[EMAIL PROTECTED] wrote:
Now i defined FG_USE_CLOUDS_3D at the beginning of
the main.cxx file.
But when starting make i get this error:
main.o: In function `fgRenderFrame(void)':
/home/oliver/x/src/cvs/flightgear-cvs/source/src/Main/main.cxx:520: undefined
reference to
Ah, you are almost there.
Now you only have to add -lsgclouds3d to the line containing -lsgmisc in
you Makefile or Makefile.am
Erik
Ok, i did that now.
Everything compiles fine but when i start Flightgear with
--enable-clouds3d i get again the following error:
Unknown option
Am Montag, 14. Juli 2003 10:16 schrieb Erik Hofman:
[EMAIL PROTECTED] wrote:
After that ./configure worked without errors.
But when starting make i get this error:
g++ -DHAVE_CONFIG_H -I. -I. -I../../../../simgear -I../../../..
-I/usr/X11R6/include -g -O2 -D_REENTRANT -c -o
[EMAIL PROTECTED] wrote:
Ok, now i applied the patch to the plib cvs version but when starting make
i get the following error:
g++ -DPACKAGE_NAME=\\ -DPACKAGE_TARNAME=\\ -DPACKAGE_VERSION=\\
-DPACKAGE_STRING=\\ -DPACKAGE_BUGREPORT=\\ -DPACKAGE=\plib\
-DVERSION=\1.7.0\ -DHAVE_LIBPTHREAD=1
Erik Hofman wrote:
[EMAIL PROTECTED] wrote:
Ok, now i applied the patch to the plib cvs version but when starting
make
i get the following error:
g++ -DPACKAGE_NAME=\\ -DPACKAGE_TARNAME=\\ -DPACKAGE_VERSION=\\
-DPACKAGE_STRING=\\ -DPACKAGE_BUGREPORT=\\ -DPACKAGE=\plib\
-DVERSION=\1.7.0\
When the clouds worked, what was wrong with them, what kind of more work?
I haven't been following this all that closely so perhaps others can help
describe a TODO list for the 3D clouds code. IIRC the performance hit was
too large, and there wasn't anything being done as far as displaying
I was just notified that long long isn't supported on all systems. I
have to come up with something different.
BTW. If you don't have a big-endian machine(Mac,SGI,Sun?) you should be
fine be removing the contents of _ulEndianSwap:
static inline void _ulEndianSwap(unsigned long long *x) {
[EMAIL PROTECTED] [EMAIL PROTECTED] said:
BTW. If you don't have a big-endian machine(Mac,SGI,Sun?) you should be
fine be removing the contents of _ulEndianSwap:
static inline void _ulEndianSwap(unsigned long long *x) {
}
Thanks, i commeted everthing between the brackets of the
Looks like FlightGear code is ifdef'd with FG_USE_CLOUDS_3D.
Ok, i think i need some help.
I searched for a commented #Define FG_USE_CLOUDS_3D
option but i can't find it.
In what file and what place should i define FG_USE_CLOUDS_3D so that
#ifdef FG_USE_CLOUDS_3D can find it?
Best Regards,
[EMAIL PROTECTED] wrote:
After that ./configure worked without errors.
But when starting make i get this error:
g++ -DHAVE_CONFIG_H -I. -I. -I../../../../simgear -I../../../..
-I/usr/X11R6/include -g -O2 -D_REENTRANT -c -o SkyArchive.o `test -f
SkyArchive.cpp || echo './'`SkyArchive.cpp
I recently added preliminary support for big-endian machines and the
patch for this is pending for Plib. You could add this patch to plib
yourself to get past the error:
http://www.a1.nl/~ehofman/fgfs/download/plib_64bit_swap.diff
Thanks i will try that.
But one question is this patch for
[EMAIL PROTECTED] wrote:
I recently added preliminary support for big-endian machines and the
patch for this is pending for Plib. You could add this patch to plib
yourself to get past the error:
http://www.a1.nl/~ehofman/fgfs/download/plib_64bit_swap.diff
Thanks i will try that.
But one question
[EMAIL PROTECTED] [EMAIL PROTECTED] said:
They need more work, the most significant step would be moving the
rendering over to a plib scene graph.
When the clouds worked, what was wrong with them, what kind of more work?
I haven't been following this all that closely so perhaps others can
There has been work started on very impressive 3D clouds. That said
there's a lot that FlightGear has them MSFS probably never will have.
That sounds great. :)
I tried to compile the cvs version last night but got an error, do you have
a screenshot of those 3d clouds?
BTW maybe you can help
On Sun, Jul 13, 2003 at 05:02:44PM +0200, [EMAIL PROTECTED] wrote:
There has been work started on very impressive 3D clouds. That said
there's a lot that FlightGear has them MSFS probably never will have.
That sounds great. :)
I tried to compile the cvs version last night but got an
There has been work started on very impressive 3D clouds. That said
there's a lot that FlightGear has them MSFS probably never will have.
That sounds great. :)
I tried to compile the cvs version last night but got an error, do you
have
a screenshot of those 3d clouds?
go to
On Sunday 13 July 2003 17:26, John Wojnaroski wrote:
There has been work started on very impressive 3D clouds. That said
there's a lot that FlightGear has them MSFS probably never will have.
That sounds great. :)
I tried to compile the cvs version last night but got an error, do
go to http://www.first-day.org and rummage around in the jpgs directory
Thanks, those clouds look good on the screenshot but it would be interesing
to see how they look and behave in game when fyling into them.
I managed to compile the cvs version, now it works
but when i try to start it with
So how can i enable those 3d clouds?
You will have to do some coding. We got it working but it was never fully
integrated with the plib scene graph and it was decided to turn-off the
code. Can't tell you what is needed since I've not kept pace with the 0.9.2
release or CVS versions.You might go
[EMAIL PROTECTED] [EMAIL PROTECTED] said:
go to http://www.first-day.org and rummage around in the jpgs directory
Thanks, those clouds look good on the screenshot but it would be interesing
to see how they look and behave in game when fyling into them.
I managed to compile the cvs
Hello,
I just saw a videoclip of Microsoft's new Flight Simulator 2004
where they explained from a developer perspective how they made
the clouds in FS2004.
Those clouds looked really amazing it would be nice to have
such clouds in Flightgear too.
Now my question is, are such clouds in
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