Josh Babcock [EMAIL PROTECTED] said:
Well, I already changed the slop constatnt in my plib librarys to a much
smaller number, but for this application, I need something that will
work right with a clean flightgear install.
Josh
We might be able to get something into the next release plib
Jim Wilson wrote:
Note, I'm suggesting adding Andy's work to plib as an alternative
optimizer function, not a replacement for the current code.
No need for this. They produce identical results if you set the sharp
angle to 180 degrees. All someone needs to do is export the value via
the
On Wednesday, 7 January 2004 20:07, Andy Ross wrote:
I give up on the plib folks. All reports are that the current version
of this patch produces better looking models in all cases. Are there
any real-world cases where we want something different?
Andy
Why are you giving up on the plib
Andy Ross [EMAIL PROTECTED] said:
Jim Wilson wrote:
Note, I'm suggesting adding Andy's work to plib as an alternative
optimizer function, not a replacement for the current code.
No need for this. They produce identical results if you set the sharp
angle to 180 degrees.
Theoretically
Jim Wilson writes:
Andy Ross [EMAIL PROTECTED] said:
Jim Wilson wrote:
Note, I'm suggesting adding Andy's work to plib as an alternative
optimizer function, not a replacement for the current code.
No need for this. They produce identical results if you set the sharp
angle to 180
Hmm, I compiled and installed plib, then did a make clean, make and make
install on simgear, then a make clean on FlightGear, and the make for
Flightgerar still gives the same kind of error:
snip
g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
-I/usr/X11R6/include
You should also check *very* carefully to make sure you don't have a
stray packaged copy of plib installed on your system somewhere. If
that was built with a different version of the compiler (very
plausible) then you would see errors similar to what you are
reporting.
Regards,
Curt.
Josh
Actually, I think that I nuked the base makefile by unzipping the patch
in that directory. That brings me back to the original problem, which
is that I can't log into the CVS repository. I guess I'll just keep
trying. I tried applying the patches to the regular plib distribution
and they
Josh Babcock writes:
Actually, I think that I nuked the base makefile by unzipping the patch
in that directory. That brings me back to the original problem, which
is that I can't log into the CVS repository. I guess I'll just keep
trying. I tried applying the patches to the regular
OK, the snapshot file solves that problem, but I think that main.o is
failing to link. See here:
[EMAIL PROTECTED] FlightGear-0.9.3]$ make
SNIP
Making all in Main
make[2]: Entering directory `/usr/local/src/FlightGear-0.9.3/src/Main'
g++ -DPKGLIBDIR=\/usr/local/lib/FlightGear\ -g -O2
Josh Babcock wrote:
OK, the snapshot file solves that problem, but I think that main.o
is failing to link. See here:
You swapped plib versions, but still have some SimGear and/or
FlightGear files compiled against the old one. In general, C++
libraries aren't binary compatible across
I just tried to get the latest CVS version to try this, and got this:
[EMAIL PROTECTED] plib-1.6.0]$ cvs
-d:pserver:[EMAIL PROTECTED]:/cvsroot/plib login
Logging in to :pserver:[EMAIL PROTECTED]:2401/cvsroot/plib
CVS password:
cvs [login aborted]: end of file from server (consult above messages
On Sunday, 4 January 2004 15:38, Josh Babcock wrote:
I'm playing with this because I am designing an ac3d model in Blender,
and am having a great deal of trouble getting the edges and shading to
look right. Currently fixing most of the problems will be very dificult
and involve creating a lot
Josh Babcock wrote:
I'm playing with this because I am designing an ac3d model in
Blender, and am having a great deal of trouble getting the edges and
shading to look right. [...] I don't want to go and add a bunch
more polys around the sharp edges [...] Looks great in Blender
though.
The problem that I have is that if you seperate the top and bottom
halves, you get an edge on the leading edge. If you leave them as one
object, you get shading artifacts on the trailing edge. It would be
really great if the export script and plib supported the crease-angle
attribute that
is this one differnt than the one at:
http://www.plausible.org/vertsplit/vertsplit2.tar.gz?
