Re: [Flightgear-devel] Question about clouds in Flightgear vs. FS2004

2003-07-16 Thread Erik Hofman
[EMAIL PROTECTED] wrote: Now i defined FG_USE_CLOUDS_3D at the beginning of the main.cxx file. But when starting make i get this error: main.o: In function `fgRenderFrame(void)': /home/oliver/x/src/cvs/flightgear-cvs/source/src/Main/main.cxx:520: undefined reference to

Re: [Flightgear-devel] Question about clouds in Flightgear vs. FS2004

2003-07-16 Thread [EMAIL PROTECTED]
Ah, you are almost there. Now you only have to add -lsgclouds3d to the line containing -lsgmisc in you Makefile or Makefile.am Erik Ok, i did that now. Everything compiles fine but when i start Flightgear with --enable-clouds3d i get again the following error: Unknown option

Re: [Flightgear-devel] Question about clouds in Flightgear vs. FS2004

2003-07-15 Thread [EMAIL PROTECTED]
Am Montag, 14. Juli 2003 10:16 schrieb Erik Hofman: [EMAIL PROTECTED] wrote: After that ./configure worked without errors. But when starting make i get this error: g++ -DHAVE_CONFIG_H -I. -I. -I../../../../simgear -I../../../.. -I/usr/X11R6/include -g -O2 -D_REENTRANT -c -o

Re: [Flightgear-devel] Question about clouds in Flightgear vs. FS2004

2003-07-15 Thread Erik Hofman
[EMAIL PROTECTED] wrote: Ok, now i applied the patch to the plib cvs version but when starting make i get the following error: g++ -DPACKAGE_NAME=\\ -DPACKAGE_TARNAME=\\ -DPACKAGE_VERSION=\\ -DPACKAGE_STRING=\\ -DPACKAGE_BUGREPORT=\\ -DPACKAGE=\plib\ -DVERSION=\1.7.0\ -DHAVE_LIBPTHREAD=1

Re: [Flightgear-devel] Question about clouds in Flightgear vs. FS2004

2003-07-15 Thread Erik Hofman
Erik Hofman wrote: [EMAIL PROTECTED] wrote: Ok, now i applied the patch to the plib cvs version but when starting make i get the following error: g++ -DPACKAGE_NAME=\\ -DPACKAGE_TARNAME=\\ -DPACKAGE_VERSION=\\ -DPACKAGE_STRING=\\ -DPACKAGE_BUGREPORT=\\ -DPACKAGE=\plib\ -DVERSION=\1.7.0\

Re: [Flightgear-devel] Question about clouds in Flightgear vs. FS2004

2003-07-15 Thread [EMAIL PROTECTED]
When the clouds worked, what was wrong with them, what kind of more work? I haven't been following this all that closely so perhaps others can help describe a TODO list for the 3D clouds code. IIRC the performance hit was too large, and there wasn't anything being done as far as displaying

Re: [Flightgear-devel] Question about clouds in Flightgear vs. FS2004

2003-07-15 Thread [EMAIL PROTECTED]
I was just notified that long long isn't supported on all systems. I have to come up with something different. BTW. If you don't have a big-endian machine(Mac,SGI,Sun?) you should be fine be removing the contents of _ulEndianSwap: static inline void _ulEndianSwap(unsigned long long *x) {

Re: [Flightgear-devel] Question about clouds in Flightgear vs. FS2004

2003-07-15 Thread Jim Wilson
[EMAIL PROTECTED] [EMAIL PROTECTED] said: BTW. If you don't have a big-endian machine(Mac,SGI,Sun?) you should be fine be removing the contents of _ulEndianSwap: static inline void _ulEndianSwap(unsigned long long *x) { } Thanks, i commeted everthing between the brackets of the

Re: [Flightgear-devel] Question about clouds in Flightgear vs. FS2004

2003-07-15 Thread [EMAIL PROTECTED]
Looks like FlightGear code is ifdef'd with FG_USE_CLOUDS_3D. Ok, i think i need some help. I searched for a commented #Define FG_USE_CLOUDS_3D option but i can't find it. In what file and what place should i define FG_USE_CLOUDS_3D so that #ifdef FG_USE_CLOUDS_3D can find it? Best Regards,

