Giles Robertson wrote:
My own take on funding for FlightGear is that funding FGFS itself may be difficult, but we might well be able to get corporate funding for developing SimGear as a simulation kernel. Flight Simulators don't appeal to a huge sector of the market; but an architecture on which
-Original Message-
From: Erik Hofman [mailto:[EMAIL PROTECTED]
Sent: Wed 11/08/2004 10:23
To: FlightGear developers discussions
Cc:
Subject: Re: [Flightgear-devel] A method for getting funds...
Ampere K. Hardraade wrote
Ampere K. Hardraade wrote:
Ever thought of selling art works that are used in FlightGear at very low
price?
http://www.turbosquid.com/
I don't think that would work because we have to make absolutely sure
that the sold items are used in GPL'ed work only. Most buyers will
assume they own the
Can you provide more explanation?
Regards,
Ampere
On August 11, 2004 05:23 am, Erik Hofman wrote:
Ampere K. Hardraade wrote:
Ever thought of selling art works that are used in FlightGear at very low
price?
http://www.turbosquid.com/
I don't think that would work because we have to
Ampere K. Hardraade wrote:
Can you provide more explanation?
Most of the textures, models and what's not is released under the terms
of the GPL. Products licensed under the GPL should remain under the GPL
forever (or until the original author authorities the license change).
So if you want to
Ever thought of selling art works that are used in FlightGear at very low
price?
http://www.turbosquid.com/
Regards,
Ampere
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