RE: [Flightgear-devel] buildings or planes?

2001-12-07 Thread Norman Vine
VS Renganathan writes: You can see the carrier in FlightGear by giving the lat,lon,alt in ~scenery.objects.txt. Or use the 3dexplorer (windows only) shareware viewer. If you are interested I could send you the wavefront .obj file format specs. The carrier model is a simple low polygon one

[Flightgear-devel] Nvidia extensions and cygwin

2001-12-07 Thread Roman Grigoriev
Hi guys! Could you please tell me how to use opengl extesions under cygwin? What fuction should i use wglGetCurrentContext or glXGetCurrentContext? and is there any chance to compile landing lights in flightgear under cygwin? Also i suggest to use landing lights file configuration to load

RE: [Flightgear-devel] Nvidia extensions and cygwin

2001-12-07 Thread Norman Vine
Roman Grigoriev writes: Could you please tell me how to use opengl extesions under cygwin? What fuction should i use wglGetCurrentContext or glXGetCurrentContext? Same as you would for Windows wglGet... Cheers Norman ___ Flightgear-devel mailing

RE: [Flightgear-devel] MacOS 10 build instructions

2001-12-07 Thread BERNDT, JON S. (JON) (JSC-EX) (LM)
Darrell: Any more (current) issues with Mac builds with JSBSim? Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] C310

2001-12-07 Thread Curtis L. Olson
Jon S. Berndt writes: I have just done another update this morning and still cannot start the C310 right engine. It tries starting at 500 rpm or so but won't catch and go. Jon, Are you sure you've synced up with the base package cvs, and are you using the c310 panel? I have no problem

[Flightgear-devel] nice site for cockpit/panel images

2001-12-07 Thread Cameron Moore
For you cockpit and panel designers, check out Simpits.org. There's lots of good stuff there. Specifically, go to the Database section and check out each of the 3 sections (shown in the blue bar at the top). Most of it is for military aircraft, so we might just need bookmark this site for

Re: [Flightgear-devel] nice site for cockpit/panel images

2001-12-07 Thread Gene Buckle
Hehe. We seem to be the best kept secret on the net. :) g. On Fri, 7 Dec 2001, Cameron Moore wrote: For you cockpit and panel designers, check out Simpits.org. There's lots of good stuff there. Specifically, go to the Database section and check out each of the 3 sections (shown in the

Re: [Flightgear-devel] Another YASim source drop

2001-12-07 Thread Andy Ross
Erik Hofman wrote: Err, I must confess I actaully found it! (Man, MipsPro has way too many compiler switches, it was hidden int the -LANG:ansi-for-init-scope=ON flag). Anyway, I won't bug you any more with this :-) Doh! Too late, I already changed it. :( It turns out the MSVC has

Re: [Flightgear-devel] Another YASim source drop

2001-12-07 Thread Erik Hofman
Andy Ross wrote: Erik Hofman wrote: Err, I must confess I actaully found it! (Man, MipsPro has way too many compiler switches, it was hidden int the -LANG:ansi-for-init-scope=ON flag). Anyway, I won't bug you any more with this :-) Doh! Too late, I already changed it. :(

Re: [Flightgear-devel] Compiler Compliance and Coding Conventions (was: Another YASim source drop)

2001-12-07 Thread Christian Mayer
Andy Ross wrote: Mally wrote: I don't suppose its any consolation to know that it seems to have been fixed in the version of MSVC that ships with Microsoft Visual Studio.NET. I bougth MSVC6 and don't want to buy any other compiler. MSVC works for me with portable code. Woo hoo! So

Re: [Flightgear-devel] Compiler Compliance and Coding Conventions (was:

2001-12-07 Thread jsb
I'm sorry, but you misunderstood the extremly big advantage of being multiplatform. Every compiler allows you to get away with some stuff and breaks with some other stuff. Using mutliple different compilers gives you code that doesn't brake anywhere. By using MSVC I found lots of bugs.

Re: [Flightgear-devel] c310 Panel

2001-12-07 Thread David Megginson
Curtis L. Olson writes: Hmmm, we might want to actually double check this someplace. The other night, one of my pilot friends insisted that the c310's props spun the same direction and were *not* counter rotating. Well, that's the most authoritative statement we have so far -- I haven't

Re: [Flightgear-devel] c310 Panel

2001-12-07 Thread Curtis L. Olson
John Wojnaroski writes: BTW. attached is an alternate throttle quad arrangement - more like a center pedestal, but needs some refining apologize for the attach but quickest way to get it out Ok, let's see ... 1. You sent an attacment to the list ... wrong. 2. The attacment you sent was a

Re: [Flightgear-devel] c310 Panel

2001-12-07 Thread John Wojnaroski
This is about as ugly as it gets. This will go on your permanent record. :-) :-) :-) Argggh, banished to the netherworld... I should have realized that! :-0 JW ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] c310 Panel

2001-12-07 Thread tcpip
On Fri, 7 Dec 2001, David Megginson wrote: Andy Ross writes: the C310 has counter-rotating engines (therefore no p-factor) It does? Oops. I gotta get that fixed. The YASim model has identical engines; I thought that most of the simple twins had co-rotating engines, because

Re: [Flightgear-devel] c310 Panel

2001-12-07 Thread Don Baker
I have never noticed a C310 as having counter-rotating props. I think I would have noticed.. Don't know how authoritative that is either... :). Don David Megginson wrote: Curtis L. Olson writes: Hmmm, we might want to actually double check this someplace. The other night, one of my

[Flightgear-devel] C-310 does NOT have counter-rotating propeller

2001-12-07 Thread BERNDT, JON S. (JON) (JSC-EX) (LM)
Did anyone notice my post? The propellers on the 310 are not counter rotating. If they are, the aircraft must take off like a Frisbee! The props are identical. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] Sent: Friday, December 07, 2001 2:06 PM To: [EMAIL

Re: [Flightgear-devel] Starting up flightgear.

