=\"/usr/local/share/FlightGear\" -g -O2 -D_REENTRANT
-L/usr/local/lib -o fgfs.exe boot
Hello,
I uninstalled Xorg and went back to XFree today so I could do some testing
with XFree and the latest FlightGear CVS. I got the following outputs from
FlightGear:
RenderTexture Error: Couldn't find a suitable pixel format.
WARNING: ssgLoadAC: Failed to open
'/usr/local/FlightGear/share/
Frederic Bouvier
> Vivian Meazza a écrit :
>
> >I've just seen the new volumetric shadows. Brilliant!!! On a Nvidia
> gForce
> >5200, the frame rate hit is about 10 in external view (I can live with
> it)
> >and no noticeable effect in internal - perhaps 1 or 2.
> >
> >
> Yes, it is very nice. I
On Sunday 26 Jun 2005 21:53, Frederic Bouvier wrote:
> Vivian Meazza a écrit :
> >I've just seen the new volumetric shadows. Brilliant!!! On a
> > Nvidia gForce 5200, the frame rate hit is about 10 in
> > external view (I can live with it) and no noticeable effect
> > in internal - perhaps 1 or 2.
Vivian Meazza a écrit :
I've just seen the new volumetric shadows. Brilliant!!! On a Nvidia gForce
5200, the frame rate hit is about 10 in external view (I can live with it)
and no noticeable effect in internal - perhaps 1 or 2.
Yes, it is very nice. I have a drop of 10 fps ( 50 -> 40 ) whe
Harald JOHNSEN
> Paul Kahler wrote:
>
> >Oh does that sound like a bad hack. What happens to objects that have
> >specular highlights? Would the illumination be as if the sun were
> >shining rather than the spotlight? Lighting is important, but this
> >doesn't seem like it's physically correct at
I'm working on getting the new JSBSim code into FlightGear. It's going pretty
well,
actually, but I still have one problem. I can't seem to get JSBSim.cxx to
compile in the
JSBSim directory. It wants to use JSBSim.cpp - which isn't there. My new
Makefile.am looks
like this:
--- start ---
SUBDI
On Sunday 26 June 2005 16:36, Gerard Robin wrote:
> > It's the new nasalised electrical system. The turn indicator is hardcoded
> > to expect 60 ampere as input. The new system outputs 28 volts instead (I
> > told Curt that it made more sense to output volts rather than amperes).
> > So the result
Le dimanche 26 juin 2005 à 07:53 +0200, Roy Vegard Ovesen a écrit :
> On Sunday 26 June 2005 04:04, Ampere K. Hardraade wrote:
> > I notice it as well, but I thought my CVS version is outdated, so I didn't
> > mention it.
> >
> > Beside the turn coordinator, everything on the radio stack seems to b
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