Re: [Flightgear-devel] Issues regarding the "texture-path" tags in XML.

2005-09-12 Thread Melchior FRANZ
On Mon, Sep 12, 2005 at 10:16:55AM +0200, Erik Hofman wrote: > Melchior FRANZ wrote: > >... unless you use a 'material' animation, which I would prefer > >in any case. Not only does this allow livery switching at runtime, > >it also doesn't require to duplicate *all* textures. See the > >bo105's em

Re: [Flightgear-devel] Issues regarding the "texture-path" tags in XML.

2005-09-12 Thread Ampere K. Hardraade
On September 12, 2005 04:10 am, Melchior FRANZ wrote: > ... unless you use a 'material' animation, which I would prefer > in any case. Not only does this allow livery switching at runtime, > it also doesn't require to duplicate *all* textures. See the > bo105's emblem for an example. > > m. Okay,

Re: [Flightgear-devel] Issues regarding the "texture-path" tags in XML.

2005-09-12 Thread Erik Hofman
Melchior FRANZ wrote: On Sun, Sep 11, 2005 at 11:15:31PM +0200, Erik Hofman wrote: The texture positioning is done in the 3d model. So there's nothing we can do other than duplicating the model. ... unless you use a 'material' animation, which I would prefer in any case. Not only does this a

Re: [Flightgear-devel] Issues regarding the "texture-path" tags in XML.

2005-09-12 Thread Melchior FRANZ
On Sun, Sep 11, 2005 at 11:15:31PM +0200, Erik Hofman wrote: > The texture positioning is done in the 3d model. So > there's nothing we can do other than duplicating the model. ... unless you use a 'material' animation, which I would prefer in any case. Not only does this allow livery switching a

Re: [Flightgear-devel] Issues regarding the "texture-path" tags in XML.

2005-09-12 Thread Erik Hofman
Paul Surgeon wrote: On Sunday 11 September 2005 23:15, Erik Hofman wrote: Yes, correct. The texture positioning is done in the 3d model. So there's nothing we can do other than duplicating the model. But if a model is UV mapped shouldn't it still work? With UV mapping the texture co-ords are

Re: [Flightgear-devel] Issues regarding the "texture-path" tags in XML.

2005-09-11 Thread Paul Surgeon
On Sunday 11 September 2005 23:15, Erik Hofman wrote: > Yes, correct. The texture positioning is done in the 3d model. So > there's nothing we can do other than duplicating the model. > > Erik But if a model is UV mapped shouldn't it still work? With UV mapping the texture co-ords are normalized t

Re: [Flightgear-devel] Issues regarding the "texture-path" tags in XML.

2005-09-11 Thread Erik Hofman
Ampere K. Hardraade wrote: KoverSrac and I have been doing some experiments with the texture-path tags to allow aircrafts to have multiple liveries. However, there are some issues related to the tags that need to be fixed. There are two issues that we have noticed so far. The first issue is

[Flightgear-devel] Issues regarding the "texture-path" tags in XML.

2005-09-11 Thread Ampere K. Hardraade
KoverSrac and I have been doing some experiments with the texture-path tags to allow aircrafts to have multiple liveries. However, there are some issues related to the tags that need to be fixed. There are two issues that we have noticed so far. The first issue is that the property tags don't