Re: [Flightgear-devel] keyboard mappings and Short Ref doc

2003-09-24 Thread Erik Hofman
Norman Vine wrote:
Jim Wilson writes:

Also F8 (Cycle fog type) and F9 (toggle textures) no longer work.  Should thes
bindings be removed?
F8 seems to work on my machines 
 Sigh  It looks like F9 needs to get fixed again.
This is a *very* useful  essential  debugging feature
for anyone interested in seeing what is 'really' happening
during rendering

It is also a good indicator as to whether or not 'GL state' is being
kept track of properly


This functionality has been removed about three months ago.
It is no longer possible to use the scenery without textures.
Erik



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Re: [Flightgear-devel] Atlas and recent rework of Airports

2003-09-24 Thread Erik Hofman
Dave Perry wrote:
The recent changes from default.apt.gz to basic.dat.gz and 
runways.dat.gz breaks the use of Atlas.  Even the CVS Atlas is still 
looking for default.apt.gz.  Will we try to update Atlas before the 
FG9.3 release?
I don't think we should delay the release because of Atlas since it 
isn't directly related to FlightGear. We haven't seen the developer of 
Atlas on the FlightGear mailing lists for more than a year now.

That said, it would be nice to update Atlas to support the new layout.

Erik

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Re: [Flightgear-devel] keyboard mappings and Short Ref doc

2003-09-24 Thread Martin Spott
Jim Wilson [EMAIL PROTECTED] wrote:

 If someone has the TeX utils (and tex4ht) setup on their system, the
 FGShortRef.* could use an update.  Attached below is a list of changes that
 need to be made.

I'm listening - thanks for your input,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] next release ...

2003-09-24 Thread Martin Spott
Erik Hofman [EMAIL PROTECTED] wrote:
 Martin Spott wrote:

 Shift-b _schould_ toggle the parking brake and it does so on _most_
 aircrafts - some by LeeE have additional very nice gimmicks. Someone
 posted Ctrl-b for the speed brake but none of the aircraft that I tried
 has a working one.

 The F-16 and Fokker 100 have a working speedbrake.

Oh yes, they look _really_ nice on the F-100 !
Unfortunately I didn't manage to get this one airborne because the
engines don't work any more after the recent JSBSim turbine update.
See other thread 

Martin.
-- 
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[Flightgear-devel] new FGSimTurbine

2003-09-24 Thread Martin Spott
Martin Spott [EMAIL PROTECTED] wrote:

 Unfortunately I didn't manage to get this one airborne because the
 engines don't work any more after the recent JSBSim turbine update.

Oh, I have to start counting with [1] instead of [0]. Wouldn't it be
nice if we could set [1,2] instead of being required to add two lines
to the ~/.fgfsrc ?

Martin.
-- 
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[Flightgear-devel] Re: keyboard mappings and Short Ref doc

2003-09-24 Thread Martin Spott
 Misc keyboard controls
 CTRL + B  Speedbrake.

Still does not work on the YF-23. While testing I found an interesting
effect. Usually I'm running FG with:

--start-date-lat=2002:04:11:11:11:11


When I did a reset via menu I was suddenly sitting in the dark (on
KHAF). Can anyone reproduce ? I have the impression that the reset has
its own initialization routines and does not use the same set of
routines that are being run on startup: The startup iitialization
routines have been fixed recently - there seems to be some duplication
for the reset function,

Martin.
-- 
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Re: [Flightgear-devel] Wireeframe and Flat Shaded Display

2003-09-24 Thread Erik Hofman
Frederic BOUVIER wrote:

I noticed that recently the ambient color disappeared from materials.xml.
Unfortunately, fgsd was relying on this property to draw the scenery. 
I had to develop a routine that loads the texture and compute the average
color on the fly.
That's another issue.
You should set the defaults as defined in the header of the file if no 
color/ambient/diffuse/specular or shininess is defined.

Erik

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[Flightgear-devel] key bindings - English

2003-09-24 Thread David Culp
Here's a key map for English keyboards, showing what keys are used/unused.  
It's incomplete because I haven't figured out all the codes yet, and no, I 
haven't seen anything helpfull in glut.h.  It would be nice to have this for 
other keyboards as well, and placed in the Docs directory.


