Ampere K. Hardraade wrote:
http://forums.avsim.net/dcboard.php?az=show_topicforum=147topic_id=172700mode=full
Probably we never want to. Looking from this height the terrain
definitely looks different.
Does anyone know where they take the roads from - TIGER ?
Martin.
--
Unix _IS_ user
Quoting Martin Spott:
Ampere K. Hardraade wrote:
http://forums.avsim.net/dcboard.php?az=show_topicforum=147topic_id=172700mode=full
Probably we never want to. Looking from this height the terrain
definitely looks different.
Does anyone know where they take the roads from - TIGER ?
I
Frederic Bouvier wrote:
I don't want to think about the polygon count explosion and the hit on the
framerate as a consequence.
I believe you never had a look at the airfileds people recently
designed with TaxiDraw ;-)
I'd vote for some sort of scenery description that allows FlightGear to
Frederic Bouvier wrote
Quoting Martin Spott:
Ampere K. Hardraade wrote:
http://forums.avsim.net/dcboard.php?az=show_topicforum=147topic_id=17270
0mode=full
Probably we never want to. Looking from this height the terrain
definitely looks different.
Does anyone know where they
Vivian Meazza writes:
Frederic Bouvier wrote
Quoting Martin Spott:
Ampere K. Hardraade wrote:
http://forums.avsim.net/dcboard.php?az=show_topicforum=147topic_id=17270
0mode=full
Probably we never want to. Looking from this height the terrain
definitely looks
Matthew Law wrote:
After 18 months and 49 hours flying I finally passed my PPL skills test
today.
Woohoo - congratulations ! O.k., I see, I've lost the race ;-) I'll
need some more months because I was a bit short on money during the
summer - which is probably not that uncommon to
David Megginson wrote:
Wow -- congrats! Have you decided on your first post-PPL
cross-country yet? Let us know in advance, and perhaps some of us
will try it in FlightGear as well.
This is a pretty nice idea: Let's create a collection of our favourite
cross-country flights, including
David Megginson wrote:
I'm pretty happy with the magnetic compass now. I won't claim that
it's a perfect simulation, but it's close enough for practice, [...]
To be honest: I mostly found the compass a bit small for real use. I
remember Curt's report about their commercial simulator which uses
Mathias Fr??hlich wrote:
ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/carrier
(Many thanks to Martin Spott for the webspace!)
This is not _my_ webspace, I'm simply the guy who is being left alone
with the job to maintain the university FTP-Server ;-)
Finally this leaves the decision up to
On 11/13/04 at 8:13 PM Chris Metzler wrote:
Hey Dave -- what's the chance of adding:
1) displaying displaced threshholds and stopways along with the
runway and taxiway layout;
2) the ability to change runway info, specifically displaced
threshholds and stopways?
Hi Chris,
This should be no
On 14 Nov 2004, at 13:42, Arthur Wiebe wrote:
What needs to be done is something like this
if (defined(macintosh) {
#include OpenGL/gl.h
}
else {
#include GL/gl.h
}
Can you tell that I don't program in C? :)
Two things - please use __APPLE__ to detect OS-X, 'macintosh' is more
for Classic
Frederic Bouvier wrote:
In fact, in is not implemented in XML. It is in your favorite 3D modeller
that
you choose to add emission light to a material, and then texture it with
your
modulation texture.
In Blender, I choose the AC3D exporter option 'Mir2Emis' that means the
Blender's Mir
Norman Vine wrote
Oh please do keep telling that story as it points out the absurdity of
thinking
in lat lon with it's requirement for transcendentals so well, which by the
way,
are not necessary when using a sphere of one Earth Radius :-)
Oblate spheroid? ;-)
It is kind of like using
http://www.blender3d.org/
Now with a full undo system, complete rewritten and
upgraded mesh modeling, Outliner tool, new deform
features, and much much more...
see http://www.blender3d.org/cms/Blender_2_35.482.0.html for a list
and illustration of new features
m.
On November 15, 2004 06:01 am, Frederic Bouvier wrote:
Sorry about that. I might have forgotten the issue.
Your last question was : how is it implemented in xml? right ?
In fact, in is not implemented in XML. It is in your favorite 3D modeller
that you choose to add emission light to a
I don't know. All I know is that having roads rendered as polygons beats
using very very very large textures anyday.
Ampere
On November 15, 2004 10:49 am, Martin Spott wrote:
If his assumption is correct, it should not be difficult to add lots of
polygons it just depends on how you
16 matches
Mail list logo