Re: [Flightgear-devel] Getting Started Guide - Terrain/Objects

2005-11-14 Thread Stefan Seifert
Buchanan, Stuart wrote: OK, I'll suggest /var/share/FlightGear/WorldScenery/[Terrain|Objects] for *nix, and FG_ROOT\Scenery\[Terrain|Objects] for Windows. I'm sure you meant /usr/share/FlightGear/... and not /var. Just to clarify, Nine ___

Re: [Flightgear-devel] Getting Started Guide - Terrain/Objects

2005-11-14 Thread Jon Stockill
Stefan Seifert wrote: I'm sure you meant /usr/share/FlightGear/... and not /var. Makes more sense to me. -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] Getting Started Guide - Terrain/Objects

2005-11-14 Thread Martin Spott
Stefan Seifert wrote: Buchanan, Stuart wrote: OK, I'll suggest /var/share/FlightGear/WorldScenery/[Terrain|Objects] for *nix, and FG_ROOT\Scenery\[Terrain|Objects] for Windows. I'm sure you meant /usr/share/FlightGear/... and not /var. Hehe, I've started a similar discussion twice in the

Re: [Flightgear-devel] Getting Started Guide - Terrain/Objects

2005-11-14 Thread Vassilii Khachaturov
On Mon, 14 Nov 2005, Stefan Seifert wrote: Buchanan, Stuart wrote: OK, I'll suggest /var/share/FlightGear/WorldScenery/[Terrain|Objects] for *nix, and FG_ROOT\Scenery\[Terrain|Objects] for Windows. I'm sure you meant /usr/share/FlightGear/... and not /var. I thought /var because of the

Re: [Flightgear-devel] Getting Started Guide - Terrain/Objects

2005-11-14 Thread Stefan Seifert
Vassilii Khachaturov wrote: On Mon, 14 Nov 2005, Stefan Seifert wrote: Buchanan, Stuart wrote: OK, I'll suggest /var/share/FlightGear/WorldScenery/[Terrain|Objects] for *nix, and FG_ROOT\Scenery\[Terrain|Objects] for Windows. I'm sure you meant /usr/share/FlightGear/... and

Re: [Flightgear-devel] Getting Started Guide - Terrain/Objects

2005-11-14 Thread Oliver C.
On Monday 14 November 2005 15:01, Stefan Seifert wrote: Vassilii Khachaturov wrote: On Mon, 14 Nov 2005, Stefan Seifert wrote: Buchanan, Stuart wrote: OK, I'll suggest /var/share/FlightGear/WorldScenery/[Terrain|Objects] for *nix, and FG_ROOT\Scenery\[Terrain|Objects] for Windows. I'm

[Flightgear-devel] Getting Started Guide - Terrain/Objects

2005-11-14 Thread Buchanan, Stuart
Hi All, As with 0.9.9 we'll be using the FG scenery DB objects, will the default scenery directory topology be something this Scenery/Terrain/w010n50 Scenery/Objects/w010n50 ? Assuming this is the case - a) Should this be what is mentioned in the Getting Started Guide as the way scenery is

Re: [Flightgear-devel] Getting Started Guide - Terrain/Objects

2005-11-14 Thread Vassilii Khachaturov
Hi All, As with 0.9.9 we'll be using the FG scenery DB objects, will the default scenery directory topology be something this Scenery/Terrain/w010n50 Scenery/Objects/w010n50 ? I suggest encouraging 2 directories --- 1 for the static scenery coming with FG, and the other one for the

Re: [Flightgear-devel] Getting Started Guide - Terrain/Objects

2005-11-14 Thread Buchanan, Stuart
--- Vassilii Khachaturov [EMAIL PROTECTED] wrote: Scenery/Terrain/w010n50 Scenery/Objects/w010n50 ? I suggest encouraging 2 directories --- 1 for the static scenery coming with FG, and the other one for the Terrasync DB/Jon's database/ whatever else external source. Melchior has it

Re: [Flightgear-devel] Getting Started Guide - Terrain/Objects

2005-11-14 Thread Vassilii Khachaturov
Additionally no one should run terrasync as root anyway, so it can't write to /var/share/FlightGear. terrasync users should have their own scenery directory in their homes or anywhere their user is able to write. Nine I agree. User data (like from terrasync) belong to

Re: [Flightgear-devel] Getting Started Guide - Terrain/Objects

2005-11-14 Thread Curtis L. Olson
Vassilii Khachaturov wrote: I thought about a dedicated account for terrasync (non-root), with right permissions only to the /var/share/FlightGear/Scenery/Terrain (or WorldScenery/Terrain). Terragear is sufficiently crude and unrefined and user unfriendly that I think we should leave it

Re: [Flightgear-devel] Getting Started Guide - Terrain/Objects

2005-11-14 Thread Vassilii Khachaturov
Terragear is sufficiently crude and unrefined and user unfriendly that I think we should leave it out of the getting started guide. We are going to send unsuspecting users down a wild goose chase and they'll be disappointed. We can mention it and forward them to more information, but I