codekeysbinding
_   
000 
001 [Ctrl][A]   Autopilot - toggle altitude lock
002 [Ctrl][B]   Speedbrake - toggle speedbrake 0.0-1.0
003 [Ctrl][C]   Panel - toggle clickable hotspots
004 [Ctrl][D]   
005 [Ctrl][E]   
006 [Ctrl][F]   
007 [Ctrl][G]   Autopilot - toggle glide slope lock
008 [Ctrl][H]   Autopilot - toggle heading lock 
009
010
011
012
013 [Enter] Autopilot - increase heading; rudder right
014 [Ctrl][N]   Autopilot - toggle nav1 lock
015
016
017
018 [Ctrl][R]   CCW - toggle winding
019 [Ctrl][S]   Autothrottle - toggle lock
020 [Ctrl][T]   Autopilot - toggle terrain lock
021 [Ctrl][U]   Autopilot - add 1000ft altitude
022 [Ctrl][V]   View - select view[0]
023 [Ctrl][W]   Autopilot - toggle wing leveler
024
025
026
027 [Esc]   Prompt and Quit FlightGear
028
029
030
031
032 [SPACE] Engine - fire starter on selected engine
033  !  [Shift][1]  Engine - select engine[0]
034[Shift][']
035  #  [Shift][3]  Engine - select engine[2]
036  $  [Shift][4]  Engine - select engine[3]
037  %  [Shift][5]
038[Shift][7]  
039  '  ['] ATC - display dialog
040  (  [Shift][9]  
041  )  [Shift][0]
042  *  [Shift][8]
043  +  [Shift][=]  Zoom - in
044  ,  [,] Brake - left
045  -  [-] Zoom - out
046  .  [.] Brake - right
047  /  [/]
048  0  [0] Autopilot - increase heading; rudder left
049  1  [1] Elevator trim - decrease
050  2  [2] Autopilot - increase altitude; elevator increase
051  3  [3] Autothrottle - decrease; throttle decrease
052  4  [4] Aileron - left
053  5  [5] Controls - center
054  6  [6] Aileron - right
055  7  [7] Elevator trim - increase
056  8  [8] Autopilot - decrease altitude; elevator decrease
057  9  [9] Autothrottle - increase; throttle increase
058  :  [Shift][;]  
059  ;  [;] 
060[Shift][,]  
061  =  [=] Zoom - set default
062[Shift][.]  
063  ?  [Shift][/]  
064  @  [Shift][2]  Engine - select engine[1]
065  A  [Shift][A]  Speed-up - decrease
066  B  [Shift][B]  Parking brake - toggle
067  C  [Shift][C]  Scripting - test
068  D  [Shift][D]  
069  E  [Shift][E]  
070  F  [Shift][F]  
071  G  [Shift][G]  Gear - down
072  H  [Shift][H]  
073  I  [Shift][I]  
074  J  [Shift][J]  
075  K  [Shift][K]  
076  L  [Shift][L]  
077  M  [Shift][M]  Warp - decrease
078  N  [Shift][N]  
079  O  [Shift][O]  
080  P  [Shift][P]  Panel - toggle
081  Q  [Shift][Q]  
082  R  [Shift][R]  
083  S  [Shift][S]  
084  T  [Shift][T]  Warp - decrease delta
085  U  [Shift][U]  
086  V  [Shift][V]  View - scroll in reverse
087  W  [Shift][W]  3DFX - toggle full screen
088  X  [Shift][X]  View - increase field of view
089  Y  [Shift][Y]  
090  Z  [Shift][Z]  Visibility - decrease
091  [  [[] Flaps - decrease
092  \  [\] 
093  ]  []] Flaps - increase
094  ^  [Shift][6]  
095  _  [Shift][-]  
096  `  [`] 
097  a  [A] Speed-up - increase
098  b  [B] Brakes - all
099  c  [C] Cockpit - toggle 2D/3D
100  d  [D] 
101  e  [E] 
102  f  [F] 
103  g  [G] Gear - up
104  h  [H] 
105  i  [I] 
106  j  [J] Spoilers - decrease
107  k  [K] Spoilers - increase
108  l  [L] Tailwheel  - toggle lock
109  m  [M] Warp - increase
110  n  [N] 
111  o  [O] 
112  p  [P] Pause
113  q  [Q] 
114  r  [R] Replay
115  s  [S] Panel - swap
116  t  [T] Warp - increase delta
117  u  [U] 
118  v  [V] View - scroll forward
119  w  [W] 
120  x  [X] View - decrease field of view
121  y  [Y] 
122  z  [Z] Visibility - increase
123  {  [Shift][[]  Engine - decrease magneto on selected engine
124  |  [Shift][\]  
125  }  [Shift][]]  Engine - increase magneto on selected engine
126  ~  [Shift][`]  Engine - select all engines
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
147
149
150
151
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257 [F1]  Load flight
258 [F2]  Tile cache - force reload
259 [F3]  Screen capture
260 [F4]  Lighting - force update 
261 

[Flightgear-devel] Some Win-bugs and questions

2003-09-24 Thread iljamod
Hi,
I´ve downloaded the newest official windows FlightGear binary with data.
1.I startet runfgfs.bat, but I couldn´t see the KSFO airport! 2-3 Months later I tried 
to start fgfs.exe in the Bin/Win32 directory, it worked fine and I could see the 
aiport building!
2. When FlightGear runs I can hear all the time the marker-beacons!
3. Is there any option to disable anti-aliasing in FlightGear, because the ground 
textures look much better without anti-aliasing?






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Re: [Flightgear-devel] Wireeframe and Flat Shaded Display

2003-09-24 Thread Erik Hofman
Frederic BOUVIER wrote:
Erik Hofman wrote:

Frederic BOUVIER wrote: 


I noticed that recently the ambient color disappeared from materials.xml. 
Unfortunately, fgsd was relying on this property to draw the scenery. 
I had to develop a routine that loads the texture and compute the average 
color on the fly. 
That's another issue. 
You should set the defaults as defined in the header of the file if no 
color/ambient/diffuse/specular or shininess is defined. 


Yes and No. If you want to show your scenery in FG untextured, you'll need
some color information. (fgsd always show the scenery untextured )
Ah, that *is* the same issue, but then you meant the r,g and b 
color (and not ambient) tag.

Using the same default color for all kind of material (except the few that have
a special setting ) will give you a rather boring landscape.
True.

Erik

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Re: [Flightgear-devel] key bindings - English

2003-09-24 Thread Erik Hofman
David Culp wrote:
Here's a key map for English keyboards, showing what keys are used/unused.  
It's incomplete because I haven't figured out all the codes yet, and no, I 
haven't seen anything helpfull in glut.h.  It would be nice to have this for 
other keyboards as well, and placed in the Docs directory.
On UNIX key's are defined in:
/usr/include/X11/keysymdef.h
Erik

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Re: [Flightgear-devel] Wireeframe and Flat Shaded Display

2003-09-24 Thread Frederic BOUVIER
Erik Hofman wrote:
 Frederic BOUVIER wrote: 
 
  I noticed that recently the ambient color disappeared from materials.xml. 
  Unfortunately, fgsd was relying on this property to draw the scenery. 
  I had to develop a routine that loads the texture and compute the average 
  color on the fly. 
 
