Michael Selig [EMAIL PROTECTED] said:
I'd like people to try this out:
In the preferences.xml, change the line:
eye-heading-deg-path/orientation/heading-deg/eye-heading-deg-path
... line 126, for chase view (view #2)
to
At 6/6/03, Jim Wilson wrote:
Michael Selig [EMAIL PROTECTED] said:
I'd like people to try this out:
In the preferences.xml, change the line:
eye-heading-deg-path/orientation/heading-deg/eye-heading-deg-path
... line 126, for chase view (view #2)
to
Michael Selig [EMAIL PROTECTED] said:
I have tried essentially what you mentioned. Here's specifically what I
used in the uiuc-set.xml file:
view n=2
config
eye-heading-deg-path/orientation/gamma-horiz-deg/eye-heading-deg-path
/config
/view
The outcome is that this
At 6/7/03, Jim Wilson wrote:
Michael Selig [EMAIL PROTECTED] said:
I have tried essentially what you mentioned. Here's specifically what I
used in the uiuc-set.xml file:
view n=2
config
eye-heading-deg-path/orientation/gamma-horiz-deg/eye-heading-deg-path
/config
/view
The
Back to an old thread:
At 3/30/03, Tony Peden wrote:
On Sun, 2003-03-30 at 21:16, Michael Selig wrote:
At 3/30/03, you wrote:
On Sun, 2003-03-30 at 20:05, Michael Selig wrote:
At 3/30/03, you wrote:
Michael Selig writes:
... snip ...
[2] In preferences.xml, I have changed
Michael Selig writes:
I have noticed that in many fgfs joystick property files some axes
are squared. This makes the stick-position to control-surface
mapping nonlinear (squared) rather than one to one (linear). I
think real airplanes w/ reversible controls are closer to being
linear
Michael Selig writes:
I noticed the 'squared' effect when I started flying w/ my R/C
joysticks. Using the actual joysticks exactly models what an R/C
pilot feels, so no exponent fudging is desired in that case. Also,
exponential rates and mixing if used are done onboard the R/C
At 3/30/03, you wrote:
Michael Selig writes:
I noticed the 'squared' effect when I started flying w/ my R/C
joysticks. Using the actual joysticks exactly models what an R/C
pilot feels, so no exponent fudging is desired in that case. Also,
exponential rates and mixing if used are done
On Sun, 2003-03-30 at 20:05, Michael Selig wrote:
At 3/30/03, you wrote:
Michael Selig writes:
I noticed the 'squared' effect when I started flying w/ my R/C
joysticks. Using the actual joysticks exactly models what an R/C
pilot feels, so no exponent fudging is desired in that
At 3/30/03, you wrote:
On Sun, 2003-03-30 at 20:05, Michael Selig wrote:
At 3/30/03, you wrote:
Michael Selig writes:
I noticed the 'squared' effect when I started flying w/ my R/C
joysticks. Using the actual joysticks exactly models what an R/C
pilot feels, so no exponent fudging
On Sun, 2003-03-30 at 21:16, Michael Selig wrote:
At 3/30/03, you wrote:
On Sun, 2003-03-30 at 20:05, Michael Selig wrote:
At 3/30/03, you wrote:
Michael Selig writes:
I noticed the 'squared' effect when I started flying w/ my R/C
joysticks. Using the actual joysticks
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