Re: [Flightgear-devel] Question about clouds in Flightgear vs. FS2004

2003-07-14 Thread Erik Hofman
[EMAIL PROTECTED] wrote: After that ./configure worked without errors. But when starting make i get this error: g++ -DHAVE_CONFIG_H -I. -I. -I../../../../simgear -I../../../.. -I/usr/X11R6/include -g -O2 -D_REENTRANT -c -o SkyArchive.o `test -f SkyArchive.cpp || echo './'`SkyArchive.cpp

Re: [Flightgear-devel] Question about clouds in Flightgear vs. FS2004

2003-07-14 Thread [EMAIL PROTECTED]
I recently added preliminary support for big-endian machines and the patch for this is pending for Plib. You could add this patch to plib yourself to get past the error: http://www.a1.nl/~ehofman/fgfs/download/plib_64bit_swap.diff Thanks i will try that. But one question is this patch for

Re: [Flightgear-devel] Question about clouds in Flightgear vs. FS2004

2003-07-14 Thread Erik Hofman
[EMAIL PROTECTED] wrote: I recently added preliminary support for big-endian machines and the patch for this is pending for Plib. You could add this patch to plib yourself to get past the error: http://www.a1.nl/~ehofman/fgfs/download/plib_64bit_swap.diff Thanks i will try that. But one question

Re: [Flightgear-devel] Question about clouds in Flightgear vs. FS2004

2003-07-14 Thread Jim Wilson
[EMAIL PROTECTED] [EMAIL PROTECTED] said: They need more work, the most significant step would be moving the rendering over to a plib scene graph. When the clouds worked, what was wrong with them, what kind of more work? I haven't been following this all that closely so perhaps others can

Re: [Flightgear-devel] Question about clouds in Flightgear vs. FS2004

2003-07-13 Thread [EMAIL PROTECTED]
There has been work started on very impressive 3D clouds. That said there's a lot that FlightGear has them MSFS probably never will have. That sounds great. :) I tried to compile the cvs version last night but got an error, do you have a screenshot of those 3d clouds? BTW maybe you can help

Re: [Flightgear-devel] Question about clouds in Flightgear vs. FS2004

2003-07-13 Thread pandora
On Sun, Jul 13, 2003 at 05:02:44PM +0200, [EMAIL PROTECTED] wrote: There has been work started on very impressive 3D clouds. That said there's a lot that FlightGear has them MSFS probably never will have. That sounds great. :) I tried to compile the cvs version last night but got an

Re: [Flightgear-devel] Question about clouds in Flightgear vs. FS2004

2003-07-13 Thread John Wojnaroski
There has been work started on very impressive 3D clouds. That said there's a lot that FlightGear has them MSFS probably never will have. That sounds great. :) I tried to compile the cvs version last night but got an error, do you have a screenshot of those 3d clouds? go to

Re: [Flightgear-devel] Question about clouds in Flightgear vs. FS2004

2003-07-13 Thread Lee Elliott
On Sunday 13 July 2003 17:26, John Wojnaroski wrote: There has been work started on very impressive 3D clouds. That said there's a lot that FlightGear has them MSFS probably never will have. That sounds great. :) I tried to compile the cvs version last night but got an error, do

Re: [Flightgear-devel] Question about clouds in Flightgear vs. FS2004

2003-07-13 Thread [EMAIL PROTECTED]
go to http://www.first-day.org and rummage around in the jpgs directory Thanks, those clouds look good on the screenshot but it would be interesing to see how they look and behave in game when fyling into them. I managed to compile the cvs version, now it works but when i try to start it with

Re: [Flightgear-devel] Question about clouds in Flightgear vs. FS2004

2003-07-13 Thread John Wojnaroski
So how can i enable those 3d clouds? You will have to do some coding. We got it working but it was never fully integrated with the plib scene graph and it was decided to turn-off the code. Can't tell you what is needed since I've not kept pace with the 0.9.2 release or CVS versions.You might go

Re: [Flightgear-devel] Question about clouds in Flightgear vs. FS2004

2003-07-13 Thread Jim Wilson
[EMAIL PROTECTED] [EMAIL PROTECTED] said: go to http://www.first-day.org and rummage around in the jpgs directory Thanks, those clouds look good on the screenshot but it would be interesing to see how they look and behave in game when fyling into them. I managed to compile the cvs

[Flightgear-devel] Question about clouds in Flightgear vs. FS2004

2003-07-12 Thread [EMAIL PROTECTED]
Hello, I just saw a videoclip of Microsoft's new Flight Simulator 2004 where they explained from a developer perspective how they made the clouds in FS2004. Those clouds looked really amazing it would be nice to have such clouds in Flightgear too. Now my question is, are such clouds in