Josh Babcock wrote:
> Well, this download is working better, but it is complaining:
> Makefile:315: *** missing separator. Stop.
Which Makefile?
> I also had to move Makefile.am back into the base directory.
Had to or... what? As always, bug reports with complete symptom
descriptions are easie
Josh Babcock wrote:
> I didn't see anything in the archives about this, so I'll ask here.
> Is there any good way to address the wheels on the left or the
> wheels on the right?
No. This is pretty much a bug with the current brake control system.
It confuses the notion "wheel" with "brake pedal/l
I guess that depends on the plane that I am flying at the time.
Josh
David Culp wrote:
I didn't see anything in the archives about this, so I'll ask here. Is
there any good way to address the wheels on the left or the wheels on
the right? You can't use the numbers, because they change dependin
> I didn't see anything in the archives about this, so I'll ask here. Is
> there any good way to address the wheels on the left or the wheels on
> the right? You can't use the numbers, because they change depending on
> how many wheels the current aircraft has. I can't figure out how to
> hook u
Happy New Year 2004 to all.
It seems Models/Buildings/factory.rgb should be made binary.
Thanks,
-Fred
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I didn't see anything in the archives about this, so I'll ask here. Is
there any good way to address the wheels on the left or the wheels on
the right? You can't use the numbers, because they change depending on
how many wheels the current aircraft has. I can't figure out how to
hook up an i
Well, I already changed the slop constatnt in my plib librarys to a much
smaller number, but for this application, I need something that will
work right with a clean flightgear install.
Josh
Jim Wilson wrote:
Josh Babcock <[EMAIL PROTECTED]> said:
The problem that I have is that if you sep
Josh Babcock <[EMAIL PROTECTED]> said:
> The problem that I have is that if you seperate the top and bottom
> halves, you get an edge on the leading edge. If you leave them as one
> object, you get shading artifacts on the trailing edge. It would be
> really great if the export script and pli
Well, this download is working better, but it is complaining:
Makefile:315: *** missing separator. Stop.
I also had to move Makefile.am back into the base directory.
Josh
Andy Ross wrote:
Josh Babcock wrote:
is this one differnt than the one at:
http://www.plausible.org/vertsplit/vertsplit2.t
Josh Babcock wrote:
> is this one differnt than the one at:
> http://www.plausible.org/vertsplit/vertsplit2.tar.gz?
> That's the one that I'm trying to apply now, without luck.
It's essentially identical. It should just work to drop the files
into your src/ssg directory and do a rebuild. What pr
Josh Babcock wrote:
is this one differnt than the one at:
http://www.plausible.org/vertsplit/vertsplit2.tar.gz?
That's the one that I'm trying to apply now, without luck.
It is basically the same, I've just modified the code a bit to integrate
it some more with plib.
Erik
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Paul Surgeon wrote:
Have there been any discussions or decisions made regarding when to split
FlightGear up into separate downloadable modules?
At the moment it's only the scenery which works in this way but we're going to
need to do the same for aircraft in the near future as well as other "stuf
is this one differnt than the one at:
http://www.plausible.org/vertsplit/vertsplit2.tar.gz?
That's the one that I'm trying to apply now, without luck.
Josh
Andy Ross wrote:
Josh Babcock wrote:
I'm playing with this because I am designing an ac3d model in
Blender, and am having a great deal of
The problem that I have is that if you seperate the top and bottom
halves, you get an edge on the leading edge. If you leave them as one
object, you get shading artifacts on the trailing edge. It would be
really great if the export script and plib supported the crease-angle
attribute that the
Josh Babcock wrote:
> I'm playing with this because I am designing an ac3d model in
> Blender, and am having a great deal of trouble getting the edges and
> shading to look right. [...] I don't want to go and add a bunch
> more polys around the sharp edges [...] Looks great in Blender
> though.
On Sunday, 4 January 2004 15:38, Josh Babcock wrote:
> I'm playing with this because I am designing an ac3d model in Blender,
> and am having a great deal of trouble getting the edges and shading to
> look right. Currently fixing most of the problems will be very dificult
> and involve creating a
I just tried to get the latest CVS version to try this, and got this:
[EMAIL PROTECTED] plib-1.6.0]$ cvs
-d:pserver:[EMAIL PROTECTED]:/cvsroot/plib login
Logging in to :pserver:[EMAIL PROTECTED]:2401/cvsroot/plib
CVS password:
cvs [login aborted]: end of file from server (consult above messages i
Have there been any discussions or decisions made regarding when to split
FlightGear up into separate downloadable modules?
At the moment it's only the scenery which works in this way but we're going to
need to do the same for aircraft in the near future as well as other "stuff".
If someone crea
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