Re: [Flightgear-devel] RE : Binary Space Partitioning ?

2002-12-20 Thread Brandon Bergren
There is no visibility culling whatsoever in FG. (other than maybe back-face). FG depends upon distance culling instead. I don't think BSP works very well outdoors, anyway :) ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] RE : Binary Space Partitioning ?

2002-12-20 Thread Curtis L. Olson
Brandon Bergren writes: There is no visibility culling whatsoever in FG. (other than maybe back-face). FG depends upon distance culling instead. I don't think BSP works very well outdoors, anyway :) FlightGear uses view frustum culling (and in most cases has back face culling turned on as

Re: [Flightgear-devel] RE : Binary Space Partitioning ?

2002-12-01 Thread Curtis L. Olson
Danie Heath writes: I take it you guys are running some sort of binary space partitioning, what is the type you use ? Can you be more specific? Partitioning which space, for what purpose? Thanks, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities

RE: [Flightgear-devel] RE : Binary Space Partitioning ?

2002-12-01 Thread Danie Heath
5100083 412 6904[EMAIL PROTECTED] www.risccom.co.za -Original Message-From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Curtis L. OlsonSent: 01 December 2002 02:05 PMTo: [EMAIL PROTECTED]Subject: Re: [Flightgear-devel] RE : Binary Space Partitioning ?Danie Heath writes: I

RE: [Flightgear-devel] RE : Binary Space Partitioning ?

2002-12-01 Thread David Megginson
Danie Heath writes: What is the method you guys follow to subdivide the scenery, objects, aircraft so that you only render what you see ... Wouldn't the rendering be more efficient with a system like this ... Plib defines a bounding sphere for each leaf or branch node in a scene graph,

RE: [Flightgear-devel] RE : Binary Space Partitioning ?

2002-12-01 Thread Elad Yarkoni
Once upon a time, you were sitting and writing: What is the method you guys follow to subdivide the scenery, objects, aircraft so that you only render what you see ... Wouldn't the rendering be more efficient with a system like this ... Hm binary trees ? I always thought the main

RE: [Flightgear-devel] RE : Binary Space Partitioning ?

2002-12-01 Thread Curtis L. Olson
Danie Heath writes: Hi again ... The Binary Space Partitioning I mean is : What is the method you guys follow to subdivide the scenery, objects, aircraft so that you only render what you see ... Wouldn't the rendering be more efficient with a system like this ... We use a scheme where we