Re: [Flightgear-devel] v1.0 musings (was: Aircraft included in basepackage)

2005-01-21 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Giles Robertson schrieb: 1) Fgrun/fgfs. For the average windows user, this is *highly* counterintuitive. In so far as Windows has an overarching user interface and tool design philosophy, it's integration. The concept of a GUI that launches the

Re: [Flightgear-devel] v1.0 musings (was: Aircraft included in basepackage)

2005-01-21 Thread Erik Hofman
Christian Mayer wrote: The first point is argueable. But that we need a restart just to change planes is a big show stopper! It depends on the goals for 1.0. If you want a version that is easy to use for the end user then you might be right. If v1.0 is aimed for a completely working standalone

Re: [Flightgear-devel] v1.0 musings

2005-01-21 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Erik Hofman schrieb: Christian Mayer wrote: The first point is argueable. But that we need a restart just to change planes is a big show stopper! It depends on the goals for 1.0. If you want a version that is easy to use for the end user

Re: [Flightgear-devel] v1.0 musings (was: Aircraft included in

2005-01-21 Thread Martin Spott
Giles Robertson wrote: 1) Fgrun/fgfs. For the average windows user, this is *highly* counterintuitive. In so far as Windows has an overarching user interface and tool design philosophy, it's integration. The concept of a GUI that launches the program doesn't make sense to them; they expect

[Flightgear-devel] v1.0 musings (was: Aircraft included in base package)

2005-01-20 Thread Curtis L. Olson
Jim Wilson wrote: Probably I've got this wrong, but isn't the c-172 our most refined/realistic flightmodel? My impression of yasim, from using it for the p51d, but not as an aero engineer, is that getting an aircraft working is about 2 parts theory and 1 part voodoo (the part that the basic

RE: [Flightgear-devel] v1.0 musings (was: Aircraft included in basepackage)

2005-01-20 Thread Jon Berndt
Let me steer this discussion in another direction ... I would really love to start talking about doing a v1.0 release of FlightGear ... maybe this spring or early summer. There are a couple 3. Fix the JSBsim low speed gear jitters. Here's my one and only *big* gripe about JSBsim ... gear

Re: [Flightgear-devel] v1.0 musings (was: Aircraft included in basepackage)

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 15:38, Jon Berndt wrote: I hear you. Coincidentally, I was thinking of this last night: what do we (JSBSim) need to do before we finally call it a production 1.0 release? The gear problem is the first thing I thought of, as well. Right now I am so focused on getting

Re: [Flightgear-devel] v1.0 musings

2005-01-20 Thread Curtis L. Olson
Jon Berndt wrote: I hear you. Coincidentally, I was thinking of this last night: what do we (JSBSim) need to do before we finally call it a production 1.0 release? The gear problem is the first thing I thought of, as well. Right now I am so focused on getting the new configuration file format

Re: [Flightgear-devel] v1.0 musings (was: Aircraft included in base

2005-01-20 Thread Martin Spott
Curtis L. Olson wrote: 1. Documentation (getting started manual) really needs to be made current. Indeed, I spend too much time lingering around with portability stuff or other sorts of distraction lately. I'll go on and move the focus, Martin. -- Unix _IS_ user friendly - it's just

Re: [Flightgear-devel] v1.0 musings (was: Aircraft included in base package)

2005-01-20 Thread Matthew Law
* Curtis L. Olson [EMAIL PROTECTED] [2005-01-20 15:30]: 4. We need to do some work on the fgrun front end to make it more user friendly. Frederic and Bernie (and others?) have done a *lot* of great, difficult, and tedious work on this tool to bring it to where it is, but there are still

Re: [Flightgear-devel] v1.0 musings

2005-01-20 Thread Arnt Karlsen
On Thu, 20 Jan 2005 09:45:37 -0600, Curtis wrote in message [EMAIL PROTECTED]: Jon Berndt wrote: I hear you. Coincidentally, I was thinking of this last night: what do we (JSBSim) need to do before we finally call it a production 1.0 ..aye. But if we need 0.9.10, 0.9.11, 0.9.12 releases

RE: [Flightgear-devel] v1.0 musings (was: Aircraft included in basepackage)

2005-01-20 Thread Giles Robertson
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I've tried introducing a few friends to Flightgear. They are mostly Windows users, technically competent but not adept, who have had experience of video games and possibly other flight simulators. I thought I'd muse a bit on the following points,

Re: [Flightgear-devel] v1.0 musings (was: Aircraft included in basepackage)

2005-01-20 Thread Durk Talsma
3) ATC/AI This may just be my group of friends :P, but many of them find it much more fun and interesting if there are other aircraft in the world, and if they can communicate with ATC. Durk's work in this area is making this easier, but ATC itself can still feel quite primitive. Coupled

Re: [Flightgear-devel] v1.0 musings (was: Aircraft included in basepackage)

2005-01-20 Thread Paul Surgeon
On Thursday, 20 January 2005 19:49, Giles Robertson wrote: 1) Fgrun/fgfs. For the average windows user, this is *highly* counterintuitive. In so far as Windows has an overarching user interface and tool design philosophy, it's integration. The concept of a GUI that launches the program

Re: [Flightgear-devel] v1.0 musings (was: Aircraft included in base package)

2005-01-20 Thread Oliver C.
Personally i think it is too early for a 1.0 release. Here are some points why: 1. The gear problem, Jon Berndt allready mentioned it. On the ground the planes just don't feel good. 2. An in game GUI for every user (not only Windows users) is missing. This is IMHO a big must for a 1.0

Re: [Flightgear-devel] v1.0 musings

2005-01-20 Thread Frederic Bouvier
Oliver C. wrote FlightGear has gone a long way, but imo it is still far too early for a 1.0 production release. Hey, there is a life after 1.0. Why not 1.1, 2.0 etc... Trying to reach the perfection the first shot is the best way to drag our 0.x forever that make feel that FG is still in

Re: [Flightgear-devel] v1.0 musings

2005-01-20 Thread Oliver C.
On Thursday 20 January 2005 21:25, Frederic Bouvier wrote: Oliver C. wrote FlightGear has gone a long way, but imo it is still far too early for a 1.0 production release. Hey, there is a life after 1.0. Why not 1.1, 2.0 etc... Trying to reach the perfection the first shot is the best way

Re: [Flightgear-devel] v1.0 musings

2005-01-20 Thread Stewart Andreason
Oliver C. wrote: FlightGear has gone a long way, but imo it is still far too early for a 1.0 production release. a way to switch the aircraft and airport when flightgear is running as basic features which are a must have in a 1.0 production release. I agree, and to be at startup or not,