On November 15, 2004 06:01 am, Frederic Bouvier wrote: > Sorry about that. I might have forgotten the issue. > Your last question was : how is it implemented in xml? right ? > > In fact, in is not implemented in XML. It is in your favorite 3D modeller > that you choose to add emission light to a material, and then texture it > with your modulation texture. > In Blender, I choose the AC3D exporter option 'Mir2Emis' that means the > Blender's Mir color ends up in the AC3D 'emis' parameter of the material > description, along with the shininess, rgb, ambient and transparency. Plib > do the rest. > I don't know how it is done in AC3D or other modeller but I guess this is a > basic feature. > > -Fred Last time I tried it in 3D Studio, it didn't work out in FlightGear. =(
Ampere _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d