Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-07 Thread Jim Wilson
Josh Babcock [EMAIL PROTECTED] said: Well, I already changed the slop constatnt in my plib librarys to a much smaller number, but for this application, I need something that will work right with a clean flightgear install. Josh We might be able to get something into the next release plib

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-07 Thread Andy Ross
Jim Wilson wrote: Note, I'm suggesting adding Andy's work to plib as an alternative optimizer function, not a replacement for the current code. No need for this. They produce identical results if you set the sharp angle to 180 degrees. All someone needs to do is export the value via the

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-07 Thread Paul Surgeon
On Wednesday, 7 January 2004 20:07, Andy Ross wrote: I give up on the plib folks. All reports are that the current version of this patch produces better looking models in all cases. Are there any real-world cases where we want something different? Andy Why are you giving up on the plib

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-07 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: Jim Wilson wrote: Note, I'm suggesting adding Andy's work to plib as an alternative optimizer function, not a replacement for the current code. No need for this. They produce identical results if you set the sharp angle to 180 degrees. Theoretically

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-07 Thread Curtis L. Olson
Jim Wilson writes: Andy Ross [EMAIL PROTECTED] said: Jim Wilson wrote: Note, I'm suggesting adding Andy's work to plib as an alternative optimizer function, not a replacement for the current code. No need for this. They produce identical results if you set the sharp angle to 180

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-06 Thread Josh Babcock
Hmm, I compiled and installed plib, then did a make clean, make and make install on simgear, then a make clean on FlightGear, and the make for Flightgerar still gives the same kind of error: snip g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src -I/usr/X11R6/include

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-06 Thread Curtis L. Olson
You should also check *very* carefully to make sure you don't have a stray packaged copy of plib installed on your system somewhere. If that was built with a different version of the compiler (very plausible) then you would see errors similar to what you are reporting. Regards, Curt. Josh

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-05 Thread Josh Babcock
Actually, I think that I nuked the base makefile by unzipping the patch in that directory. That brings me back to the original problem, which is that I can't log into the CVS repository. I guess I'll just keep trying. I tried applying the patches to the regular plib distribution and they

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-05 Thread Curtis L. Olson
Josh Babcock writes: Actually, I think that I nuked the base makefile by unzipping the patch in that directory. That brings me back to the original problem, which is that I can't log into the CVS repository. I guess I'll just keep trying. I tried applying the patches to the regular

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-05 Thread Josh Babcock
OK, the snapshot file solves that problem, but I think that main.o is failing to link. See here: [EMAIL PROTECTED] FlightGear-0.9.3]$ make SNIP Making all in Main make[2]: Entering directory `/usr/local/src/FlightGear-0.9.3/src/Main' g++ -DPKGLIBDIR=\/usr/local/lib/FlightGear\ -g -O2

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-05 Thread Andy Ross
Josh Babcock wrote: OK, the snapshot file solves that problem, but I think that main.o is failing to link. See here: You swapped plib versions, but still have some SimGear and/or FlightGear files compiled against the old one. In general, C++ libraries aren't binary compatible across

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-04 Thread Josh Babcock
I just tried to get the latest CVS version to try this, and got this: [EMAIL PROTECTED] plib-1.6.0]$ cvs -d:pserver:[EMAIL PROTECTED]:/cvsroot/plib login Logging in to :pserver:[EMAIL PROTECTED]:2401/cvsroot/plib CVS password: cvs [login aborted]: end of file from server (consult above messages

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-04 Thread Paul Surgeon
On Sunday, 4 January 2004 15:38, Josh Babcock wrote: I'm playing with this because I am designing an ac3d model in Blender, and am having a great deal of trouble getting the edges and shading to look right. Currently fixing most of the problems will be very dificult and involve creating a lot

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-04 Thread Andy Ross
Josh Babcock wrote: I'm playing with this because I am designing an ac3d model in Blender, and am having a great deal of trouble getting the edges and shading to look right. [...] I don't want to go and add a bunch more polys around the sharp edges [...] Looks great in Blender though.

