Frederic Bouvier

> Vivian Meazza a écrit :
> 
> >I've just seen the new volumetric shadows. Brilliant!!! On a Nvidia
> gForce
> >5200, the frame rate hit is about 10 in external view (I can live with
> it)
> >and no noticeable effect in internal - perhaps 1 or 2.
> >
> >
> Yes, it is very nice. I have a drop of 10 fps ( 50 -> 40 ) when I enable
> all ( ac + ai + to )
> 
> >There's a bit of a funny with the interaction between the Hurricane
> >propeller disk and the ac shadow: it makes the shadow disappear, and
> there's
> >something throwing a shadow on to the disk, which I've not seen in real
> >life, although I might not have noticed it. Is there anything I can do
> >within the ac model to tidy this up?
> >
> >
> 
> 2 stranges things that I know are inherent to the shadow volume technique
> :
> 1. even when surfaces are smoothed, the shadows are hard and apply to a
> whole quad when a fuselage shadows itself ( try the A320, look at the
> airframe and press t to see what I mean ).
> 2. transparent surfaces ( the suspension chains of the bridges, or the
> metallic structures ) produce filled shadows.

Yes, I can see that. The markings on the Hunter are on separate transparent
object: these throw a shadow. It seems as if I'm going to abandon that
method if shadows are to be usable with that model. Pity; it saves a huge
amount of artwork and texture. The edges of the shadows are a bit too hard;
a little penumbra would be good 
 
> Let wait the hardware to catch up a hit, and we could have clouds and
> mountains casting shadows ;-)

Nice if aircraft could throw shadow on cloud.

Altogether it's a nice enhancement.

V.







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