On Mon, Sep 12, 2005 at 10:16:55AM +0200, Erik Hofman wrote:
> Melchior FRANZ wrote:
> >... unless you use a 'material' animation, which I would prefer
> >in any case. Not only does this allow livery switching at runtime,
> >it also doesn't require to duplicate *all* textures. See the
> >bo105's em
On September 12, 2005 04:10 am, Melchior FRANZ wrote:
> ... unless you use a 'material' animation, which I would prefer
> in any case. Not only does this allow livery switching at runtime,
> it also doesn't require to duplicate *all* textures. See the
> bo105's emblem for an example.
>
> m.
Okay,
Melchior FRANZ wrote:
On Sun, Sep 11, 2005 at 11:15:31PM +0200, Erik Hofman wrote:
The texture positioning is done in the 3d model. So
there's nothing we can do other than duplicating the model.
... unless you use a 'material' animation, which I would prefer
in any case. Not only does this a
On Sun, Sep 11, 2005 at 11:15:31PM +0200, Erik Hofman wrote:
> The texture positioning is done in the 3d model. So
> there's nothing we can do other than duplicating the model.
... unless you use a 'material' animation, which I would prefer
in any case. Not only does this allow livery switching a
Paul Surgeon wrote:
On Sunday 11 September 2005 23:15, Erik Hofman wrote:
Yes, correct. The texture positioning is done in the 3d model. So
there's nothing we can do other than duplicating the model.
But if a model is UV mapped shouldn't it still work?
With UV mapping the texture co-ords are
On Sunday 11 September 2005 23:15, Erik Hofman wrote:
> Yes, correct. The texture positioning is done in the 3d model. So
> there's nothing we can do other than duplicating the model.
>
> Erik
But if a model is UV mapped shouldn't it still work?
With UV mapping the texture co-ords are normalized t
Ampere K. Hardraade wrote:
KoverSrac and I have been doing some experiments with the texture-path tags to
allow aircrafts to have multiple liveries. However, there are some issues
related to the tags that need to be fixed. There are two issues that we have
noticed so far. The first issue is
KoverSrac and I have been doing some experiments with the texture-path tags to
allow aircrafts to have multiple liveries. However, there are some issues
related to the tags that need to be fixed. There are two issues that we have
noticed so far. The first issue is that the property tags don't