Re: [Flightgear-devel] GenAirports logic/process

2004-10-30 Thread Paul Surgeon
On Saturday, 30 October 2004 07:20, Curtis L. Olson wrote: It does represent a large amount of work and a large amount of thought, and it is attempting to solve a non-trivial task, so it has grown to be fairly complex. What specific changes or purpose were you angling towards? Curt. I'm

[Flightgear-devel] GenAirports logic/process

2004-10-29 Thread Paul Surgeon
I can't find any documentation on the general logic/process that GenAirports uses to generate an airport. The readme's only explain how to use the apps. Please don't tell me that the source code is self explanatory - not everyone has an IQ of 150 to understand what Curt coded or the patience to

RE: [Flightgear-devel] GenAirports logic/process

2004-10-29 Thread Norman Vine
Paul Surgeon writes: I can't find any documentation on the general logic/process that GenAirports uses to generate an airport. The readme's only explain how to use the apps. See comments in TerraGear / src / Airports / GenAirports / build.cxx

Re: [Flightgear-devel] GenAirports logic/process

2004-10-29 Thread Paul Surgeon
On Friday, 29 October 2004 20:02, Norman Vine wrote: Paul Surgeon writes: I can't find any documentation on the general logic/process that GenAirports uses to generate an airport. The readme's only explain how to use the apps. See comments in TerraGear / src / Airports / GenAirports /

Re: [Flightgear-devel] GenAirports logic/process

2004-10-29 Thread Curtis L. Olson
Paul Surgeon wrote: Thanks, that helps a bit. Am I correct in thinking that TerraGear/FlightGear stores the scenery in wgs84 lat/long format? From looking at the code it seems that TerraGear does not store the scenery in the OpenGL cartesian format. To what sort of precision/accuracy do the geo

Re: [Flightgear-devel] GenAirports logic/process

2004-10-29 Thread Curtis L. Olson
Paul Surgeon wrote: I can't find any documentation on the general logic/process that GenAirports uses to generate an airport. The readme's only explain how to use the apps. Please don't tell me that the source code is self explanatory - not everyone has an IQ of 150 to understand what Curt

Re: [Flightgear-devel] GenAirports logic/process

2004-10-29 Thread Paul Surgeon
On Saturday, 30 October 2004 05:41, Curtis L. Olson wrote: Hi Paul, There is no polygon layering with the airports right now ... a vertical vector placed anywhere over the airport surface will only intersect one polygon. The airport itself is built out of an irregular triangle network,

Re: [Flightgear-devel] GenAirports logic/process

2004-10-29 Thread Curtis L. Olson
Paul Surgeon wrote: Thanks Curt, that helps a lot. Looks like rewriting/replacing genairports could be a whole lot more work than I envisioned. :P It does represent a large amount of work and a large amount of thought, and it is attempting to solve a non-trivial task, so it has grown to be

Re: [Flightgear-devel] GenAirports logic/process

2004-10-29 Thread Boris Koenig
Paul Surgeon wrote: Please don't tell me that the source code is self explanatory - not everyone has an IQ of 150 to understand what Curt coded or the patience to step through the code with a debugger. Heck, even I battle to understand my code when I see it a few months down the line. ;-) lol,