Just a quickie to mention that I notice that we now have specular reflections
on transparent objects i.e. canopies:)
Nice one.
LeeE
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-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Lee Elliott
Sent: Saturday, April 03, 2004 12:49 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Specular reflections/high-lights
Just a quickie to mention
Lee Elliott wrote:
Just a quickie to mention that I notice that we now have specular reflections
on transparent objects i.e. canopies:)
Nice one.
Yes I noticed that also, this must be Frederic's patch.
Erik
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12:49 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Specular reflections/high-lights
Just a quickie to mention that I notice that we now have specular
reflections
on transparent objects i.e. canopies:)
Nice one.
LeeE
Are specular reflections/high-lights only applied to the aircraft models?
I was wondering how well it might work if it could also be applied to water
covered scenery.
Is it also applied to transparent model objects, such as canopies, or are
transparency and specular mutually exclusive?
LeeE
Lee Elliott wrote:
Are specular reflections/high-lights only applied to the aircraft models?
No, there is no distinction between objects. Everything can use specular
highlights.
I was wondering how well it might work if it could also be applied to water
covered scenery.
It won't, the surface is
On Saturday 13 March 2004 15:01, Erik Hofman wrote:
Lee Elliott wrote:
Are specular reflections/high-lights only applied to the aircraft models?
No, there is no distinction between objects. Everything can use specular
highlights.
I was wondering how well it might work if it could also be
Erik Hofman wrote:
Lee Elliott wrote:
I was wondering how well it might work if it could also be
applied to water covered scenery.
It won't, the surface is too flat and the polygons too
large. What you will see whenever it is applied is that when you
change the view direction all the