 That's another issue. 
 You should set the defaults as defined in the header of the file if no 
 color/ambient/diffuse/specular or shininess is defined. 

Yes and No. If you want to show your scenery in FG untextured, you'll need
some color information. (fgsd always show the scenery untextured )

Using the same default color for all kind of material (except the few that have
a special setting ) will give you a rather boring landscape.

-Fred


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Re: [Flightgear-devel] Some Win-bugs and questions

2003-09-24 Thread Frederic BOUVIER
[EMAIL PROTECTED] wrote:
 Hi, 

Hi,

 I´ve downloaded the newest official windows FlightGear binary with data. 
 1.I startet runfgfs.bat, but I couldn´t see the KSFO airport! 2-3 Months 
 later I tried to start fgfs.exe in the Bin/Win32 directory, it worked fine and I 
 could see the aiport building! 

There is an issue, corrected in CVS, where the buildings don't show up when specifying 
a
relative path for FG_ROOT (the implicit behaviour of runfgfs.bat )

 2. When FlightGear runs I can hear all the time the marker-beacons! 

it is the morse ID of the selected marker (don't remember if it is a VOR or an NDB ). 
Tune your
NAV frequency so that it don't receive the signal.

 3. Is there any option to disable anti-aliasing in FlightGear, because the 
 ground textures look much better without anti-aliasing? 

If there is an option, it is in your driver setup, in the display properties.

-Fred


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Re: [Flightgear-devel] Some Win-bugs and questions

2003-09-24 Thread Curtis L. Olson
[EMAIL PROTECTED] writes:
 I´ve downloaded the newest official windows FlightGear binary with data.
 1.I startet runfgfs.bat, but I couldn´t see the KSFO airport! 2-3 Months later I 
 tried to start fgfs.exe in the Bin/Win32 directory, it worked fine and I could see 
 the aiport building!
 2. When FlightGear runs I can hear all the time the marker-beacons!
 3. Is there any option to disable anti-aliasing in FlightGear,
 because the ground textures look much better without anti-aliasing? 

You would probably be *much* happier turning up your anisotropic
texture filtering to it's maximum level.  This makes runway textures
much clearer when you view them at a sharp angle (like during take
off, landing, and taxiing.)

For linux/nvidia this is an environment variable setting.  For windows
this is probably a setting in your driver properties (just guessing.)

It makes a huge difference if you have a GeForce 3 or better, it's an
improvement, but less of one with a GeForce 2 or less.  I don't have
any current experience with other chipsets so someone else will have
to speak for that.

Regards,

Curt.
-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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[Flightgear-devel] [OT] PalmOS/GPS Moving Map?

2003-09-24 Thread David Megginson
I just bought a (relatively) cheap clip-on GPS for my Palm Vx.  It
came with Magellan mapping software containing a database of detailed
U.S. city street maps, but nothing for outside city areas (!!).

Does anyone know of a simple PalmOS low-res moving map program, that
just shows coastlines, lakes, rivers, towns and cities (as points),
and possibly a couple of major highways?  Even lower-res than vmap0
would be fine.


Thanks, and all the best,


David

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[Flightgear-devel] gear door sequencing

2003-09-24 Thread David Culp
Has anyone made an exterior model with proper gear door sequencing yet (i.e. 
1. gear handle up  2. gear door opens  3. gear comes up  4. gear door 
closes)?  Is there a way to do this in the animation config?

If not, we'll need a gear door sequencing subsystem.


Dave
-- 

David Culp
[EMAIL PROTECTED]


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Re: [Flightgear-devel] gear door sequencing

2003-09-24 Thread Jim Wilson
David Culp [EMAIL PROTECTED] said:

 Has anyone made an exterior model with proper gear door sequencing yet (i.e. 
 1. gear handle up  2. gear door opens  3. gear comes up  4. gear door 
 closes)?  Is there a way to do this in the animation config?
 

The answer is yes.  Take a look at the c310u3a model to see an example of gear
door operation.   Also you could look at the 747 to get a similar idea.  The
747 model doesn't have gear doors (i'm working on that),  but it does rotate
the gear up before stowing it.  Both examples should give some hints on how to
use the min, max, and factor to have animations occur while the gear property
value gradually moves from 0.0 to 1.0 and vice versa.

We probably don't need a gear animation subsystem,  but it might be helpful to
have a generic timer subsystem that could be used for things like this.  A
similar case would be the 747-400 glass cockpit display that shows the text
GEAR UP for just 10 seconds after the gear up sequence is complete.

Best,

Jim


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Re: [Flightgear-devel] [OT] PalmOS/GPS Moving Map?

2003-09-24 Thread Wendell Turner
On Wed, Sep 24, 2003 at 10:53:34AM -0400, David Megginson wrote:
 I just bought a (relatively) cheap clip-on GPS for my Palm Vx.

 Does anyone know of a simple PalmOS low-res moving map program,

I use the cumulus program
  http://cumulus.kflog.org/
on my Zaurus.

It is from Germany, and is build for the soaring community.  You
enter your sailplane type, and it calculates the gliding
distance to the next waypoint.  

I had to modify the input to accept ethernet, and with that
patch it works fine with NMEA position reports from fgfs.

Wendell


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Re: [Flightgear-devel] gear door sequencing

2003-09-24 Thread Frederic BOUVIER
David Culp wrote:
 Has anyone made an exterior model with proper gear door sequencing yet (i.e. 
 1. gear handle up 2. gear door opens 3. gear comes up 4. gear door 
 closes)? Is there a way to do this in the animation config? 
 
 If not, we'll need a gear door sequencing subsystem. 

