tom bonnell wrote:
hi
i am tryin to add some lights activated in dark like the ones in a4
aircraft...(red on top and a white in lg door) . I look at the
xml declerations of some structural models but I did not make it
work.. what I did was building simple ac model and xml to
* Melchior FRANZ -- Friday 08 July 2005 15:34:
* Melchior FRANZ -- Thursday 07 July 2005 23:45:
$ fgfs --config=/tmp/test-style.xml
http://members.aon.at/mfranz/test-style.xml [3 kB]
Screenshot du jour (and my current style; more that just a test):
1. PLib doesn't render objects with one surface, so if you defined one
quad you will need to split it up in two triangles instead.
2. Lights are made up of emissive materials in OpenGL, if you want them
to stand out at night you will need to adjust the values of the
emissive color.
The object noshadow definition (name or animation) does not keep off
that object getting the shadow from an other object. will it be any way
to make it: noshadow means == not receiving shadow, in addition to the
existing not transmitting shadow
No that is not possible.
Harald.
Hi Mathias,
I'm not sure I understand what you've proposed me.
You suggest me to add the few lines before I prepare the ground cache ? Do I
have to set the altitude to something high to be sure no terrain will be over ?
Do your few lines will ensure the required ground will be loaded ?
In fact I
* eagle monart -- Monday 11 July 2005 12:13:
how can i make it enable in the fog or in the night likethe
b105 heli model... Honestly I read modehowto and looked at the xml of
b105 but didnt understand what makes light in the night action [...]
The bo105 is a bad example for that,
What am I doing wrong? I have sucessfully built scenery before but I
wanted to change the terrain texture to desert.rgb so I set the material
type to DryLake when using tgvpf.
$terr_prep/tgvpf/tgvpf --tile=w087n30 --work-dir=LandMass
--material=DryLake --max-segment=400 /data/vmaplv0 noamer bnd
Le lundi 11 juillet 2005 à 08:58 -0500, Corrubia, Stacie K a écrit :
What am I doing wrong? I have sucessfully built scenery before but I
wanted to change the terrain texture to desert.rgb so I set the material
type to DryLake when using tgvpf.
$terr_prep/tgvpf/tgvpf --tile=w087n30
Hi,
I notice that Plib library allows:
#define _JS_MAX_AXES 16
#define _JS_MAX_BUTTONS 32
#define _JS_MAX_HATS 4
so maybe we should stick to these limits.
I am also in discussions with Jon (JSB) about server/client
communication to and from JSBsim for passing property values back and
forth.
Hi,
I'm looking to build FGFS on FC4-x86_64. I looked at the instructions
at: http://www.flightgear.org/cvsResources/anoncvs.html It sounds
reasonable, but I can't just yum install plib. Is there a repository
with a suitable package? A link to instructions on using non-standard
repositories
On Sonntag 10 Juli 2005 19:32, Harald JOHNSEN wrote:
BTW: i have renamed every alpha objects noshadow..
You can now use the noshadow animation in your models and reference
all the parts that should not
cast shadow. Examle for radio-medium.xml :
animation
typenoshadow/type
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