RE: [Flightgear-devel] Re: Is 'Scenery Loading...' mandatory ?

2004-07-24 Thread Vivian Meazza
Alex Romosan wrote > Sent: 24 July 2004 20:51 > To: FlightGear developers discussions > Subject: [Flightgear-devel] Re: Is 'Scenery Loading...' mandatory ? > > "Vivian Meazza" <[EMAIL PROTECTED]> writes: > > > It starts exactly the way

Re: [Flightgear-devel] Re: Is 'Scenery Loading...' mandatory ?

2004-07-24 Thread Jim Wilson
Alex Romosan said: > "Frederic Bouvier" <[EMAIL PROTECTED]> writes: > > > Is there a way to avoid the initial lock for scenery loading ? > > I understand this is a must have for users, but it slows > > down development speed dramatically when you have to test the > > apparence of a new building

..Coffmann starters on Merlins: [Flightgear-devel] Re: Is 'Scenery Loading...' mandatory ?

2004-07-24 Thread Arnt Karlsen
On Sat, 24 Jul 2004 19:58:30 +0100, Vivian wrote in message <[EMAIL PROTECTED]>: > > It starts exactly the way it says in the POH. > > Magneto switches to on, advance throttle a little, press start button, > keep pressed until engine fires. > > If it fails to fire, re-index the Coffman starter

[Flightgear-devel] Re: Is 'Scenery Loading...' mandatory ?

2004-07-24 Thread Alex Romosan
"Vivian Meazza" <[EMAIL PROTECTED]> writes: > It starts exactly the way it says in the POH. > > Magneto switches to on, advance throttle a little, press start button, keep > pressed until engine fires. so, in terms of keyboard commands this should be { } (magneto switches on) and then press space

RE: [Flightgear-devel] Re: Is 'Scenery Loading...' mandatory ?

2004-07-24 Thread Vivian Meazza
Alex Romosan wrote: > Sent: 24 July 2004 19:35 > To: FlightGear developers discussions > Subject: [Flightgear-devel] Re: Is 'Scenery Loading...' mandatory ? > > "Frederic Bouvier" <[EMAIL PROTECTED]> writes: > > > Is there a way to avoid the i

[Flightgear-devel] Re: Is 'Scenery Loading...' mandatory ?

2004-07-24 Thread Alex Romosan
"Frederic Bouvier" <[EMAIL PROTECTED]> writes: > Is there a way to avoid the initial lock for scenery loading ? > I understand this is a must have for users, but it slows > down development speed dramatically when you have to test the > apparence of a new building or landmark. i think the fix f