Ampere K. Hardraade wrote:
Well, their method of rendering is capable of rendering that 350 millions
triangle monster in under 10 seconds. If using that method means that the
framerates of FlightGear goes up plus more detail scenery, then it certainly
worths look into in my opinion.
Curtis L. Olson wrote:
Martin Spott wrote:
If you spend $6k at X-Bow you already get a FOG-based IMU. This is the
sort of things I was looking at for my partially autonomous heli (see
below), but this sort of equipment out of the price range I can pay.
Yeah, that's pretty tough for most
Martin Spott wrote:
[ autopilot.sf.net ]
Yes, they've hovered a heli. Even though this is already a difficult
task not only for a 'manual' pilot but also for a computer, this is by
far not sufficient for my needs. I need the computer to stabilize the
heli in situations where the demands go beyond
-- Original Message --
Date: Mon, 12 Jul 2004 12:09:04 +1200
From: Birger Brunswiek
To: FlightGear developers discussions [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] Autopilot
Reply-To: FlightGear developers discussions
[EMAIL PROTECTED]
ver these books which I'm going to get from the
I have found this to be an excellent reference most of which is
directly applicable to aircraft.
MANEUVERING AND CONTROL OF MARINE VEHICLES
by Michael S. Triantafyllou and Franz S. Hover
Department of Ocean Engineering
Massachusetts Institute of Technology
Cambridge, Massachusetts USA
Warning: this is all written with not enough sleep and not enough
caffiene, read and respond at your own risk. :-)
Mat Churchill wrote:
I can see several business ideas related to this along the lines of
something that could be fun to develop but which also has a variety of
commercial
Has anybody had success using ARINC 429 protocol?
Yes, I have. How can I help you?
-Gerhard
--
Gerhard Wesp o o Tel.: +41 (0) 43 5347636
Bachtobelstrasse 56 | http://www.cosy.sbg.ac.at/~gwesp/
CH-8045 Zuerich \_/ See homepage for email address!
Curtis L. Olson wrote:
Martin Spott wrote:
Yes, I've heard that the lower end IMU stuff (i.e. $100,000) is pretty
bad in terms of fine grained accuracy ...
There are two steps between solid-state- and $100k IMU's. _Simple_
FOG's (Fibre Optic Gyros) ($6k at X-Bow) translate a moving picture
Erik Hofman wrote:
Boris Koenig wrote:
If anybody of you doesn't yet know what this is all about, please check:
http://flitetutor.sourceforge.net (please leave feedback using the poll)
Boris,
Erik, ;-)
First of all, the documentation for Nasal can be found here:
You specifically need to decide whether weight is a factor for you:
(a) a desk top replacement, will weigh about 8 lb ... a luggable
(b) a lightweight powersaver, will weigh about 4 lb ... no gaming
conversion 2.2lbs = 1kg, so I guess I'm talking a 'not quite desktop
replacement at ~7lbs.'
My
Boris Koenig wrote:
So I hope to know now for example that nasal's lack of threadsafety
is unlikely to become an issue, as not nasal itself would handle things
like animations but rather a specific subsystem - that nasal would only
access to provide the necessary parameters - correct ?
Hmm, well
What is the difference in these properties?
/autopilot/route-manager/wp-last/id ='' (none)
/autopilot/route-manager/wp/id = 'KANP' (string)
/autopilot/settings/route-manager/wp/id ='KGAI' (string)
They seem to be overshadowing each other. Have some of these
been
...if you need pen-pals subscribe to a mailing list ;-)
Erik Hofman wrote:
Boris Koenig wrote:
So I hope to know now for example that nasal's lack of threadsafety
is unlikely to become an issue, as not nasal itself would handle
things like animations but rather a specific subsystem - that nasal
Hello,
today i played around with the wireframe mode
which can be activated in-game by starting flightgear with the option
--enable-wireframe or by setting in the property menu
/sim/rendering/wireframe to true.
But when i do this the in-game menu gets useless because the fonts used in the
in
On Tuesday 13 July 2004 00:25, Boris Koenig wrote:
What exactly are you trying to do, create a separate program that runs
portions of FlightGear in a (sub)window, or do you want to use
FlightGear (the user would indeed start fgfs then) and add a menu
structure that guides the user while
On July 12, 2004 08:44 pm, Oliver C. wrote:
For example a voice of a pilot instructor could be played
that explains what to do next, like turning to heading 230.
May be we can also have dynamic responses during a lesson, where the
instructor can tell you things like too fast, too slow, too
On Monday 12 July 2004 00:39, Arnt Karlsen wrote:
..http://www.google.com/search?q=laptop+replacement+battery
returns 577,000 hits, FWIW, auxillary drops those hits to 17200:
http://www.google.com/search?q=laptop+auxiliary+battery
One thing to consider also is a 12V DC to 16-20V DC convertor
good morning !
Oliver C. wrote:
On Tuesday 13 July 2004 00:25, Boris Koenig wrote:
It wouldn't matter if FlightGear needs to be running directly or
if only subsystems get called.
I would like to have it integrated into FlightGear,
so that the user can start the lessons from FlightGear in the
Ampere K. Hardraade wrote:
On July 12, 2004 08:44 pm, Oliver C. wrote:
For example a voice of a pilot instructor could be played
that explains what to do next, like turning to heading 230.
May be we can also have dynamic responses during a lesson, where the
instructor can tell you things like too
Would you mind posting the link to your site and forum again?
Thanks in advance,
Ampere
On July 12, 2004 11:06 pm, Boris Koenig wrote:
I
would really like to ask you to *use* the forum
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
From: Chris Horler [EMAIL PROTECTED]
Are the problems you're experiencing with
the drivers only experience on a 64 bit system?
No. The driver is completely unusable in 64 bit mode. In 32 bit mode,
it works fine providing you don't try to use the most recent kernel.
The 2.4.x series is fine,
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