Re: [Flightgear-devel] Linking order problems?

2005-06-26 Thread James Turner
On 27 Jun 2005, at 02:20, Jon Berndt wrote:I've got the basic build procedure figured out (I think) with the new JSBSim code in FlightGear. However, once it gets to the Big Link, it ultimately fails. Here's the link line: I think the problem here is ordering of static libs - I assume the various JS

[Flightgear-devel] About 3D Clouds

2005-06-26 Thread Ampere K. Hardraade
After removing Xorg and upgrading XFree to the latest CVS version, I am finally able to use FlightGear in 24-bits color. However, I am still not seeing any 3D clouds. I have an ATI Radeon 9200SE graphic card. I remember 3D Clouds was working fine when it (the code for the new 3D Clouds) was f

[Flightgear-devel] ..multi-X trick ideas, was: FlightGear got killed (seems like memory problem)

2005-06-26 Thread Arnt Karlsen
On Sun, 26 Jun 2005 20:28:04 -0400, Ampere wrote in message <[EMAIL PROTECTED]>: > Hello, > > I uninstalled Xorg and went back to XFree today so I could do some > testing with XFree and the latest FlightGear CVS. ..a tad drastic, for FG development, you could simply set up two runlevels, say

Re: [Flightgear-devel] Shadows

2005-06-26 Thread Lee Elliott
On Sunday 26 Jun 2005 23:03, Vivian Meazza wrote: > Frederic Bouvier > > > Vivian Meazza a écrit : > > >I've just seen the new volumetric shadows. Brilliant!!! On > > > a Nvidia > > > > gForce > > > > >5200, the frame rate hit is about 10 in external view (I > > > can live with > > > > it) > > > >

[Flightgear-devel] Linking order problems?

2005-06-26 Thread Jon Berndt
I've got the basic build procedure figured out (I think) with the new JSBSim code in FlightGear. However, once it gets to the Big Link, it ultimately fails. Here's the link line: --- start --- g++ -DPKGLIBDIR=\"/usr/local/share/FlightGear\" -g -O2 -D_REENTRANT -L/usr/local/lib -o fgfs.exe boot

[Flightgear-devel] FlightGear got killed (seems like memory problem)

2005-06-26 Thread Ampere K. Hardraade
Hello, I uninstalled Xorg and went back to XFree today so I could do some testing with XFree and the latest FlightGear CVS. I got the following outputs from FlightGear: RenderTexture Error: Couldn't find a suitable pixel format. WARNING: ssgLoadAC: Failed to open '/usr/local/FlightGear/share/

RE: [Flightgear-devel] Shadows

2005-06-26 Thread Vivian Meazza
Frederic Bouvier > Vivian Meazza a écrit : > > >I've just seen the new volumetric shadows. Brilliant!!! On a Nvidia > gForce > >5200, the frame rate hit is about 10 in external view (I can live with > it) > >and no noticeable effect in internal - perhaps 1 or 2. > > > > > Yes, it is very nice. I

Re: [Flightgear-devel] Shadows

2005-06-26 Thread Lee Elliott
On Sunday 26 Jun 2005 21:53, Frederic Bouvier wrote: > Vivian Meazza a écrit : > >I've just seen the new volumetric shadows. Brilliant!!! On a > > Nvidia gForce 5200, the frame rate hit is about 10 in > > external view (I can live with it) and no noticeable effect > > in internal - perhaps 1 or 2.

Re: [Flightgear-devel] Shadows

2005-06-26 Thread Frederic Bouvier
Vivian Meazza a écrit : I've just seen the new volumetric shadows. Brilliant!!! On a Nvidia gForce 5200, the frame rate hit is about 10 in external view (I can live with it) and no noticeable effect in internal - perhaps 1 or 2. Yes, it is very nice. I have a drop of 10 fps ( 50 -> 40 ) whe

RE: [Flightgear-devel] Shadows

2005-06-26 Thread Vivian Meazza
Harald JOHNSEN > Paul Kahler wrote: > > >Oh does that sound like a bad hack. What happens to objects that have > >specular highlights? Would the illumination be as if the sun were > >shining rather than the spotlight? Lighting is important, but this > >doesn't seem like it's physically correct at

[Flightgear-devel] Makefile.am and new JSBSim files

2005-06-26 Thread Jon Berndt
I'm working on getting the new JSBSim code into FlightGear. It's going pretty well, actually, but I still have one problem. I can't seem to get JSBSim.cxx to compile in the JSBSim directory. It wants to use JSBSim.cpp - which isn't there. My new Makefile.am looks like this: --- start --- SUBDI

Re: [Flightgear-devel] Turn Coordinator is out ==> c172r and others

2005-06-26 Thread Roy Vegard Ovesen
On Sunday 26 June 2005 16:36, Gerard Robin wrote: > > It's the new nasalised electrical system. The turn indicator is hardcoded > > to expect 60 ampere as input. The new system outputs 28 volts instead (I > > told Curt that it made more sense to output volts rather than amperes). > > So the result

Re: [Flightgear-devel] Turn Coordinator is out ==> c172r and others

2005-06-26 Thread Gerard Robin
Le dimanche 26 juin 2005 à 07:53 +0200, Roy Vegard Ovesen a écrit : > On Sunday 26 June 2005 04:04, Ampere K. Hardraade wrote: > > I notice it as well, but I thought my CVS version is outdated, so I didn't > > mention it. > > > > Beside the turn coordinator, everything on the radio stack seems to b