Re: [Flightgear-devel] Re: NASAL Scripted Pushback

2005-12-01 Thread Erik Hofman
Carsten Hoefer wrote: BTW: How do I play sounds by Nasal scripts? The same way one would do animations using Nasal; Adjust properties in Nasal (they may be private properties in your own subtree of the property list, say /tmp/aircraft) and let the sound configuration file act on those

Re: [Flightgear-devel] Re: NASAL Scripted Pushback

2005-11-30 Thread Carsten Hoefer
Andy Ross schrieb: Steve Knoblock wrote: 1. Will Nasal scripting give me all options to program the push-back function (incl. playing sound files and checking distances to other planes or to next taxi way)? I am not sure of this, but NASAL can listen for properties and then

Re: [Flightgear-devel] Re: NASAL Scripted Pushback

2005-11-29 Thread Steve Knoblock
On Tue, 29 Nov 2005 05:57:53 -0600, you wrote: or just haven't gotten around to. Wiring up property/command interfaces for C++ subsystems is generally pretty easy. Andy Is there a list of all properties or commands available or how do I find the appropriate functions? I allready found the

Re: [Flightgear-devel] Re: NASAL Scripted Pushback

2005-11-28 Thread Andy Ross
Steve Knoblock wrote: 1. Will Nasal scripting give me all options to program the push-back function (incl. playing sound files and checking distances to other planes or to next taxi way)? I am not sure of this, but NASAL can listen for properties and then change properties, Yes, Nasal

Re: [Flightgear-devel] Re: NASAL Scripted Pushback

2005-11-28 Thread Carsten Hoefer
Andy Ross schrieb: Steve Knoblock wrote: 1. Will Nasal scripting give me all options to program the push-back function (incl. playing sound files and checking distances to other planes or to next taxi way)? I am not sure of this, but NASAL can listen for properties and then