That's the one that I'm trying to apply now, without luck.
Josh
Andy Ross wrote:
Josh Babcock wrote:
I'm playing with this because I am designing an ac3d model in
Blender, and am having a great deal of
Josh Babcock wrote:
is this one differnt than the one at:
http://www.plausible.org/vertsplit/vertsplit2.tar.gz?
That's the one that I'm trying to apply now, without luck.
It is basically the same, I've just modified the code a bit to integrate
it some more with plib.
Erik
Josh Babcock wrote:
is this one differnt than the one at:
http://www.plausible.org/vertsplit/vertsplit2.tar.gz?
That's the one that I'm trying to apply now, without luck.
It's essentially identical. It should just work to drop the files
into your src/ssg directory and do a rebuild. What
Well, this download is working better, but it is complaining:
Makefile:315: *** missing separator. Stop.
I also had to move Makefile.am back into the base directory.
Josh
Andy Ross wrote:
Josh Babcock wrote:
is this one differnt than the one at:
Josh Babcock [EMAIL PROTECTED] said:
The problem that I have is that if you seperate the top and bottom
halves, you get an edge on the leading edge. If you leave them as one
object, you get shading artifacts on the trailing edge. It would be
really great if the export script and plib
Well, I already changed the slop constatnt in my plib librarys to a much
smaller number, but for this application, I need something that will
work right with a clean flightgear install.
Josh
Jim Wilson wrote:
Josh Babcock [EMAIL PROTECTED] said:
The problem that I have is that if you
Josh Babcock wrote:
Well, this download is working better, but it is complaining:
Makefile:315: *** missing separator. Stop.
Which Makefile?
I also had to move Makefile.am back into the base directory.
Had to or... what? As always, bug reports with complete symptom
descriptions are easiest
Yes, I am.
Ilja
Von: Marcio Shimoda [EMAIL PROTECTED]
Hi, Ilja!
Are you running on Windows?
Marcio Shimoda
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Hi, Andy
Andy Ross [EMAIL PROTECTED] wrote:
Ilja wrote:
1. The trim wheel looks in AC3D like this [...] is just an ugly
object: [...] The orange mixture stick doesn't look correct too.
Off hand, it looks to me like the normals are wrong. The bright white
vertices usually result
Andy Ross [EMAIL PROTECTED] said:
Ilja wrote:
1. The trim wheel looks in AC3D like this [...] is just an ugly
object: [...] The orange mixture stick doesn't look correct too.
Off hand, it looks to me like the normals are wrong. The bright white
vertices usually result from a
Hello,
I´m working on a 3d-cockpit for dc3, but I got some problems. You can download these
aircraft files from: http://home.arcor.de/iljamod/dc3.zip
1. The trim wheel looks in AC3D like this:
http://home.arcor.de/iljamod/object_in_ac3d.jpg, but in FlightGear it is just an ugly
object:
I´m sorry
some adresses were incorrect, these are right:
http://home.arcor.de/iljamod/dc3.zip
http://home.arcor.de/iljamod/object_in_ac3d.jpg
http://home.arcor.de/iljamod/dc3-throttle-bug.jpg
http://home.arcor.de/iljamod/dc3-model-bug.jpg
http://home.arcor.de/iljamod/c172-model-bug.jpg
Hi, Ilja!
Are you running on Windows?
Marcio Shimoda
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[EMAIL PROTECTED]
Ilja wrote:
1. The trim wheel looks in AC3D like this [...] is just an ugly
object: [...] The orange mixture stick doesn't look correct too.
Off hand, it looks to me like the normals are wrong. The bright white
vertices usually result from a normal being far too large. AC3D has
been known
[EMAIL PROTECTED] wrote:
1. The trim wheel looks in AC3D like this:
http://home.arcor.de/iljamod/object_in_ac3d.jpg, but in FlightGear it is just an ugly
object: http://home.arcor.de/iljamod/dc3-throttle-bug.jpg
The orange mixture stick doesnt look correct too.
That's a plib bug -- any
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