I did that with the A320. I used interpolation tables like this :

 animation
  typerotate/type
  object-nameGearDoorRight.1/object-name
  object-nameGearDoorRight.3/object-name
  property/gear/gear[2]/position-norm/property
  interpolation
entry
  ind0.0/ind
  dep0.0/dep
/entry
entry
  ind0.2/ind
  dep90.0/dep
/entry
entry
  ind0.8/ind
  dep90.0/dep
/entry
entry
  ind1.0/ind
  dep0.0/dep
/entry
  /interpolation
  center
   x-m-0.719/x-m
   y-m0.099/y-m
   z-m-4.552/z-m
  /center
  axis
   x-1/x
   y0/y
   z0/z
  /axis
 /animation

My sequence has only 3 states : 1. gear door opens, 2. gear comes up, 3. gear door 
closes.

Cheers,
-Fred


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[Flightgear-devel] Speedbrake and Cont+B

2003-09-24 Thread Innis Cunningham
There has been some posts lately about people not being able to get the 
speedbrakes to work with cont+B(me included).So tonight I took a look at the 
keyboard bindings XML and there was no Cont+B listed so I added the 
following between Cont+A and Cont+C and now the speedbrakes work fine for me

   key n=2
 nameCtrl-B/name
 descToggle speedbrake/desc
 binding
  commandproperty-toggle/command
  property/controls/flight/speedbrake/property
 /binding
/key
This has probably been fixed in CVS as I am only using the 9.2 binary 
release.But all the keyboard XML files I have did not have the Cont+B 
binding.
So if you are using a not so new copy of FG you might like to add the above 
and see how you go.

Cheers
Innis
_
E-mail just got a whole lot better. New ninemsn Premium. Click here  
http://ninemsn.com.au/premium/landing.asp

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Re: [Flightgear-devel] keyboard mappings and Short Ref doc

2003-09-24 Thread Jim Wilson
Martin Spott [EMAIL PROTECTED] said:

 Jim Wilson [EMAIL PROTECTED] wrote:
 
  If someone has the TeX utils (and tex4ht) setup on their system, the
  FGShortRef.* could use an update.  Attached below is a list of changes that
  need to be made.
 
 I'm listening - thanks for your input,

Does this mean you've got tex4ht and can do this?  Thanks!

BTW one thing came to mind.  The doc probably should show a few different keys
when possible to reduce confusion for non-english users.

For example, !,@,#,$ could be listed as SHIFT+1, SHIFT+2, SHIFT+3, SHIFT+4,
which will work with most keyboard layouts.  Some keys we just can't do that
with but maybe something like ~ could be further identified as the upper left
on the main keyboard.

Best,

Jim

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Re: [Flightgear-devel] gear door sequencing

2003-09-24 Thread David Culp
Wow Fred!  It's been a while since I tried the A320.  That's a fantastic 
model, and the gear door sequencing looks great.

Dave
-- 

David Culp
[EMAIL PROTECTED]


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Re: [Flightgear-devel] keyboard mappings and Short Ref doc

2003-09-24 Thread Frederic BOUVIER
Jim Wilson wrote:
 BTW one thing came to mind. The doc probably should show a few different keys 
 when possible to reduce confusion for non-english users. 
 
 For example, !,@,#,$ could be listed as SHIFT+1, SHIFT+2, SHIFT+3, SHIFT+4, 
 which will work with most keyboard layouts. Some keys we just can't do that 
 with but maybe something like ~ could be further identified as the upper left 
 on the main keyboard. 

Well, on french keyboards, we have to hold SHIFT to get the digits, so SHIFT+1
is already 1. The companion of '1' is '' and can be obtained without holding
SHIFT.

Combinaisons of characters are not the same from keyboards to keyboards so 
you can't assume that '!' is SHIFT+1 everywhere.

This to say that I have difficulties to start all engines with the keyboard, and
I don't speak about flaps that is the third glyph that requires Alt-Gr too.

-Fred


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Re: [Flightgear-devel] gear door sequencing

2003-09-24 Thread Frederic BOUVIER
David Culp wrote:
 Wow Fred! It's been a while since I tried the A320. That's a fantastic 
 model, and the gear door sequencing looks great. 

Thanks,

It is still missing the speedbrakes, slat and reverse.
BTW, as a non native english speaker, I need some clarifications on terminology.

Am I correct when I say :
Slat are in front of the wing,
Speedbrakes are on the top of the wing ( the extrados ? ) and can be used flying,
Reverse are small doors on the engine nacelle that open once the plane is landed and
try to stop before the end of the runway.

Cheers,
-Fred


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Re: [Flightgear-devel] [OT] PalmOS/GPS Moving Map?

2003-09-24 Thread Erik Hofman
Wendell Turner wrote:

I use the cumulus program
  http://cumulus.kflog.org/
on my Zaurus.
It is from Germany, and is build for the soaring community.  You
enter your sailplane type, and it calculates the gliding
distance to the next waypoint.  
Hey, they even have two images showing Enschede (the first two images 
after New version), the city I live in!

Erik

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Re: [Flightgear-devel] gear door sequencing

2003-09-24 Thread David Culp
 Am I correct when I say :
 Slat are in front of the wing,


Yes.  Actually, if it slides forward then it is called a slat.  If it rotates 
down from a hinge it is called a leading edge flap. Together they are 
sometimes called leading edge devices or LED.


 Speedbrakes are on the top of the wing ( the extrados ? ) and can be used
 flying.


Yes. Sometimes they are called spoilers, and it isn't always clear.  
Sometimes, if they are on top of the wing, they are called both at the same 
time.


 Reverse are small doors on the engine nacelle that open once the
 plane is landed and try to stop before the end of the runway.


Yes.  The part of the engine cowling that moves backwards is often called a 
reverser sleeve.



