re [Flightgear-devel] Taxiway signage and default.apt file

2002-03-02 Thread D Luff
Curt Olson writes: D Luff writes: Yes, that's basically what I'm planning to do. I keep forgetting you're a driving sim guy and probably have some very relevant expertise here. What co-ordinate systems are you using? That's not a trivial question to answer, why don't I say we are using the

re [Flightgear-devel] Taxiway signage and default.apt file

2002-03-02 Thread D Luff
Curt Olson writes: Well as you get towards the poles the distortions increase if you are using a lon/lat = x/y projection. The flaw in your logic is if you map lon/lat directly to x/y headings in this coordinate system will be significantly different from headings in the real world (or the

Re: [Flightgear-devel] Taxiway signage and default.apt file

2002-03-01 Thread Curtis L. Olson
D Luff writes: Could somebody please help me get up to speed on placing taxiway signage. Is it possible to specify it in an .ind file and then drop the file into the scenery directory for Flightgear to pick up, or does the .ind file have to be run through Terragear during scenery

Re: [Flightgear-devel] Taxiway signage and default.apt file

2002-03-01 Thread Alex Perry
- Capital letters are yellow on black. - Lowercase letters are black on yellow - '' and '' get mapped into arrows. - We don't have a symbol for arrows pointing in other directions. How about '/' and '\' for diagonal exits, '-' for the '' doublehead ? And, now I think about it, '$'

Re: [Flightgear-devel] Taxiway signage and default.apt file

2002-03-01 Thread Curtis L. Olson
D Luff writes: Yes, thats what I was getting at. I didn't realise he had a name space though - I was assuming I'd have to make my own database. I still think I'll have to infact, since the information in Robin's is very much orientated towards rendering the taxiways and aprons, rather than

Re: re [Flightgear-devel] Taxiway signage and default.apt file

2002-03-01 Thread Curtis L. Olson
D Luff writes: Yes, that's basically what I'm planning to do. I keep forgetting you're a driving sim guy and probably have some very relevant expertise here. What co-ordinate systems are you using? That's not a trivial question to answer, why don't I say we are using the MN state plane

Re: re [Flightgear-devel] Taxiway signage and default.apt file

2002-03-01 Thread Rick Ansell
On Fri, 1 Mar 2002 20:37:57 -, D Luff [EMAIL PROTECTED] wrote: Curt Olson writes: In driving simulation we have the 3d model of the world, but we also have something called a 'logical road network.' You don't see the logical road network visually, but it allows the autonomous traffic to

Re: re [Flightgear-devel] Taxiway signage and default.apt file

2002-03-01 Thread Alex Perry
One idea for the future I had considered was the 'skymap': An alpha-chnneled 3D 'overlay' for the terrain showing TMA, airways, restricted airspace etc. Yup. It would be valuable for teaching the Class B areas in the USA too. Just a thought, anyway. Maybe in the far future... I mentioned