re: [Flightgear-devel] question about 3d models

2002-11-25 Thread David Megginson
On Sun, 2002-11-24 at 22:15, The Tone'ster wrote: It is just that the few 3d tools I have taken a look at, Maya, Blender and one other one (can't rememeber the name, it was a bit ago) are complex to use. Harder, it seems to me anyway, than thinking in terms of edges and nodes in some 0,0,0

re: [Flightgear-devel] question about 3d models

2002-11-25 Thread Curtis L. Olson
The Tone'ster writes: It's not the I _really_ feel the need. It is just that the few 3d tools I have taken a look at, Maya, Blender and one other one (can't rememeber the name, it was a bit ago) are complex to use. Harder, it seems to me anyway, than thinking in terms of edges and nodes in

re: [Flightgear-devel] question about 3d models

2002-11-25 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: and *far* more accurately than doing it all by hand. Actually sometimes even with ac3d available I still need to, rarely, go into an editor to tweak something! But yes, a tool is the way to go. 3d modeling is a lot more complex than word processing.

Re: [Flightgear-devel] question about 3d models

2002-11-24 Thread Erik Hofman
The Tone'ster wrote: ... I was wondering if there has ever been talk of exposing 3d models through a metalanguage in XML, or maybe to a spec such as SVG (though I guess SVG is 2d, not 3d). I wouldn't be surprised if that happens some time, but given Davids background I suspect he wants to put

Re: [Flightgear-devel] question about 3d models

2002-11-24 Thread Elad Yarkoni
Once upon a time, you were sitting and writing: ... I was wondering if there has ever been talk of exposing 3d models through a metalanguage in XML, or maybe to a spec such as SVG (though I guess SVG is 2d, not 3d). In this way, a person might not have to run off and download/pay for/learn

Re: [Flightgear-devel] question about 3d models

2002-11-24 Thread David Megginson
Erik Hofman writes: I wouldn't be surprised if that happens some time, but given Davids background I suspect he wants to put out an IEEE draft first then ... You haven't read my rants about standards bodies, have you? All the best, David -- David Megginson, [EMAIL PROTECTED],

Re: [Flightgear-devel] question about 3d models

2002-11-24 Thread David Megginson
Elad Yarkoni writes: FOA, I think VRML is the answer to your question (??), not neccesarily in FlightGear. Besdies, I do no underdtand if you refer the difficulties in rendering, or modeling. I would use VRML if plib supported it fully. Moreover, PLIB has the ability to load 3D

re: [Flightgear-devel] question about 3d models

2002-11-24 Thread David Megginson
The Tone'ster writes: In this way, a person might not have to run off and download/pay for/learn some heavy duty 3d program to render some sort of basic aircraft frame, or building, or even cockpit. I've considered adding support for defining simple geometry directly in the XML, but it

Re: [Flightgear-devel] question about 3d models

2002-11-24 Thread Erik Hofman
David Megginson wrote: Erik Hofman writes: I wouldn't be surprised if that happens some time, but given Davids background I suspect he wants to put out an IEEE draft first then ... You haven't read my rants about standards bodies, have you? Eh, no. Can you do them again, it sounds like

Re: [Flightgear-devel] question about 3d models

2002-11-24 Thread Norman Vine
David Megginson writes: Elad Yarkoni writes: FOA, I think VRML is the answer to your question (??), not neccesarily in FlightGear. Besdies, I do no underdtand if you refer the difficulties in rendering, or modeling. I would use VRML if plib supported it fully. Yuck - VRML as

Re: [Flightgear-devel] question about 3d models

2002-11-24 Thread David Megginson
Norman Vine writes: The problem with AC3D is that it really needs a propriatary editor even if it is an inexpensive one Now that Blender is Open Source, you can create AC3D models using an OSS modelling tool and a bit of Python. All the best, David -- David Megginson, [EMAIL

re: [Flightgear-devel] question about 3d models

2002-11-24 Thread The Tone'ster
It's not the I _really_ feel the need. It is just that the few 3d tools I have taken a look at, Maya, Blender and one other one (can't rememeber the name, it was a bit ago) are complex to use. Harder, it seems to me anyway, than thinking in terms of edges and nodes in some 0,0,0 centered 3d

[Flightgear-devel] question about 3d models

2002-11-23 Thread The Tone'ster
hi, new to flight gear. ignore me if this is an FAQ. really like what I see with the sim. since the sim architecure is so highly built around the use of XML files exposing everything from config, to flight models to panels ... ... I was wondering if there has ever been talk of exposing 3d