On Wednesday 19 October 2005 14:54, Martin Spott wrote:
> Hello,
> I experience a significant slowdown in the frame rate since my last
> build yesterday. As the only significant change in CVS is the AI
> traffic on EHAM I assume the slowdown is related to that.
> Do I have the ability to disable th
On Wednesday 02 November 2005 14:19, Martin Spott wrote:
> Martin Spott wrote:
> > I experience a significant slowdown in the frame rate since my last
> > build yesterday. As the only significant change in CVS is the AI
> > traffic on EHAM I assume the slowdown is related to that.
>
> I'm very sorr
Hey Guys,
The last couple of days I've been slowly but steadily progressing with my
traffic editing tool, hereafter referred to as TrafficGear. I have a rough
version of the aircraft selection choice menus working now.
I've been playing a bit with loading different aircraft and different paint
On Friday 04 November 2005 23:40, Christian Mayer wrote:
> Durk Talsma schrieb:
> > To get AI traffic going in the forseeable future, we could use quite
> > a few low-polygon count aircraft models in various paint schemes. So, I'd
> > be interested to know if anybody w
On Saturday 05 November 2005 00:26, Innis Cunningham wrote:
> Hi Durk
>
> >From: Durk Talsmawrites
> >
> >
> >interested to know if anybody with reasonable 3d modeling skills would be
> >interested in contributing in this field. Although the traffic system
> >shouldn't be limited to commercial airl
On Saturday 05 November 2005 01:42, Paul Surgeon wrote:
>
> It's a pity we can't use something like the Project AI aircraft packages.
> It's a lot of work modeling dozens of aircraft types and liveries.
>
I agree. I've been trying to contact the folks at project AI at least five
times to see if
On Sunday 06 November 2005 02:46, Curtis L. Olson wrote:
> I was scanning through the cvs logs trying to refresh my memory on what
> has been changed, added, and fixed since the release of v0.9.8 (last
> January). Here's what I came up with, although after staring at cvs
> logs for 2 hours I start
Hey Guys,
I have a question: I've been working on adding multiple livery support for AI
traffic. What I would like to do is pass the texture directory by means of a
property to sgLoad3DModel().
What I've tried to do is the following (AIModels/AIBase.cxx: about line 166)
model = manager->getMod
On Monday 07 November 2005 16:28, George Patterson wrote:
> On Mon, 2005-11-07 at 15:02 +, Kevin Jones wrote:
> > Hi,
> >
> > CVS FG source at 2:30pm (UK time) Monday 7th November fails to "make"
> > on Cygwin with the following error:
> >
> > make[2]: Entering directory /source/src/MultiPlayer
On Monday 07 November 2005 00:22, Vassilii Khachaturov wrote:
> > What I've tried to do is the following (AIModels/AIBase.cxx: about line
> > 166)
>
> Why don't you send us the cvs diff -u of that file?
Sending the file by itself isn't much use. My question isn't really related to
the syntax in t
On Monday 07 November 2005 14:20, Josh Babcock wrote:
> Durk Talsma wrote:
> > On Friday 04 November 2005 23:40, Christian Mayer wrote:
> >>Durk Talsma schrieb:
> >>>To get AI traffic going in the forseeable future, we could use quite
> >>>a few low-poly
Hey Guys,
With signs of a new release coming up, and a few interesting discussions I'm
involved in, I thought I'd drop a note to let you know that I'm going to be
out of town next week. Tomorrow, I'm flying out to Canada (Toronto and
Kingstone) for a work related meeting followed by a conferen
On Monday 07 November 2005 18:53, Harald JOHNSEN wrote:
> Durk Talsma wrote:
> >I'm trying to work out this idea a bit further and then we can see how it
> >combines with the animations code. The most important animation is
> > probably gear up/down, because
Hey Guys,
I just got back from Canada yesterday, so I didn't have the time to respond
any sooner.
On Saturday 12 November 2005 03:52, Curtis L. Olson wrote:
> Dave Culp wrote:
> >Due to underwhelming response to my previous post concerning a test run of
> >0.9.9-pre2, I'll repost now. Here is t
On Tuesday 08 November 2005 16:27, Harald JOHNSEN wrote:
>
> It's a quick hack, I try to find plausible surface/gear position
> depending on the ai aircraft attitude.
> From the aircraft_demo ai, you can see the 733 gears animation just
> after take-off :
> http://sites.estvideo.net/tipunch/fligh
On Wednesday 23 November 2005 05:16, Szabolcs Berecz wrote:
> Sounds more interesting :)
> I suppose ATC is functional in FlighGear.
>
The ATC in FlightGear is an area that is currently still under active
development. Feel free to browse through the source code subdirectories that
make up the mo
On Tuesday 22 November 2005 18:02, Curtis L. Olson wrote:
> Vassilii Khachaturov wrote:
> >>Like in the dawn screenshot where I tried to show that off;
> >>
> >>http://www.adeptopensource.co.uk/personal/fg/747-Heathrow-dawn_moon.jpg
> >
> >[snip]
> >
> I forget who posted this original 'dark' scree
On Saturday 26 November 2005 16:20, Melchior FRANZ wrote:
> * AJ MacLeod -- Saturday 26 November 2005 15:50:
> > This hypothetical application sounds very much to me like an extension to
> > the existing fgrun...
>
> ... and we could call it ... *pause* ... fgadmin!
>
Speaking of which: Inspired b
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