Dave
-- 

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Re: [Flightgear-devel] keyboard mappings and Short Ref doc

2003-09-24 Thread Martin Spott
Jim Wilson [EMAIL PROTECTED] wrote:
 Martin Spott [EMAIL PROTECTED] said:

 Jim Wilson [EMAIL PROTECTED] wrote:
 
  If someone has the TeX utils (and tex4ht) setup on their system, the
  FGShortRef.* could use an update.  Attached below is a list of changes that
  need to be made.
 
 I'm listening - thanks for your input,
 
 Does this mean you've got tex4ht and can do this?  Thanks!

Hmmm, currently I'm the only maintainer of this document. This means I
really _should_ (TM) do that  ;-)
I'll do my best as time permits.

 BTW one thing came to mind.  The doc probably should show a few different keys
 when possible to reduce confusion for non-english users.
 
 For example, !,@,#,$ could be listed as SHIFT+1, SHIFT+2, SHIFT+3, SHIFT+4,
 which will work with most keyboard layouts.

Nope. I have to repeat myself here - people simply don't listen what
I'm talking about! Users with a German keyboard _have_ to use these
keys. We definitely can't use Shift-2 to select the second engine on a
C310, we have to use @ (AltGr-q). This means Q is the only
'correct' identification for the key you need to press here. I refuse
to deal with different keyboard layouts in the manual - this has to be
solved in the software.

Cheers,
Martin.
-- 
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Re: [Flightgear-devel] keyboard mappings and Short Ref doc

2003-09-24 Thread Martin Spott
Martin Spott [EMAIL PROTECTED] wrote:

 [...] We definitely can't use Shift-2 to select the second engine on a
 C310, we have to use @ (AltGr-q). This means Q [...]
  ^
Errr   I mean @,

Martin.
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Re: [Flightgear-devel] key bindings - English

2003-09-24 Thread Martin Spott
David Culp [EMAIL PROTECTED] wrote:
 Here's a key map for English keyboards, [...]

I assume that there are differences between British and American
keyboards,

Martin.
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Re: [Flightgear-devel] keyboard mappings and Short Ref doc

2003-09-24 Thread Jim Wilson
Martin Spott [EMAIL PROTECTED] said:

 Hmmm, currently I'm the only maintainer of this document. This means I
 really _should_ (TM) do that  ;-)
 I'll do my best as time permits.
 

We could just move that out of the way and do a plain text file with the
correct info (I'm talking about the copy in the base package /Docs folder).

  BTW one thing came to mind.  The doc probably should show a few different keys
  when possible to reduce confusion for non-english users.
  
  For example, !,@,#,$ could be listed as SHIFT+1, SHIFT+2, SHIFT+3, SHIFT+4,
  which will work with most keyboard layouts.
 
 Nope. I have to repeat myself here - people simply don't listen what
 I'm talking about! Users with a German keyboard _have_ to use these
 keys. We definitely can't use Shift-2 to select the second engine on a
 C310, we have to use @ (AltGr-q). This means Q is the only
 'correct' identification for the key you need to press here. I refuse
 to deal with different keyboard layouts in the manual - this has to be
 solved in the software.
 

Ah ok.  That's a problem for another release.

Best,

Jim


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[Flightgear-devel] SimGear hanging CVS update lock in new directory

2003-09-24 Thread Jim Wilson
cvs server: failed to create lock directory for
`/var/cvs/SimGear-0.3/SimGear/simgear/structure'
(/var/cvs/SimGear-0.3/SimGear/simgear/structure/#cvs.lock): Permission denied
cvs server: failed to obtain dir lock in repository
`/var/cvs/SimGear-0.3/SimGear/simgear/structure'
cvs [server aborted]: read lock failed - giving up

Think something got left behind.

Best,

Jim


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[Flightgear-devel] [PATCH] autopilot autothrottle fix

2003-09-24 Thread Jim Wilson
This has been on my local copy for a while (well tested :-))  It fixes a
problem with the auto throttle jumping around needlessly.  Adjustments are
calculated based on the last calculated autothrottle setting rather than
reading the throttle setting from the property tree.

Patch is contained here:
http://www.spiderbark.com/fgfs/newauto.diff.gz

Best,

Jim


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Re: [Flightgear-devel] Re: keyboard mappings and Short Ref doc

2003-09-24 Thread Lee Elliott
On Wednesday 24 September 2003 11:52, Martin Spott wrote:
  Misc keyboard controls
  CTRL + BSpeedbrake.
 
 Still does not work on the YF-23. While testing I found an interesting
 effect. Usually I'm running FG with:

YASim doesn't support speedbrakes or have a speedbrake control so I've used 
the spoiler control to actuate the aileron/flaps speedbrake.  This used to be 
'j'  'k' - not sure what it is atm:)

LeeE

 
 --start-date-lat=2002:04:11:11:11:11
 
 
 When I did a reset via menu I was suddenly sitting in the dark (on
 KHAF). Can anyone reproduce ? I have the impression that the reset has
 its own initialization routines and does not use the same set of
 routines that are being run on startup: The startup iitialization
 routines have been fixed recently - there seems to be some duplication
 for the reset function,
 
 Martin.
 -- 
  Unix _IS_ user friendly - it's just selective about who its friends are !
 --
 
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[Flightgear-devel] latest CVS compile error

2003-09-24 Thread Curtis L. Olson
Eric,

With the latest CVS changes I getting a compile error:

Making all in Main
make[2]: Entering directory `/home/curt/projects/FlightGear-0.9/source/src/Main'
source='globals.cxx' object='globals.o' libtool=no \
depfile='.deps/globals.Po' tmpdepfile='.deps/globals.TPo' \
depmode=gcc3 /bin/sh ../../depcomp \
g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src  
-I/usr/X11R6/include -DPKGLIBDIR=\/usr/local/lib/FlightGear\ -Wall -O2 -D_REENTRANT 
-c -o globals.o `test -f globals.cxx || echo './'`globals.cxx
/usr/local/include/simgear/structure/callback.hxx: In member function `void 
   SGFunctionCallbackFun::operator()() [with Fun = SGSubsystem*]':
fg_io.hxx:60:   instantiated from here
/usr/local/include/simgear/structure/callback.hxx:76: error: call to 
   non-function `SGFunctionCallbackSGSubsystem*::f_'
make[2]: *** [globals.o] Error 1

Any ideas?

