On Saturday, 30 October 2004 07:20, Curtis L. Olson wrote:
It does represent a large amount of work and a large amount of thought,
and it is attempting to solve a non-trivial task, so it has grown to be
fairly complex. What specific changes or purpose were you angling towards?
Curt.
I'm
I can't find any documentation on the general logic/process that GenAirports
uses to generate an airport. The readme's only explain how to use the apps.
Please don't tell me that the source code is self explanatory - not everyone
has an IQ of 150 to understand what Curt coded or the patience to
Paul Surgeon writes:
I can't find any documentation on the general logic/process that GenAirports
uses to generate an airport. The readme's only explain how to use the apps.
See comments in
TerraGear / src / Airports / GenAirports / build.cxx
On Friday, 29 October 2004 20:02, Norman Vine wrote:
Paul Surgeon writes:
I can't find any documentation on the general logic/process that
GenAirports uses to generate an airport. The readme's only explain how to
use the apps.
See comments in
TerraGear / src / Airports / GenAirports /
Paul Surgeon wrote:
Thanks, that helps a bit.
Am I correct in thinking that TerraGear/FlightGear stores the scenery in wgs84
lat/long format?
From looking at the code it seems that TerraGear does not store the scenery in
the OpenGL cartesian format.
To what sort of precision/accuracy do the geo
Paul Surgeon wrote:
I can't find any documentation on the general logic/process that GenAirports
uses to generate an airport. The readme's only explain how to use the apps.
Please don't tell me that the source code is self explanatory - not everyone
has an IQ of 150 to understand what Curt
On Saturday, 30 October 2004 05:41, Curtis L. Olson wrote:
Hi Paul,
There is no polygon layering with the airports right now ... a vertical
vector placed anywhere over the airport surface will only intersect one
polygon.
The airport itself is built out of an irregular triangle network,
Paul Surgeon wrote:
Thanks Curt, that helps a lot.
Looks like rewriting/replacing genairports could be a whole lot more work than
I envisioned. :P
It does represent a large amount of work and a large amount of thought,
and it is attempting to solve a non-trivial task, so it has grown to be
Paul Surgeon wrote:
Please don't tell me that the source code is self explanatory - not everyone
has an IQ of 150 to understand what Curt coded or the patience to step
through the code with a debugger.
Heck, even I battle to understand my code when I see it a few months down the
line. ;-)
lol,