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-04 Thread Josh Babcock
The problem that I have is that if you seperate the top and bottom halves, you get an edge on the leading edge. If you leave them as one object, you get shading artifacts on the trailing edge. It would be really great if the export script and plib supported the crease-angle attribute that

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-04 Thread Josh Babcock
is this one differnt than the one at: http://www.plausible.org/vertsplit/vertsplit2.tar.gz? That's the one that I'm trying to apply now, without luck. Josh Andy Ross wrote: Josh Babcock wrote: I'm playing with this because I am designing an ac3d model in Blender, and am having a great deal of

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-04 Thread Erik Hofman
Josh Babcock wrote: is this one differnt than the one at: http://www.plausible.org/vertsplit/vertsplit2.tar.gz? That's the one that I'm trying to apply now, without luck. It is basically the same, I've just modified the code a bit to integrate it some more with plib. Erik

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-04 Thread Andy Ross
Josh Babcock wrote: is this one differnt than the one at: http://www.plausible.org/vertsplit/vertsplit2.tar.gz? That's the one that I'm trying to apply now, without luck. It's essentially identical. It should just work to drop the files into your src/ssg directory and do a rebuild. What

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-04 Thread Josh Babcock
Well, this download is working better, but it is complaining: Makefile:315: *** missing separator. Stop. I also had to move Makefile.am back into the base directory. Josh Andy Ross wrote: Josh Babcock wrote: is this one differnt than the one at:

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-04 Thread Jim Wilson
Josh Babcock [EMAIL PROTECTED] said: The problem that I have is that if you seperate the top and bottom halves, you get an edge on the leading edge. If you leave them as one object, you get shading artifacts on the trailing edge. It would be really great if the export script and plib

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-04 Thread Josh Babcock
Well, I already changed the slop constatnt in my plib librarys to a much smaller number, but for this application, I need something that will work right with a clean flightgear install. Josh Jim Wilson wrote: Josh Babcock [EMAIL PROTECTED] said: The problem that I have is that if you

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-04 Thread Andy Ross
Josh Babcock wrote: Well, this download is working better, but it is complaining: Makefile:315: *** missing separator. Stop. Which Makefile? I also had to move Makefile.am back into the base directory. Had to or... what? As always, bug reports with complete symptom descriptions are easiest

Aw: Re: [Flightgear-devel] DC-3 3d cockpit

2003-12-06 Thread iljamod
Yes, I am. Ilja Von: Marcio Shimoda [EMAIL PROTECTED] Hi, Ilja! Are you running on Windows? Marcio Shimoda ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] DC-3 3d cockpit

2003-12-06 Thread iljamod
Hi, Andy Andy Ross [EMAIL PROTECTED] wrote: Ilja wrote: 1. The trim wheel looks in AC3D like this [...] is just an ugly object: [...] The orange mixture stick doesn't look correct too. Off hand, it looks to me like the normals are wrong. The bright white vertices usually result

Re: [Flightgear-devel] DC-3 3d cockpit

2003-12-06 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: Ilja wrote: 1. The trim wheel looks in AC3D like this [...] is just an ugly object: [...] The orange mixture stick doesn't look correct too. Off hand, it looks to me like the normals are wrong. The bright white vertices usually result from a

[Flightgear-devel] DC-3 3d cockpit

2003-12-05 Thread iljamod
Hello, I´m working on a 3d-cockpit for dc3, but I got some problems. You can download these aircraft files from: http://home.arcor.de/iljamod/dc3.zip 1. The trim wheel looks in AC3D like this: http://home.arcor.de/iljamod/object_in_ac3d.jpg, but in FlightGear it is just an ugly object:

[Flightgear-devel] DC-3 3d cockpit

2003-12-05 Thread iljamod
I´m sorry some adresses were incorrect, these are right: http://home.arcor.de/iljamod/dc3.zip http://home.arcor.de/iljamod/object_in_ac3d.jpg http://home.arcor.de/iljamod/dc3-throttle-bug.jpg http://home.arcor.de/iljamod/dc3-model-bug.jpg http://home.arcor.de/iljamod/c172-model-bug.jpg

Re: [Flightgear-devel] DC-3 3d cockpit

2003-12-05 Thread Marcio Shimoda
Hi, Ilja! Are you running on Windows? Marcio Shimoda -- ___ Sign-up for Ads Free at Mail.com http://promo.mail.com/adsfreejump.htm ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] DC-3 3d cockpit

2003-12-05 Thread Andy Ross
Ilja wrote: 1. The trim wheel looks in AC3D like this [...] is just an ugly object: [...] The orange mixture stick doesn't look correct too. Off hand, it looks to me like the normals are wrong. The bright white vertices usually result from a normal being far too large. AC3D has been known

Re: [Flightgear-devel] DC-3 3d cockpit

2003-12-05 Thread David Megginson
[EMAIL PROTECTED] wrote: 1. The trim wheel looks in AC3D like this: http://home.arcor.de/iljamod/object_in_ac3d.jpg, but in FlightGear it is just an ugly object: http://home.arcor.de/iljamod/dc3-throttle-bug.jpg The orange mixture stick doesnt look correct too. That's a plib bug -- any