On November 15, 2004 06:01 am, Frederic Bouvier wrote:
> Sorry about that. I might have forgotten the issue.
> Your last question was : how is it implemented in xml? right ?
>
> In fact, in is not implemented in XML. It is in your favorite 3D modeller
> that you choose to add emission light to a material, and then texture it
> with your modulation texture.
> In Blender, I choose the AC3D exporter option 'Mir2Emis' that means the
> Blender's Mir color ends up in the AC3D 'emis' parameter of the material
> description, along with the shininess, rgb, ambient and transparency. Plib
> do the rest.
> I don't know how it is done in AC3D or other modeller but I guess this is a
> basic feature.
>
> -Fred
Last time I tried it in 3D Studio, it didn't work out in FlightGear. =(

Ampere

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