Re: [Flightgear-devel] TC ball

2002-10-17 Thread Julian Foad
Curtis L. Olson wrote: I'm guessing that Ay / Az is roughly proportional to Fy / Fz so these two methods won't be exactly the same, but should be similar enough. Well, a classic rule of physics is F = m.a (force = mass x acceleration) and that applies to the directions of the force and

Re: [Flightgear-devel] TC ball

2002-10-16 Thread Tony Peden
On Tue, 2002-10-15 at 20:12, Curtis L. Olson wrote: FWIW, the turn coordinator ball behaves *very* differently between JSBSim and YASim and another FDM I am playing with. All supposedly return accelerations in body axis in ft/sec squared. IMO, what we should all be aiming at providing are

RE: [Flightgear-devel] TC ball

2002-10-16 Thread Jon Berndt
Devel Subject: Re: [Flightgear-devel] TC ball On Tue, 2002-10-15 at 20:12, Curtis L. Olson wrote: FWIW, the turn coordinator ball behaves *very* differently between JSBSim and YASim and another FDM I am playing with. All supposedly return accelerations in body axis in ft/sec squared. IMO

RE: [Flightgear-devel] TC ball

2002-10-16 Thread Tony Peden
] [mailto:[EMAIL PROTECTED]]On Behalf Of Tony Peden Sent: Wednesday, October 16, 2002 8:28 AM To: FGFS Devel Subject: Re: [Flightgear-devel] TC ball On Tue, 2002-10-15 at 20:12, Curtis L. Olson wrote: FWIW, the turn coordinator ball behaves *very* differently between JSBSim and YASim

RE: [Flightgear-devel] TC ball

2002-10-16 Thread Tony Peden
On Wed, 2002-10-16 at 07:27, Curtis L. Olson wrote: Tony Peden writes: AFAICT, the behavior with JSBSim is reasonable. This is what I see at 93 kias, power for level flight, a left turn makes the ball go left and needs left rudder to recenter. Opposite for right turn. Same behavior

Re: [Flightgear-devel] TC ball

2002-10-16 Thread Jon S Berndt
On 16 Oct 2002 07:58:22 -0700 Tony Peden [EMAIL PROTECTED] wrote: On Wed, 2002-10-16 at 07:27, Curtis L. Olson wrote: Tony, I apologize, I should have been more clear in my original message. The JSBSim drives the ball in a reasonable way, as does this other FDM I'm playing with. However,

Re: [Flightgear-devel] TC ball

2002-10-16 Thread Andy Ross
Curtis L. Olson wrote: it seems to be more than a simple coordinate system difference, unless JSBSim/YASim swap X/Y axes or something strange like that. Could be a bug, too. What exactly is the behavior you're seeing? The way the code in steam works is to look at the Y and Z pilot

Re: [Flightgear-devel] TC ball

2002-10-16 Thread Curtis L. Olson
Andy Ross writes: Curtis L. Olson wrote: it seems to be more than a simple coordinate system difference, unless JSBSim/YASim swap X/Y axes or something strange like that. Could be a bug, too. What exactly is the behavior you're seeing? The way the code in steam works is to look at the

Re: [Flightgear-devel] TC ball

2002-10-16 Thread Andy Ross
Tony Peden wrote: Well, I tried to compare the two, but got this for the yasim c172: YASim SOLUTION FAILURE: Are you sure you have current code and base package? I haven't looked at the 172 in a good while, and not much has changed. Do the other YASim aircraft work for you? Andy -- Andrew

Re: [Flightgear-devel] TC ball

2002-10-16 Thread Andy Ross
Curtis L. Olson wrote: The JSBSim drives the ball in a reasonable way, as does this other FDM I'm playing with. However, the scaling is about an order of magnitude different between the two, even though they supposedly report the accels in the same units and are modeling the same aircraft.

Re: [Flightgear-devel] TC ball

2002-10-16 Thread David Megginson
Andy Ross writes: Hrm... yup, that sounds awfully wrong. Especially since units shouldn't matter. What the steam.cxx code is doing is taking the sideways acceleration and dividing it by the vertical acceleration to get a down direction. The units should drop out. I could be

Re: [Flightgear-devel] TC ball

2002-10-16 Thread Tony Peden
On Wed, 2002-10-16 at 10:22, Andy Ross wrote: Tony Peden wrote: Well, I tried to compare the two, but got this for the yasim c172: YASim SOLUTION FAILURE: Are you sure you have current code and base package? I haven't looked at the 172 in a good while, and not much has changed. Do the

Re: [Flightgear-devel] TC ball

2002-10-16 Thread Tony Peden
On Wed, 2002-10-16 at 11:05, David Megginson wrote: Andy Ross writes: Hrm... yup, that sounds awfully wrong. Especially since units shouldn't matter. What the steam.cxx code is doing is taking the sideways acceleration and dividing it by the vertical acceleration to get a down

RE: [Flightgear-devel] TC ball

2002-10-15 Thread Jon Berndt
FWIW, the turn coordinator ball behaves *very* differently between JSBSim and YASim and another FDM I am playing with. All supposedly return accelerations in body axis in ft/sec squared. This means we can't create a single turn coordinator instrument who's ball behaves reasonably well for