2001-12-07 Thread jsb
soon. (I'm thinking specifically of the startup-onground sinking into the ground and spinning slowly bug in JSBSim Done, tested, and committed (at the default airport). Note that now the wind will push you around on the runway, but it can't be any worse that rocking like a boat when you are

Re: [Flightgear-devel] Starting up flightgear.

2001-12-07 Thread John Wojnaroski
Currently we don't have a 747 panel so perhaps someone out there might see this as an opportunity to jump in and start working on one. :-) Well, we do have the glass displays which are ideal for the 747, but you need a second machine on a LAN. Flavio has suggested running the display

re: [Flightgear-devel] Starting up flightgear.

2001-12-07 Thread David Megginson
Curtis L. Olson writes: So for instance if you want to try Andy's YASim 747 model, and check out his alternate (blade element-ish) approach to modeling the flight dynamics, just run fgfs --aircraft=747-yasim and you'll get the right fdm code, and the right aerodynamics configuration,

Re: [Flightgear-devel] Compiler Compliance and Coding Conventions (was:

2001-12-07 Thread Christian Mayer
[EMAIL PROTECTED] wrote: That's a good p oint, as much as I hate to admit it. That brings up a point, Christian, could you try compiling the latest JSBSim and let me know what you find? I found the problem with the timezone. Can it be that zone.tab isn't checken in as binary? FGFS stumbles

Re: [Flightgear-devel] buildings or planes?

2001-12-07 Thread Jeff
I could put that on my web page, no problem. Jeff I also have built some 3ds models. It would be nice if the web page had a 3D model repository with a little screenshoot for each. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] c310 Panel

2001-12-07 Thread John Check
On Friday 07 December 2001 3:06 pm, you wrote: Hmmm, we might want to actually double check this someplace. The other night, one of my pilot friends insisted that the c310's props spun the same direction and were *not* counter rotating. Which really compounds the single engine

Re: [Flightgear-devel] Starting up flightgear.

2001-12-07 Thread John Check
On Friday 07 December 2001 4:15 pm, you wrote: Things have been moving pretty quickly lately so I want to describe one particularly useful change in case anyone missed it. With the latest cvs code and base package you can now use a set of top level config files to start up FlightGear with

Re: [Flightgear-devel] Starting up flightgear.

2001-12-07 Thread John Check
On Friday 07 December 2001 5:13 pm, you wrote: Currently we don't have a 747 panel so perhaps someone out there might see this as an opportunity to jump in and start working on one. :-) Well, we do have the glass displays which are ideal for the 747, but you need a second machine on a

Re: [Flightgear-devel] buildings or planes?

2001-12-07 Thread Jeff
David wrote: Aside from eye candy, we need buildings at airports for two practical reasons: 1. they make the airports easier to spot from a distance, and 2. they give the user a visual cue for distance and altitude during an approach. Hm, You know I was kinda thinking planes

Re: [Flightgear-devel] buildings or planes?

2001-12-07 Thread Jeff
Curtis wrote: 2. Don't forget this is a 'real time' sim. We are on a polygon budget, and hey, it would be great to see your 15,000 polygon beautifully detailed model in all it's full glory, but something like that will ***kill*** frame rates ... especially if you want to duplicate

[Flightgear-devel] Starting up flightgear with Opengc

2001-12-07 Thread John Wojnaroski
The source tree on opengc.org currently only builds on windows. We've had some problems convincing John W's CVS to talk to SourceForge, which is why there are currently two versions of the code (kingmont and sourceforge). The autoconf scripts included in the SourceForge version are

Re: [Flightgear-devel] buildings or planes?

2001-12-07 Thread John Wojnaroski
David wrote: Aside from eye candy, we need buildings at airports for two practical reasons: 1. they make the airports easier to spot from a distance, and 2. they give the user a visual cue for distance and altitude during an approach. Hm, You know I was kinda

Re: [Flightgear-devel] buildings or planes?

2001-12-07 Thread Alex Perry
1. they make the airports easier to spot from a distance, and Yeah, but unless we put buildings everywhere, the airports will be too easy to find. It is already easier to spot airports on the simulator than they are in real life; let's not make it too trivial. 2. they give the user a

Re: [Flightgear-devel] Starting up flightgear with Opengc

2001-12-07 Thread Curtis L. Olson
John Wojnaroski writes: Just to add a little more confusion Boy, this is turning into a real bad mess. The unix source on kingmont builds with the freetype 1.3 and gltt and should work with the latest version of FG from the CVS, but the displays are minimal, just the PFD stuff.