Curt.
-- 
Curtis Olson   HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] keyboard mappings and Short Ref doc

2003-09-24 Thread Martin Spott
Jim Wilson [EMAIL PROTECTED] wrote:
 Martin Spott [EMAIL PROTECTED] said:

 Nope. I have to repeat myself here - people simply don't listen what
 I'm talking about! Users with a German keyboard _have_ to use these
 keys. We definitely can't use Shift-2 to select the second engine on a
 C310, we have to use @ (AltGr-q). This means Q is the only
 'correct' identification for the key you need to press here. I refuse
 to deal with different keyboard layouts in the manual - this has to be
 solved in the software.
 
 
 Ah ok.  That's a problem for another release.

Oh, i'd vote for fixing this _before_ the next release because this
problem is already known for quite some time,

Martin.
-- 
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Re: [Flightgear-devel] Re: keyboard mappings and Short Ref doc

2003-09-24 Thread Martin Spott
Lee Elliott [EMAIL PROTECTED] wrote:
 On Wednesday 24 September 2003 11:52, Martin Spott wrote:
  Misc keyboard controls
  CTRL + B   Speedbrake.
 
 Still does not work on the YF-23. While testing I found an interesting
 effect. Usually I'm running FG with:

 YASim doesn't support speedbrakes or have a speedbrake control [...]

Aaaah, so it would probably worth adding before the release ? Most of
the aircraft that profit noticeably from a speed brake run with
YASim,

Martin.
-- 
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Re: [Flightgear-devel] latest CVS compile error

2003-09-24 Thread Erik Hofman
Curtis L. Olson wrote:
Eric,

With the latest CVS changes I getting a compile error:

Making all in Main
make[2]: Entering directory `/home/curt/projects/FlightGear-0.9/source/src/Main'
source='globals.cxx' object='globals.o' libtool=no \
depfile='.deps/globals.Po' tmpdepfile='.deps/globals.TPo' \
depmode=gcc3 /bin/sh ../../depcomp \
g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src  -I/usr/X11R6/include -DPKGLIBDIR=\/usr/local/lib/FlightGear\ -Wall -O2 -D_REENTRANT -c -o globals.o `test -f globals.cxx || echo './'`globals.cxx
/usr/local/include/simgear/structure/callback.hxx: In member function `void 
   SGFunctionCallbackFun::operator()() [with Fun = SGSubsystem*]':
fg_io.hxx:60:   instantiated from here
/usr/local/include/simgear/structure/callback.hxx:76: error: call to 
   non-function `SGFunctionCallbackSGSubsystem*::f_'
make[2]: *** [globals.o] Error 1

Any ideas?
It looks like tge compiler is mizing up two function calls with 
different parameters because one is defined with the template.

I'll see if I can fix this.

Erik

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Re: [Flightgear-devel] gear door sequencing

2003-09-24 Thread Tony Peden

--- Frederic BOUVIER [EMAIL PROTECTED] wrote:
 David Culp wrote:
  Wow Fred! It's been a while since I tried the A320. That's a
 fantastic 
  model, and the gear door sequencing looks great. 
 
 Thanks,
 
 It is still missing the speedbrakes, slat and reverse.
 BTW, as a non native english speaker, I need some clarifications on
 terminology.
 
 Am I correct when I say :
 Slat are in front of the wing,

Yes.

 Speedbrakes are on the top of the wing ( the extrados ? ) and can be
 used flying,

The panels on top of the wing are usually called spoilers but they can
function as speedbrakes.  

Speedbrakes can, in general, be located anywhere on the aircraft. 
Though those mounted on the fuselage are usually on top (F-15) or
somewhere aft of the wing (F-16).


 Reverse are small doors on the engine nacelle that open once the
 plane is landed and
 try to stop before the end of the runway.

Yes.

Thrust reversers force some or all of the airflow out of the engine in
the forward direction and slow down the aircraft.  Note that depending
on the design, the actual mechanisms involved can be quite large.
 
 Cheers,
 -Fred
 
 
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Re: [Flightgear-devel] latest CVS compile error

2003-09-24 Thread Erik Hofman
Erik Hofman wrote:
Curtis L. Olson wrote:

Erik,

With the latest CVS changes I getting a compile error:

Any ideas?
It looks like the compiler is mixing up two function calls with 
different parameters because one is defined with the template.
This should be fixed now.
Unfortunately this required a change in globals.hxx and an almost 
complete rebuild of FlightGear. This was something I desperately tried 
to avoid but to no avail :-(

Erik



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[Flightgear-devel] OT latex2html??

2003-09-24 Thread Carsten Höfer
Hi,
due to the size of the current flight school (pdf=5.6MB), I would like
to change it to HTML. I tried to use latex2html, but was more or less
disappointed by the result (same with pdf2html).
Any suggestions for a 1:1 converter or a different format to PDF or
HTML?

TIA,
Carsten 


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Re: [Flightgear-devel] OT latex2html??

2003-09-24 Thread Mally
Carsten

 due to the size of the current flight school (pdf=5.6MB), I would like
 to change it to HTML. I tried to use latex2html, but was more or less
 disappointed by the result (same with pdf2html).
 Any suggestions for a 1:1 converter or a different format to PDF or
 HTML?

