Melchior FRANZ wrote:
* Curtis L. Olson -- Tuesday 04 October 2005 22:22:
Somewhere since the last release, that got broke and it must get fixed.
If that was fixed you wouldn't be seeing a hole in the carrier deck.
The bug was AFAIK there ever since we have helicopters. The same holes
were
Ampere K. Hardraade wrote:
I have been wondering this for quite a while: will it be a good idea to
provide weekly CVS snapshots?
Do you mean replace the instant cvs snapshots with snapshots only
taken at weekly intervals? :-)
Hi folks,
FlightGear currently contains a number of functions to provide an in-memory
global representation of the Airport, navaid and com databases, and
searchable access. This is only likely to grow as we add SUA, approach
procedures, and whatever else (TACAN!).
All the functions to load and
Hello,
does anyone have an idea what's wrong here ?
make[3]: Entering directory `/usr/local/src/SimGear/simgear/environment'
g++ -mcpu=hypersparc -mtune=hypersparc -DHAVE_CONFIG_H -I. -I.
-I../../simgear -I../.. -I/opt/gnu/include -I/usr/local/include
-I/opt/FlightGear/include -O3
On 03/10/2005 at 13:35 Melchior FRANZ wrote:
(C) which features need to be completed?
I've got an approach-capable GPS simulation for the 2d Cessna panel almost
finished that I'd like to get into the next release if at all possible. A
few screenshots (view at native 1024x768 resolution for
On October 5, 2005 07:58 am, Curtis L. Olson wrote:
Do you mean replace the instant cvs snapshots with snapshots only
taken at weekly intervals? :-)
By cvs snapshots, I mean binary-snapshots packed into .deb, .rpm, etc.
Ampere
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Ampere K. Hardraade wrote:
On October 5, 2005 07:58 am, Curtis L. Olson wrote:
Do you mean replace the instant cvs snapshots with snapshots only
taken at weekly intervals? :-)
By cvs snapshots, I mean binary-snapshots packed into .deb, .rpm, etc.
If someone wants to do this, and
The FS2000 model converted fine. You can find at the following links the
converted
model and texture file:
http://www.spiderbark.com/fgfs/predator.ac
http://www.spiderbark.com/fgfs/tblades.rgb
By the time I recalled how to do the conversion I was done: There is a
3dconvert utility included
On 05/10/2005 at 13:59 Steve Knoblock wrote:
The model looks good. Do you have a model number for the unit? It
looks like it says BendixKing.
Bendix-King KLN 89B. There is an online manual and PC simulator (Windows
only) available - you'll have to google since I don't have the links to
So what basically happens now is that at the (startup) airport the AGL
would be reported correctly, but once the terrain elevation increases
the reported AGL won't change (like in real life).
This sounds more like HAA (height above airport) or HAT (height above
touchdown). Height AGL should
* Steve Knoblock -- Wednesday 05 October 2005 21:18:
I have the Windows binary distribution. I do not see a 3dconvert
utility. Is there somewhere I can get this?
The source is in /utils/Modeller/3dconvert.cxx, but the binary is called
threedconvert (in that same dir). Don't know if it's part of
On October 5, 2005 01:49 pm, Curtis L. Olson wrote:
If someone wants to do this, and promises to keep up on it, I can put a
link on the FG web site ...
Curt.
How should the version number progress? Should it be 0.9.9, 0.9.10, 0.9.11,
etc. or 0.9.9.1, 0.9.9.2, 0.9.9.3, etc?
Ampere
Ampere K. Hardraade wrote:
Curtis L. Olson wrote:
Ampere K. Hardraade wrote:
By cvs snapshots, I mean binary-snapshots packed into .deb, .rpm, etc.
If someone wants to do this, and promises to keep up on it, I can
put a link on the FG web site ...
How should the version number
, 0.9.9.2, 0.9.9.3, etc?
Surely one done today would be 0.9.8-20051005
Cheers - Dave
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2f585eeea02e2c79d7b1d8c4963bae2d
First of all I want to say hy to you all. Im new to
this list and project.
Been using FlightGear for some time now and its a
great flight simulator.
Since I always wanted to learn code C++ I now have a goal,
to use it for FlightGear.
Since Im just starting to learn c++ I think its
Steve Knoblock a écrit :
The FS2000 model converted fine. You can find at the following links the converted
model and texture file:
http://www.spiderbark.com/fgfs/predator.ac
http://www.spiderbark.com/fgfs/tblades.rgb
By the time I recalled how to do the conversion I was done: There is a
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