[Flightgear-devel] The bouncing plane

2002-01-03 Thread Thales de Lima Ferreira
Hello, I´m trying to make the plane crash... I mean, as much fun as it is when you hit the ground and the plane simply bounces back into the air, this is not very realistic :-) I made the program go to a crash scene when the plane hits the ground, but that also mean that the plane can´t

Re: [Flightgear-devel] The bouncing plane

2002-01-03 Thread Curtis L. Olson
Thales de Lima Ferreira writes: Hello, I´m trying to make the plane crash... I mean, as much fun as it is when you hit the ground and the plane simply bounces back into the air, this is not very realistic :-) I made the program go to a crash scene when the plane hits the ground, but

RE: [Flightgear-devel] The bouncing plane

2002-01-03 Thread Norman Vine
David Megginson writes: Curtis L. Olson writes: Right now when flight gear detects a crash it simply freezes the sim. The idea is that if we have motion hardware connected up, we don't want to overdrive the hardware beyond it's capabilities. But, a nice crash scene could be an

Re: [Flightgear-devel] The bouncing plane

2002-01-03 Thread John Check
On Thursday 03 January 2002 02:18 pm, you wrote: David Megginson writes: Curtis L. Olson writes: Right now when flight gear detects a crash it simply freezes the sim. The idea is that if we have motion hardware connected up, we don't want to overdrive the hardware beyond it's

RE: [Flightgear-devel] The bouncing plane

2002-01-03 Thread Norman Vine
John Check writes: Right. One of us needs to get around to writing a pop-up dialog box when that happens, to let the user know what's going on. #include GUI/gui.h if( crashed ) mkDialog(Ooops Crashed\nto restart sim\nSelect FileMenu::Reset) Maybe Collision might be a better term.

RE: [Flightgear-devel] The bouncing plane

2002-01-03 Thread Curtis L. Olson
Norman Vine writes: John Check writes: Right. One of us needs to get around to writing a pop-up dialog box when that happens, to let the user know what's going on. #include GUI/gui.h if( crashed ) mkDialog(Ooops Crashed\nto restart sim\nSelect FileMenu::Reset) Maybe

Re: [Flightgear-devel] The bouncing plane

2002-01-03 Thread Cameron Moore
* [EMAIL PROTECTED] (John Check) [2002.01.03 13:30]: On Thursday 03 January 2002 02:18 pm, you wrote: #include GUI/gui.h if( crashed ) mkDialog(Ooops Crashed\nto restart sim\nSelect FileMenu::Reset) Maybe Collision might be a better term. Crashed might be taken to mean the

RE: [Flightgear-devel] The bouncing plane

2002-01-03 Thread Norman Vine
BERNDT, JON writes: Right. One of us needs to get around to writing a pop-up dialog box when that happens, to let the user know what's going on. Could I use what Norman suggested within JSBSim.cxx: ... ... for ( i=0; i multiloop; i++ ) { fdmex-Run(); }

RE: [Flightgear-devel] The bouncing plane

2002-01-03 Thread BERNDT, JON S. (JON) (JSC-EX) (LM)
I don't see why not as long as you #include GUI/gui.h Note This Dialog Box requires the user to click a button for it to go away Also note that in this case, ie the plane has crashed, I would prefer to see a data member in FGInterface that was set appropriately by the current FDM.

[Flightgear-devel] Flight.hxx accessors

2002-01-03 Thread John Wojnaroski
Hi Regards phrasing for crashes - some refer to that as lawn-darting (remenber that pic on AWST of the Mig-29 at Paris) To the topic. some of the accessors for alpha-dot, beta_dot and temps and pressures are commented out. Would like to (need to) use the data for the OpenGC Flight Management

Re: [Flightgear-devel] The bouncing plane

2002-01-03 Thread Alex Perry
For some reason I always envisioned flying through the ground like it wasn't even there, except once you arrive underneath it's all fire, and molten lava, and pitchforks, and screaming, and stuff, and it's all dark and you aren't allowed to climb back above the surface That's a good idea;