HI
Anyone know who looks after this site:
http://www.seedwiki.com/wiki/flight_gear/volunteer_opportunities.cfm?wpid=213106
It says if anyone can help out - does anyone know if this is still required?
Regards,
Shelton.
This email was
On November 2, 2005 03:04 am, Buchanan, Stuart wrote:
> Does anyone know what the performance hit of using a
> 3D instrument (say the ASI) rather than the standard
> 2-D one is? From a quick look, most of the instruments
> work by simply shifting the needle texture slightly
> forward from the back-
On November 1, 2005 12:43 pm, Andy Ross wrote:
> Erik Hofman wrote:
> > Ampere K. Hardraade wrote:
> > > A texcopy function that allows one to copy one part of the texture
> > > to another would be useful.
> >
> > Although it would be doable, one problem with this is that the textures
> > themselve
Hi Guys
I have just recently got FG working and it has turned out to be a pleasant
suprise - anyway just wondering what the status on Multiplayer is.
Regards,
Shelton.
This email was sent from Netspace Webmail: http://www.netspace.
On Wednesday 02 November 2005 14:19, Martin Spott wrote:
> Martin Spott wrote:
> > I experience a significant slowdown in the frame rate since my last
> > build yesterday. As the only significant change in CVS is the AI
> > traffic on EHAM I assume the slowdown is related to that.
>
> I'm very sorr
On Wed, 02 Nov 2005 12:00:09 -0600, you wrote:
>the aircraft
>are in the base package so if you wanted a gage from an aircraft that wasn't
>in the
>base package you would have to download the whole aircraft to get maybe one
>gage.
This is the issue I have experienced with downloading aircraft.
> Are you using the separate alut package from OpenAL CVS?
I'm using the alut in openal cvs (under alut/ directory), yes.
Pigeon.
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> From: "Buchanan, Stuart"
>
> Does anyone know what the performance hit of using a
> 3D instrument (say the ASI) rather than the standard
> 2-D one is?
There is possibly a slight difference between running 2D vs 3D cockpits,
depending on the detail of the cockpit, but we aren't talking about t
> From: "Innis Cunningham"
>
> Hi All
> Now that I have been converted to 3D instrument making
> I am wundering if we should start an instrument repository
> like we have for the Aircraft and Scenery.This way a panel
> could be built quite quickly as people would not have to
> start from scratch e
AJ MacLeod writes
On Wednesday 02 November 2005 01:53, Innis Cunningham wrote:
> Now that I have been converted to 3D instrument making
> I am wundering if we should start an instrument repository
> like we have for the Aircraft and Scenery.
I do quite like the idea in some respects, but to be
Dave Martin writes
On Wednesday 02 November 2005 01:53, Innis Cunningham wrote:
> Hi All
> Now that I have been converted to 3D instrument making
> I am wundering if we should start an instrument repository
> like we have for the Aircraft and Scenery.This way a panel
> could be built quite qui
"Buchanan, Stuart"writes
--- Innis Cunningham <[EMAIL PROTECTED]> wrote:
> Now that I have been converted to 3D instrument
> making
> I am wundering if we should start an instrument
> repository
> like we have for the Aircraft and Scenery.
The data CVS tree has a Aircraft/Instruments-3d
subd
Martin Spott wrote:
> I experience a significant slowdown in the frame rate since my last
> build yesterday. As the only significant change in CVS is the AI
> traffic on EHAM I assume the slowdown is related to that.
I'm very sorry for that confusion. The simple reason was that I
accidentially en
Pigeon writes:
>
> Hi all,
>
> Running fgfs cvs, starting up normally at KSFO. Bringing up the radio
> dialog and switching COM1 to the ATIS frequency. Sometimes I get:
>
>
> ERROR - mismatch between ATC .wav and .vce file in ATCVoice.cxx
>
> Offset + length: 2890 exceeds rawdata
On Wednesday 02 November 2005 01:53, Innis Cunningham wrote:
> Now that I have been converted to 3D instrument making
> I am wundering if we should start an instrument repository
> like we have for the Aircraft and Scenery.
I do quite like the idea in some respects, but to be honest I don't think i
Erik,
Thanks! Based on your advice, I did:
ls *.cpp
multiplaymgr.cpptiny_xdr.cpp
rm *.cpp
to remove the links I'd created
then I removed the files you mentioned with:
rm -f ./deps/tiny_xdr.Po
rm -f ./deps/multiplaymgr.Po
rerunning make in src/FlightGear/src/MultiPlayer
then worked
Pigeon wrote:
Hi all,
Running fgfs cvs, starting up normally at KSFO. Bringing up the radio
dialog and switching COM1 to the ATIS frequency. Sometimes I get:
ERROR - mismatch between ATC .wav and .vce file in ATCVoice.cxx
Are you using the separate alut package from OpenAL CVS?
Erik
Hi all,
Running fgfs cvs, starting up normally at KSFO. Bringing up the radio
dialog and switching COM1 to the ATIS frequency. Sometimes I get:
ERROR - mismatch between ATC .wav and .vce file in ATCVoice.cxx
Offset + length: 2890 exceeds rawdata size: 0
And sometimes it segv
Ima Sudonim wrote:
I have co'ed all plib/simgear/flightgear files from CVS a few minutes
ago. I am running autogen.sh and configure before flightgear. However
I am still getting a build break on the renamed files
make[3]: *** No rule to make target `multiplaymgr.cpp', needed by
`multiplay
On Wednesday 02 November 2005 11:34, Dave Martin wrote:
> Sounds like a good idea.
>
> I don't know if you'd be interested in finishing them, but I have a set of
> fairly generic 3D GA instruments that I made (IIRC, they mainly need
> animating)
>
> Few bits of eye-candy:
>
> http://www.cyfinity.c
I have co'ed all plib/simgear/flightgear files from CVS a few minutes
ago. I am running autogen.sh and configure before flightgear.
However I am still getting a build break on the renamed files
make[3]: *** No rule to make target `multiplaymgr.cpp', needed by
`multiplaymgr.o'. Stop.
make:
On Wednesday 02 November 2005 01:53, Innis Cunningham wrote:
> Hi All
> Now that I have been converted to 3D instrument making
> I am wundering if we should start an instrument repository
> like we have for the Aircraft and Scenery.This way a panel
> could be built quite quickly as people would no
Sam Ingarfield - VK6HSI wrote:
...both openal and alut are installed
But there's no '-lalut' reference the linker line:
../../src/Environment/libEnvironment.a -lsgclouds3d -lsgroute -lsgsky -lsgsound -lsgephem -lsgmaterial -lsgtgdb -lsgmodel -lsgtiming -lsgio -lsgscreen -lsgmath -lsgbucket
...both openal and alut are installed
Sam Ingarfield
Student, Western Australia
Erik Hofman wrote:
Sam Ingarfield - VK6HSI wrote:
Evening -
I am currently trying to compile FlightGear - SimGear, openl, plib
etc have compiled without any errors whatsoever, but for some
strange and o
--- Innis Cunningham <[EMAIL PROTECTED]> wrote:
> Now that I have been converted to 3D instrument
> making
> I am wundering if we should start an instrument
> repository
> like we have for the Aircraft and Scenery.
The data CVS tree has a Aircraft/Instruments-3d
subdirectory with files/directorie
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