Alex Romosan wrote
> Sent: 24 July 2004 20:51
> To: FlightGear developers discussions
> Subject: [Flightgear-devel] Re: Is 'Scenery Loading...' mandatory ?
>
> "Vivian Meazza" <[EMAIL PROTECTED]> writes:
>
> > It starts exactly the way
Alex Romosan said:
> "Frederic Bouvier" <[EMAIL PROTECTED]> writes:
>
> > Is there a way to avoid the initial lock for scenery loading ?
> > I understand this is a must have for users, but it slows
> > down development speed dramatically when you have to test the
> > apparence of a new building
On Sat, 24 Jul 2004 19:58:30 +0100, Vivian wrote in message
<[EMAIL PROTECTED]>:
>
> It starts exactly the way it says in the POH.
>
> Magneto switches to on, advance throttle a little, press start button,
> keep pressed until engine fires.
>
> If it fails to fire, re-index the Coffman starter
"Vivian Meazza" <[EMAIL PROTECTED]> writes:
> It starts exactly the way it says in the POH.
>
> Magneto switches to on, advance throttle a little, press start button, keep
> pressed until engine fires.
so, in terms of keyboard commands this should be { } (magneto switches
on) and then press space
Alex Romosan wrote:
> Sent: 24 July 2004 19:35
> To: FlightGear developers discussions
> Subject: [Flightgear-devel] Re: Is 'Scenery Loading...' mandatory ?
>
> "Frederic Bouvier" <[EMAIL PROTECTED]> writes:
>
> > Is there a way to avoid the i
"Frederic Bouvier" <[EMAIL PROTECTED]> writes:
> Is there a way to avoid the initial lock for scenery loading ?
> I understand this is a must have for users, but it slows
> down development speed dramatically when you have to test the
> apparence of a new building or landmark.
i think the fix f