Don't Adobe's accessibility tools for PDF include an HTML converter (or
renderer)?

Mally



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Re: [Flightgear-devel] OT latex2html??

2003-09-24 Thread Mally
To answer my own question:

 Don't Adobe's accessibility tools for PDF include an HTML converter (or
 renderer)?

http://www.adobe.com/products/acrobat/access_onlinetools.html

This seems to be an online service only.  I don't know if that's any use to you.

Mally



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Re: [Flightgear-devel] OT latex2html??

2003-09-24 Thread Thomas Arendsen Hein
On Wed, Sep 24, 2003 at 09:24:14PM +0200, Carsten Höfer wrote:
 due to the size of the current flight school (pdf=5.6MB), I would like
 to change it to HTML. I tried to use latex2html, but was more or less
 disappointed by the result (same with pdf2html).

I had many problems with latex2html, too, but with a little
configuration it can yield good results.

An example is a documentation I had to write:
http://ftp.intevation.de/great-er/sciparam/manual/sciparam-manual.html

You can download the source for it in
http://intevation.de/cgi-bin/viewcvs-greater.cgi/sciparam/doc/
Especially the file .latex2html-init has to be tweaked to
give useful results.

Thomas

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re: [Flightgear-devel] OT latex2html??

2003-09-24 Thread David Megginson
Carsten Höfer writes:

  Hi, due to the size of the current flight school (pdf=5.6MB), I
  would like to change it to HTML. I tried to use latex2html, but was
  more or less disappointed by the result (same with pdf2html).  Any
  suggestions for a 1:1 converter or a different format to PDF or
  HTML?

If you have the time and patience, do a one-time conversion from LaTeX
to Docbook SGML or XML.  Every Linux distro that I know of has tools
to produce decent HTML, PDF, and even ASCII from Docbook (it's the
standard format for Linux documentation).


All the best,


David

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Re: [Flightgear-devel] [OT] PalmOS/GPS Moving Map?

2003-09-24 Thread David Megginson
Wendell Turner writes:

   Does anyone know of a simple PalmOS low-res moving map program,
  
  I use the cumulus program
http://cumulus.kflog.org/
  on my Zaurus.

It looks very interesting, but unfortunately, doesn't run under Palm
OS.


All the best,


David

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[Flightgear-devel] re: [Flightgear-cvslogs] CVS: source/src/Scenery tileentry.cxx, 1.28, 1.29 tileentry.hxx, 1.8, 1.9 tilemgr.cxx, 1.24, 1.25

2003-09-24 Thread David Megginson
Curtis L. Olson writes (in a CVS log entry):

  VASI/PAPI lights are generally always on.

I remember reading somewhere that they are typically turned off in
very low visibility when a precision approach is in use, unless
explicitly requested by the pilot -- unfortunately, I cannot locate
the source.

  Also, the red/white VASI coloring has never worked right.
  This is also a step towards fixing that problem.

I will look forward to that.  I land at night with VASIS/PAPI quite
often in real life, and would like to be able to practice with
FlightGear.


All the best,


David

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RE: [Flightgear-devel] [OT] PalmOS/GPS Moving Map?

2003-09-24 Thread Norman Vine

Google( palm moving map)

Norman

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RE: [Flightgear-devel] Wireeframe and Flat Shaded Display

2003-09-24 Thread Norman Vine
Norman Vine wrote:

 Erik Hofman writes:

  This functionality has been removed about three months ago.
  It is no longer possible to use the scenery without textures.

 
 If there was some discussion as to dropping this basic support could 
 someone pont me to it please.

OK the last discussion I see about this is on
Tue Jun 24 10:19:05 CDT 2003 

http://baron.me.umn.edu/pipermail/flightgear-devel/2003-June/018316.html


The wireframe mode got broke somewhere along the way, but I fixed it
recently.  I haven't tried lately to see if it's broke again, but last
I checked it did work.  It can be useful for debugging your
models/terrain because it will show you the exact triangle layout ...


I am still searching for where it was decided that this useful functionality
was to be removed

Norman

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[Flightgear-devel] MATLAB/Simulink

2003-09-24 Thread Nick



Good evening,
Is there anyone on this list who has linked 
FlightGear or Microsoft FlightSim to Simulink block diagrams? Any advice 
or suggestions?

Nickolas HeinMorgantown WV

  - Original Message - 
  From: 
  Norman Vine 
  To: FlightGear developers 
  discussions 
  Sent: Wednesday, September 24, 2003 7:31 
  PM
  Subject: RE: [Flightgear-devel] 
  Wireeframe and Flat Shaded Display
  Norman Vine wrote: Erik Hofman 
  writes:  This functionality has been removed about three 
  months ago.  It is no longer possible to use the scenery without 
  textures.  If there was some discussion as to dropping 
  this basic support could  someone pont me to it please.OK the 
  last discussion I see about this is onTue Jun 24 10:19:05 CDT 2003 
  http://baron.me.umn.edu/pipermail/flightgear-devel/2003-June/018316.html"""The 
  wireframe mode got broke somewhere along the way, but I fixed 
  itrecently. I haven't tried lately to see if it's broke again, but 
  lastI checked it did work. It can be useful for debugging 
  yourmodels/terrain because it will show you the exact triangle layout 
  ..."""I am still searching for where it was decided that this 
  useful functionalitywas to be 
  removedNorman___Flightgear-devel 
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RE: [Flightgear-devel] [OT] PalmOS/GPS Moving Map?

