RE: [Flightgear-devel] Billboard animation

2002-05-07 Thread Norman Vine
David Megginson writes: Feel free to play with the sample tree and to compare it to the non-billboarded tree. I don't know which approach would be better for an entire forest: 1. The non-billboarded tree has 18 vertices (or so), but doesn't require any special dynamic transformation. 2.

Re: [Flightgear-devel] Billboard animation

2002-05-06 Thread Erik Hofman
David Megginson wrote: Erik Hofman writes: Norm: which do you think would be more efficient for a forest of, say, 500 trees? I would say, billboarded spherical trees handled as particles. I don't understand 'particles'. Particles (in OpenGL) are a large number of polygons

Re: [Flightgear-devel] Billboard animation

2002-05-06 Thread David Megginson
Erik Hofman writes: Particles (in OpenGL) are a large number of polygons which have the same characteristics. By updating the particles in one shot you should be able to get the best perfomance out of the hardware. Do you mean that all of the billboarded trees would be under the same

Re: [Flightgear-devel] Billboard animation

2002-05-05 Thread Wolfram Kuss
Use billboarded trees, especially when they rotate around z only, very careful. The funnniest sight I ever had in a flight sim was when I flew directly over a forrest of billboarded trees and (in outside view) looked straight down. You get concentric tree rings that move along at the speed of the

Re: [Flightgear-devel] Billboard animation

2002-05-05 Thread David Megginson
Erik Hofman writes: Norm: which do you think would be more efficient for a forest of, say, 500 trees? I would say, billboarded spherical trees handled as particles. I don't understand 'particles'. All the best, David -- David Megginson, [EMAIL PROTECTED],

Re: [Flightgear-devel] Billboard animation

2002-05-04 Thread Erik Hofman
David Megginson wrote: Norm: which do you think would be more efficient for a forest of, say, 500 trees? I would say, billboarded spherical trees handled as particles. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

[Flightgear-devel] Billboard animation

2002-05-03 Thread David Megginson
I've just checked in changes to add a billboard animation to FlightGear 3D models. The billboard animation causes an object (or entire model) to rotate towards the camera about its z-axis and, optionally, its x-axis as well. Here's the XML wrapper for a sample billboarded tree (only 4 vertices)

RE: [Flightgear-devel] Billboard animation

2002-05-03 Thread Norman Vine
David Megginson writes: Feel free to play with the sample tree and to compare it to the non-billboarded tree. I don't know which approach would be better for an entire forest: 1. The non-billboarded tree has 18 vertices (or so), but doesn't require any special dynamic transformation. 2.