Wolfram Kuss writes:
> I know how MSFS nightlighting works (Its fairly trivial), so if we
> could change the lighting parameters for the 3D model only (I guess we
> do not want MSFS lighting for the rest), we could have night-lit
> aircraft. Often, this looks really great, I experimentally im
David Megginson <[EMAIL PROTECTED]> said:
> Norman Vine writes:
>
> >globals->get_model_mgr()->draw();
> >globals->get_aircraft_model()->draw();
>
> That's mostly dead code. FGModelMgr::draw is now a no-op and should
> be removed (Jim?):
>
Yes, I noticed that but didn't remove. Wa
In the $fgroot/Lighting you can control the ambient and diffues
lighting based on sun angle.
Curt.
David Megginson writes:
> Norman Vine writes:
>
> > Probably more with the 'model' now being in it's own 'graph' which
> > is called after other code has 'mucked' with the lighting after it wa
>Yes, I've had this discussion as well. The sun should stop being a
>light source once it's, say, 15-30 deg below the horizon.
IMHO it should be possible to have different rendering parameters for
the aircraft than for the rest of the scenery, for example by having
it in its own tree. Then, yo
>Realistic night lighting would be great.
I know how MSFS nightlighting works (Its fairly trivial), so if we
could change the lighting parameters for the 3D model only (I guess we
do not want MSFS lighting for the rest), we could have night-lit
aircraft. Often, this looks really great, I experi
Norman Vine writes:
> globals->get_model_mgr()->draw();
> globals->get_aircraft_model()->draw();
That's mostly dead code. FGModelMgr::draw is now a no-op and should
be removed (Jim?):
void
FGModelMgr::draw ()
{
// ssgSetNearFar(_nearplane, _farplane);
// ssgCullAndDra
David Megginson writes:
>
>Norman Vine writes:
>
> > Probably more with the 'model' now being in it's own 'graph' which
> > is called after other code has 'mucked' with the lighting after it was
> > setup to use the proper 'ambient' and 'diffuse' values for the 'time of
day'
>
>The model is not in
David Megginson writes:
>
>Norman Vine writes:
>
>
>The model is not in its own graph in external view, and this problem
>far predates the new model code in any case. Here's a thread from
>December 2000, when it was already an old problem:
>
>
>http://www.menet.umn.edu/~curt/lists/fgfs/archive-
Norman Vine writes:
> Probably more with the 'model' now being in it's own 'graph' which
> is called after other code has 'mucked' with the lighting after it was
> setup to use the proper 'ambient' and 'diffuse' valuse for the 'time of day'
The model is not in its own graph in external view,
David Megginson writes:
>
>Norman Vine writes:
>
> > >Yes, I've had this discussion as well. The sun should stop being a
> > >light source once it's, say, 15-30 deg below the horizon. Otherwise,
> > >it lights up the bottoms of objects at night.
> >
> > I think all that is needed is to change to
Norman Vine writes:
> >Yes, I've had this discussion as well. The sun should stop being a
> >light source once it's, say, 15-30 deg below the horizon. Otherwise,
> >it lights up the bottoms of objects at night.
>
> I think all that is needed is to change to 'ambient' lighting only after t
> Jim Wilson writes:
> > > That and we should probably make the pilot be able to salute.
> > Now that would be easy, but he needs an arm first!
> Thumbs up first, please.
> > Might be fun to do an eject too :-)
> He'll need his own FDM, then.
Someone was thinking of doing a parachute, at one
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On Sat, 29 Jun 2002 05:53, Curtis L. Olson wrote:
> I was just looking at the external view of the blue angels a4 ...
> If someone wanted to really waste some time it might be kind of neat
> to animate the helmet based on the direction of the internal
David Megginson writes:
>
>Cameron Moore writes:
>
> > Here's another dumb suggestion: It would be pretty cool is someone
> > would turn off the sun at night. This is a known issue[1],
>but it's a
> > pretty glaring (no pun intended) bug.
>
>Yes, I've had this discussion as well. The sun should
David Megginson writes:
> -- plib has a new (mostly undocumented)
>particle system designed for just that sort of thing.
Have you seen
http://toobular.sf.net
Norman
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Cameron Moore writes:
> Here's another dumb suggestion: It would be pretty cool is someone
> would turn off the sun at night. This is a known issue[1], but it's a
> pretty glaring (no pun intended) bug.
Yes, I've had this discussion as well. The sun should stop being a
light source once it
Curtis L. Olson writes:
> Aside from locating 8 suitable machines/monitors, the big issue is
> that paying the union fees for moving this stuff 20 feet across the
> loading doc would be extremely prohibitive. :-(
You need 8 notebooks with big LCD panels and GeForce cards, together
with small
Jim Wilson writes:
> > That and we should probably make the pilot be able to salute.
> Now that would be easy, but he needs an arm first!
Thumbs up first, please.
> Might be fun to do an eject too :-)
He'll need his own FDM, then.
All the best,
David
--
David Megginson, [EMAIL PROTECT
Gene Buckle writes:
> Along this vein, how about a wingtip smoke system? Red and blue smoke
> would look VERY cool.
Funny you should mention that -- plib has a new (mostly undocumented)
particle system designed for just that sort of thing. I'm not getting
through to SourceForge right now, so
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