Hehe. We seem to be the best kept secret on the net. :)
g.
On Fri, 7 Dec 2001, Cameron Moore wrote:
For you cockpit and panel designers, check out Simpits.org. There's
lots of good stuff there. Specifically, go to the Database section and
check out each of the 3 sections (shown in the
Comments:
I just wonder if .gau files cannot be descrambled?
JOJ
The inside part won't work, because the gauges are compiled binary
objects for Windows.
Actually, the .GAU files are just DLLs. They call specific functions
within the FS2k/SDK (unreleased yet) to perform
As long as the royalties are paid in a timely manner, I don't care. The cost
is .4 cents per use, rounded down on each one to the nearest penny.
[IOW, free ;-)]
I will mention, though, that you're infringing on my US Patent
#09860987, covering the use of bitmapped images for
Has anyone given any thought to allowing the user to select what joystick
channels are tied to a specific input channel or axis? For instance,
say you've got a USB yoke from CH and you want to flip the position of the
throttle mixture levers. It would be nice to configure it like channel
6 =
Is there any way you could convert that to a jpg or png? IE goes bugnuts
over that rgb image. :(
g.
On Fri, 8 Feb 2002, John Check wrote:
On Wednesday 31 December 1969 06:59 pm, you wrote:
Here is a first glance on an F-16 panel I'm working on:
On Fri, 8 Feb 2002, Erik Hofman wrote:
Gene Buckle wrote:
Is there any way you could convert that to a jpg or png? IE goes bugnuts
over that rgb image. :(
Sorry, I keep forgetting that:
http://www.a1.nl/~ehofman/fgfs/download/f16-panel.png
Erik
Thanks Erik. Very nice panel
Maybe I've been around NASA types too long. ;-) What I meant was that we'd
like to have at least *believable* flight dynamics when flying in
off-nominal conditions (spin, hammerhead, etc.)
But I am glad I made you laugh. :-)
You just keep on hanging out with those NASA guys. :) BTW, if
Yep and some of the most important code ever written is designed for fun...and
to impress the user. It would be great to have something more interesting
than a frozen screen. Realism is not a requirement. Something creative
and/or funny would be good. A USB Flame-thrower would be a pretty
Preferably not mp3. I'd rather have 22Khz than mp3 bacause it removes
audio information which might be harmfull.
What kind of harmful audio info is removed?
MP3 filters for one playback rate only. All audio information thet can't
be heard by the human ear is removed (that is,
MP3 filters for one playback rate only. All audio information thet can't
be heard by the human ear is removed (that is, frequency bands are
removed). It might be that the removed frequencies can be heard when
doing pitch shifting. So you basically get a malformed audio sound then
(not
Will we need to do this with flaps, slats, spoilers,
elevons, etc.? A left and right component for each one?
:-( :-(
Doesn't that make sense, considering that there are left right
components on the real thing?
g.
--
I'm not crazy, I'm plausibly off-nominal!
http://www.f15sim.com -
Yup, that's definitely in the piss me off category. :-)
What about the rotating field beacon? *ducks*
g.
--
I'm not crazy, I'm plausibly off-nominal!
http://www.f15sim.com - The only one of its kind.
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I guess we could try to model running over 'curbs and 'potholes' ' but
Would it be that difficult to do? It certainly would add some fidelity to
the ground-handling. Is this the kind of thing that's required handling
in the Level D sims?
g.
--
I'm not crazy, I'm plausibly
The best solution would be for the UIUC guys to bite the
bullet and port their work to use JSBSim. :-) :-) :-)
Hmm -- today seems to be a big day for trolls. I wonder if any of
Jon's NASA contacts are still waiting for him to bite the bullet and
port JSBSim to FORTRAN.
Why?
