Re: [Flightgear-devel] lights need help

2005-07-11 Thread Erik Hofman
tom bonnell wrote: hi i am tryin to add some lights activated in dark like the ones in a4 aircraft...(red on top and a white in lg door) . I look at the xml declerations of some structural models but I did not make it work.. what I did was building simple ac model and xml to

[Flightgear-devel] Re: gui theming

2005-07-11 Thread Melchior FRANZ
* Melchior FRANZ -- Friday 08 July 2005 15:34: * Melchior FRANZ -- Thursday 07 July 2005 23:45: $ fgfs --config=/tmp/test-style.xml http://members.aon.at/mfranz/test-style.xml [3 kB] Screenshot du jour (and my current style; more that just a test):

[Flightgear-devel] RE: lights need help

2005-07-11 Thread eagle monart
1. PLib doesn't render objects with one surface, so if you defined one quad you will need to split it up in two triangles instead. 2. Lights are made up of emissive materials in OpenGL, if you want them to stand out at night you will need to adjust the values of the emissive color.

Re: [Flightgear-devel] Shadows

2005-07-11 Thread Gerard Robin
The object noshadow definition (name or animation) does not keep off that object getting the shadow from an other object. will it be any way to make it: noshadow means == not receiving shadow, in addition to the existing not transmitting shadow No that is not possible. Harald.

Re : Re: [Flightgear-devel] groundcache related

2005-07-11 Thread BONNEVILLE David
Hi Mathias, I'm not sure I understand what you've proposed me. You suggest me to add the few lines before I prepare the ground cache ? Do I have to set the altitude to something high to be sure no terrain will be over ? Do your few lines will ensure the required ground will be loaded ? In fact I

[Flightgear-devel] Re: lights need help

2005-07-11 Thread Melchior FRANZ
* eagle monart -- Monday 11 July 2005 12:13: how can i make it enable in the fog or in the night likethe b105 heli model... Honestly I read modehowto and looked at the xml of b105 but didnt understand what makes light in the night action [...] The bo105 is a bad example for that,

[Flightgear-devel] Texture

2005-07-11 Thread Corrubia, Stacie K
What am I doing wrong? I have sucessfully built scenery before but I wanted to change the terrain texture to desert.rgb so I set the material type to DryLake when using tgvpf. $terr_prep/tgvpf/tgvpf --tile=w087n30 --work-dir=LandMass --material=DryLake --max-segment=400 /data/vmaplv0 noamer bnd

Re: [Flightgear-devel] Texture

2005-07-11 Thread Gerard Robin
Le lundi 11 juillet 2005 à 08:58 -0500, Corrubia, Stacie K a écrit : What am I doing wrong? I have sucessfully built scenery before but I wanted to change the terrain texture to desert.rgb so I set the material type to DryLake when using tgvpf. $terr_prep/tgvpf/tgvpf --tile=w087n30

[Flightgear-devel] Re: jsclient and js_server

2005-07-11 Thread Jim Campbell
Hi, I notice that Plib library allows: #define _JS_MAX_AXES 16 #define _JS_MAX_BUTTONS 32 #define _JS_MAX_HATS 4 so maybe we should stick to these limits. I am also in discussions with Jon (JSB) about server/client communication to and from JSBsim for passing property values back and forth.

[Flightgear-devel] Fedora Core 4

2005-07-11 Thread Paul Kahler
Hi, I'm looking to build FGFS on FC4-x86_64. I looked at the instructions at: http://www.flightgear.org/cvsResources/anoncvs.html It sounds reasonable, but I can't just yum install plib. Is there a repository with a suitable package? A link to instructions on using non-standard repositories

Re: [Flightgear-devel] Shadows

2005-07-11 Thread Mathias Fröhlich
On Sonntag 10 Juli 2005 19:32, Harald JOHNSEN wrote: BTW: i have renamed every alpha objects noshadow.. You can now use the noshadow animation in your models and reference all the parts that should not cast shadow. Examle for radio-medium.xml : animation typenoshadow/type