Hello,
I´m trying to make the plane crash... I mean, as much fun as it is when you
hit the ground and the plane simply bounces back into the air, this is not
very realistic :-)
I made the program go to a crash scene when the plane hits the ground, but
that also mean that the plane can´t
Thales de Lima Ferreira writes:
Hello,
I´m trying to make the plane crash... I mean, as much fun as it is when you
hit the ground and the plane simply bounces back into the air, this is not
very realistic :-)
I made the program go to a crash scene when the plane hits the ground, but
David Megginson writes:
Curtis L. Olson writes:
Right now when flight gear detects a crash it simply
freezes the sim.
The idea is that if we have motion hardware connected up, we don't
want to overdrive the hardware beyond it's capabilities.
But, a nice
crash scene could be an
On Thursday 03 January 2002 02:18 pm, you wrote:
David Megginson writes:
Curtis L. Olson writes:
Right now when flight gear detects a crash it simply
freezes the sim.
The idea is that if we have motion hardware connected up, we don't
want to overdrive the hardware beyond it's
John Check writes:
Right. One of us needs to get around to writing a pop-up dialog box
when that happens, to let the user know what's going on.
#include GUI/gui.h
if( crashed )
mkDialog(Ooops Crashed\nto restart sim\nSelect FileMenu::Reset)
Maybe Collision might be a better term.
Norman Vine writes:
John Check writes:
Right. One of us needs to get around to writing a pop-up dialog box
when that happens, to let the user know what's going on.
#include GUI/gui.h
if( crashed )
mkDialog(Ooops Crashed\nto restart sim\nSelect FileMenu::Reset)
Maybe
* [EMAIL PROTECTED] (John Check) [2002.01.03 13:30]:
On Thursday 03 January 2002 02:18 pm, you wrote:
#include GUI/gui.h
if( crashed )
mkDialog(Ooops Crashed\nto restart sim\nSelect FileMenu::Reset)
Maybe Collision might be a better term. Crashed might be taken to mean
the
BERNDT, JON writes:
Right. One of us needs to get around to writing a pop-up dialog box
when that happens, to let the user know what's going on.
Could I use what Norman suggested within JSBSim.cxx:
...
...
for ( i=0; i multiloop; i++ ) {
fdmex-Run();
}
I don't see why not as long as you #include GUI/gui.h
Note
This Dialog Box requires the user to click a button for it to go away
Also note that in this case, ie the plane has crashed, I would prefer
to see a data member in FGInterface that was set appropriately by the
current FDM.
Hi
Regards phrasing for crashes - some refer to that as lawn-darting
(remenber that pic on AWST of the Mig-29 at Paris)
To the topic. some of the accessors for alpha-dot, beta_dot and temps and
pressures are commented out. Would like to (need to) use
the data for the OpenGC Flight Management
For some reason I always envisioned flying through the ground like it
wasn't even there, except once you arrive underneath it's all fire,
and molten lava, and pitchforks, and screaming, and stuff, and it's
all dark and you aren't allowed to climb back above the surface
That's a good idea;
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