* YASim can use the flat earth to compute a consistently flat runway
for the gear to press against, for example. With a per-gear
elevation like this, there would be no way to prevent the airplane
from seeing a stair-step (really, escalator) configuration
instead, which doesn't
On Friday 15 March 2002 05:15 pm, you wrote:
The best solution would be for the UIUC guys to bite the
bullet and port their work to use JSBSim. :-) :-) :-)
Hmm -- today seems to be a big day for trolls. I wonder if any of
Jon's NASA contacts are still waiting for him
I'm just about to commit a massive series of changes that converts all
the .xml files to more standard .ini files. Oh, shoot, I meant to
save that announcement for 4/1/2002. :-)
We have to coordinate better -- I'm just finishing switching them all
to TeX. FlightTeX will be
might change my mind over the next few weeks. Ground school starts in
late April, so I have some time to decide.
David, you owe it to yourself to give it another chance. I've only got
4.4 hours as a student in a C152, so I'm not a pilot (yet).
The C172 is going to give you a completely
Jon, I'm trying to find any research that NASA has done on G induced
blackouts during spins. If you know where I can start digging for this
kind of thing, please let me know (off list). I've been hammering all
over and I'm coming up empty.
Thanks! (sorry the noise guys!)
g.
YEah, well knowing Austin, I'm going to avoid any flight piloted by
someone trained on his software. I'll live longer that way.
g.
On Wed, 10 Apr 2002, Cameron Moore wrote:
Looks like X-Plane beat us to the punch, but I'm still impressed.
http://www.x-plane.com/FTD.html
--
Cameron Moore
Again, thanks everyone,
w00T! Congrats David!
g.
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[At supersonic speeds, lots of stuff is happening that won't be
modelled well by the current code at all. The F-15C that I did for
Gene, for example, was reading 130% N1 RPM at mach 2 or so. :)]
Say what?! When did you do this? Did you take the DECC/ECC into account?
:)
g.
Jim, have you tried GMAX?
g.
On Wed, 29 May 2002, Jim Wilson wrote:
David Megginson [EMAIL PROTECTED] said:
By the way, the 747 model is looking good.
Thanks. I'm doing some major re-work with it now...basicly after figuring out
how to get around some of ac3d limitations. AC3D works
I thought it saves under a 3DS compatible format. I'm not sure as I've
never used it before.
g.
On Wed, 29 May 2002, Cameron Moore wrote:
* [EMAIL PROTECTED] (Gene Buckle) [2002.05.29 17:19]:
Jim, have you tried GMAX?
Can GMAX save to a format that plib can read? I was under
The only dual-head card I'v ever dealt with is this ATI peice of crap
in my workstation here at work. It *sucks* (for VERY large values of
suck). ATI couldn't write a driver properly if you held a gun to
their collective heads and their lives depended on it.
..which ATI dual head
If memory serves, it's a Radeon VE. I'm using it with two 17 flat
panels. The machine is a Dell dual P4 running Win2k.
..hmmm. Have you tried it under Linux? Mandrake 8.2 or
Red Hat 7.3 may be a better choise to support the card,
considering ATI's policy towards XFree86.org and
..also, how about a _generic_ Mooney Bonanza? About 300 of
Mooney didn't build the Bonanza, Beechcraft did. I have to admit though,
a huge formation of forked-tail doctor killers would be a cool thing to
see. :)
g.
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On Sunday 02 June 2002 5:16 pm, Gene Buckle wrote:
..also, how about a _generic_ Mooney Bonanza? About 300 of
Mooney didn't build the Bonanza, Beechcraft did. I have to admit though,
a huge formation of forked-tail doctor killers would be a cool thing to
see. :)
g.
forked
much of it you can actually hear and how much you feel instead, but
since we cannot shake the user's chair, the rumbling is a good idea.
It's actually more along the lines of a low frequency sound produced *by*
the vibration. I'm going to simulate this by driving a 12VDC motor with
an offset
Yes. He might have been talking about the motor whine for gear up and down
(that was my assumption). I know it can be heard clearly as a passenger, if
The motor whine is most likely the drive systems for the leading edge
slats and the flaps speedbrakes. In most passenger airliners (AFAIK),
Did you already find a solution for the gun?
