Re: [Flightgear-devel] 747 flight deck

2002-11-27 Thread Martin Dressler
A few months back someone was looking at trying to integrate the OpenGC stuff into FlightGear as a panel-like object. Did anything come of that? It was me, but unfortunetly I wasn't succesfull. The one problem is in drawing lines. Cause we use polygon offset you must use polygons instead of

Re: [Flightgear-devel] 747 flight deck

2002-11-27 Thread Andy Ross
Martin Dressler wrote: It was me, but unfortunetly I wasn't succesfull. The one problem is in drawing lines. Cause we use polygon offset you must use polygons instead of lines. This isn't entirely a showstopper. Polygon offset works for lines, but you have to enable it explicitly and there

Re: [Flightgear-devel] 747 flight deck

2002-11-26 Thread Andy Ross
Jim Wilson wrote: Well this probably isn't very impressive. But here it is. First view from the pilot's seat. Things are very rough at this point. Oh, baby. Someone get some instruments in that thing. :) One nit that occurs to me: looking at the horizon, it looks like the view down over

re: [Flightgear-devel] 747 flight deck

2002-11-24 Thread David Megginson
Jim Wilson writes: Well this probably isn't very impressive. But here it is. First view from the pilot's seat. Things are very rough at this point. http://www.spiderbark.com/fgfs/roughflightdeck.png Good start. You'll be surprised how fast things go from there. All the best,

Re: [Flightgear-devel] 747 flight deck

2002-11-24 Thread Jim Wilson
David Findlay [EMAIL PROTECTED] said: On Sun, 24 Nov 2002 02:41 pm, Jim Wilson wrote this piece of wisdom: Well this probably isn't very impressive. But here it is. First view from the pilot's seat. Things are very rough at this point. Is that a 3D cockpit or a normal one? Thanks,

re: [Flightgear-devel] 747 flight deck

2002-11-24 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Good start. You'll be surprised how fast things go from there. Thanks. I hope you're right! There is a lot more geometry inside than the u3a and certainly the a4. But yeah, getting this far is a bigger step than it appears in the screenshot. Best,

Re: [Flightgear-devel] 747 flight deck

2002-11-24 Thread David Megginson
Jim Wilson writes: My thought at this point is that it should be possible to build an ac3d file with surfaces on it for the gc display components. What I need is the ability to animate the textures using texture transforms. Would that be difficult to do David? I'd need to able to

Re: [Flightgear-devel] 747 flight deck

2002-11-23 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Sun, 24 Nov 2002 02:41 pm, Jim Wilson wrote this piece of wisdom: Well this probably isn't very impressive. But here it is. First view from the pilot's seat. Things are very rough at this point. Is that a 3D cockpit or a normal one? Thanks,