2003-09-24 Thread Norman Vine
David Megginson writes:
 
 Does anyone know of a simple PalmOS low-res moving map program, that
 just shows coastlines, lakes, rivers, towns and cities (as points),
 and possibly a couple of major highways?  Even lower-res than vmap0
 would be fine.
 

http://www.gpsinformation.org/dale/Palm/pilotgps.htm

HTH

Norman

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RE: [Flightgear-devel] MATLAB/Simulink

2003-09-24 Thread Jon Berndt



I'm 
not sure if this is helpful at all, but have a look here (read 
carefully):

http://www.u-dynamics.com/aerosim/default.htm

Jon


  -Original Message-From: 
  [EMAIL PROTECTED] 
  [mailto:[EMAIL PROTECTED]On Behalf Of 
  NickSent: Wednesday, September 24, 2003 6:53 PMTo: 
  FlightGear developers discussionsSubject: [Flightgear-devel] 
  MATLAB/Simulink
  Good evening,
  Is there anyone on this list who has linked 
  FlightGear or Microsoft FlightSim to Simulink block diagrams? Any advice 
  or suggestions?
  
  Nickolas HeinMorgantown WV
  
- Original Message - 
From: 
Norman Vine 
To: FlightGear developers 
discussions 
Sent: Wednesday, September 24, 2003 
7:31 PM
Subject: RE: [Flightgear-devel] 
Wireeframe and Flat Shaded Display
Norman Vine wrote: Erik Hofman 
writes:  This functionality has been removed about three 
months ago.  It is no longer possible to use the scenery without 
textures.  If there was some discussion as to 
dropping this basic support could  someone pont me to it 
please.OK the last discussion I see about this is onTue Jun 24 
10:19:05 CDT 2003 http://baron.me.umn.edu/pipermail/flightgear-devel/2003-June/018316.html"""The 
wireframe mode got broke somewhere along the way, but I fixed 
itrecently. I haven't tried lately to see if it's broke again, but 
lastI checked it did work. It can be useful for debugging 
yourmodels/terrain because it will show you the exact triangle layout 
..."""I am still searching for where it was decided that this 
useful functionalitywas to be 
removedNorman___Flightgear-devel 
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Re: [Flightgear-devel] MATLAB/Simulink

2003-09-24 Thread Nick



Jon,
As it happens I was looking at the forum list for 
that product when your mail arrived. I've posted my request there. I 
have talked to Marius in the past and may use his Aerosim blockset for linking 
to FG and MSFS. I'm hoping he's also included X-Plane because it looks so 
darn useful.

Nickolas HeinMorgantown WV

  - Original Message - 
  From: 
  Jon Berndt 
  To: FlightGear developers 
  discussions 
  Sent: Wednesday, September 24, 2003 10:39 
  PM
  Subject: RE: [Flightgear-devel] 
  MATLAB/Simulink
  
  I'm 
  not sure if this is helpful at all, but have a look here (read 
  carefully):
  
  http://www.u-dynamics.com/aerosim/default.htm
  
  Jon
  
  
-Original Message-From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED]On Behalf Of 
NickSent: Wednesday, September 24, 2003 6:53 PMTo: 
FlightGear developers discussionsSubject: [Flightgear-devel] 
MATLAB/Simulink
Good evening,
Is there anyone on this list who has linked 
FlightGear or Microsoft FlightSim to Simulink block diagrams? Any 
advice or suggestions?

Nickolas HeinMorgantown WV

  - Original Message - 
  From: 
  Norman Vine 
  To: FlightGear developers 
  discussions 
  Sent: Wednesday, September 24, 2003 
  7:31 PM
  Subject: RE: [Flightgear-devel] 
  Wireeframe and Flat Shaded Display
  Norman Vine wrote: Erik Hofman 
  writes:  This functionality has been removed about 
  three months ago.  It is no longer possible to use the scenery 
  without textures.  If there was some discussion as 
  to dropping this basic support could  someone pont me to it 
  please.OK the last discussion I see about this is onTue Jun 24 
  10:19:05 CDT 2003 http://baron.me.umn.edu/pipermail/flightgear-devel/2003-June/018316.html"""The 
  wireframe mode got broke somewhere along the way, but I fixed 
  itrecently. I haven't tried lately to see if it's broke again, 
  but lastI checked it did work. It can be useful for debugging 
  yourmodels/terrain because it will show you the exact triangle layout 
  ..."""I am still searching for where it was decided that this 
  useful functionalitywas to be 
  removedNorman___Flightgear-devel 
  mailing list[EMAIL PROTECTED]http://mail.flightgear.org/mailman/listinfo/flightgear-devel
  
  

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RE: [Flightgear-devel] Wireeframe and Flat Shaded Display

2003-09-24 Thread Jim Wilson
Norman Vine [EMAIL PROTECTED] said:

 Norman Vine wrote:
 
  Erik Hofman writes:
 
   This functionality has been removed about three months ago.
   It is no longer possible to use the scenery without textures.
 
  
  If there was some discussion as to dropping this basic support could 
  someone pont me to it please.
 
 OK the last discussion I see about this is on
 Tue Jun 24 10:19:05 CDT 2003 
 
 http://baron.me.umn.edu/pipermail/flightgear-devel/2003-June/018316.html
 
 
 The wireframe mode got broke somewhere along the way, but I fixed it
 recently.  I haven't tried lately to see if it's broke again, but last
 I checked it did work.  It can be useful for debugging your
 models/terrain because it will show you the exact triangle layout ...
 
 
 I am still searching for where it was decided that this useful functionality
 was to be removed
 

Wireframe mode works,  it's the turning the textures on and off that no longer
works.  Maybe we should remap F9 to switch wireframe on and off?  Do 
we need to be able to render geometry without the textures?

As far as shading is concerned, the scenery is always flat shaded and the
models are always smooth shaded.

Best,

Jim


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