This was the most exciting part of the F-16 simulator, it sounds (and
feels) just lik a gimlet hitting the concrete ;-)
Erik
That's a way down the road yet. :) I'm working on getting my avionics
straightened out right now. On the up side, I
Tony:
Should we make it nastier? Is there a human factors scale anywhere
that has Nasty on it? :-)
Hmm, nasty enough?
Eff = (16*h / b)*(16*h / b)
Oe = Eff*Eff/(1 + Eff*Eff)(where 0 = Oe = 1)
D = q_infinite * S * (CDo + 0e * ( (CL*CL)/(pi * e * A * r) ) )
D: decrease in drag
Screenshots! :)
sure I can make some but where to post?
I think the list allows only attachments up to 40k..
If you want, you can upload it to simpits.org via
http://www.simpits.org/fileproc/upload.php - it can then be viewed by
looking at the bottom of this:
Those shots are great! Good work!
g.
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I've spent a little time looking at the EPIC and FSUIPC stuff, but haven't
really
looked at how to make a compatible interface with OpenGC and FG sockets.
You might want to look into http://www.phidgets.com. He's building a 256
input device for $50. All of his stuff is USB and he's working
that is simple and effective. I've always thought it would be kind of
fun to impliment something like this on an R/C model, not that the
typical R/C model would need them ...
I once saw an F-4 with controllable slats - they weren't automagic though.
The Bf-109 and Me-110 has aerodynamic
extended position. Part
of the walk-around is to push up on the slats and note free and easy
movement. Air pressure against the wing moves them to the retracted
position. As airpseed is increased/reduced they extend or retract in
response to the
corresponding force of the relative wind.
A number of Bf-109 pilots would have the slats bolted into the
retracted position to keep a asymetrical slat deployment from
ruining a gun attack.
..this was a designed in feature, Luftwaffe rationale was
help the pilot spray his fire. As survivors built aiming
skills, they developed a
I get the attached error when building Metakit. I'm using the latest
Cygwin installation.
/bin/sh ./libtool --mode=compile g++ -c -O2 -I../unix/../include
-I/usr/include/
generic -I/usr/include ../unix/../tcl/mk4tcl.cpp
rm -f .libs/mk4tcl.lo
g++ -c -O2 -I../unix/../include
just replace the % make command above with % make core
or edit the all: target in the Makefile
to be like this
all: core
Thanks Norman. I didn't realize the TCL stuff wasn't needed.
g.
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Thanks Julian! It explains _why_ Norman's suggestion worked. :)
g.
On Sun, 30 Jun 2002, Julian Foad wrote:
Gene Buckle wrote:
I get the attached error when building Metakit. I'm using the latest
Cygwin installation.
g++ -c -O2 -I../unix/../include -I/usr/include/generic -I/usr
What's the aim of adding this kind of scripting to FG? I missed the
intial discussion and I'm curious. A pointer to the subject of the
original message would be great.
g.
Hi,
I finally could put my new JavaScript source on my website.
It is not complete, but gives something to play with.
http://mail.flightgear.org/pipermail/flightgear-devel/2002-June/008720.html
Erik
Thanks Erik!
g.
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(f) Place the transponder data, if any and according to mode selected,
on the property system and ideally expose it in the multiplayer stuff.
That will subsequently make it easy to integrate a D-BRITE simulation.
H. SquawkBox Pro Controller. :)
g.
It was a particularly nasty trick on a 172M, which uses an up/down
toggle switch rather than a slider for flaps, but I caught on when the
plane wouldn't climb at 70kt with full power.
humor
Next time, look to your left and a little bit up and to the rear. If
there's a big honkin' chunk of
Gene Buckle writes:
humor
Next time, look to your left and a little bit up and to the rear. If
there's a big honkin' chunk of metal blocking your view, check the flap
switch. *huge grin*
/humor
The other one I've learned from real experience (as a passenger). If
while you
On Wed, 3 Jul 2002 23:00:45 +0200
Melchior FRANZ [EMAIL PROTECTED] wrote:
C:\CONGRTLS.W98
I don't get it.
It was actually for the release of Windows 95 and it translates to
Congradulations Windows 95
g.
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David Megginson writes:
I just realized why the list is so quiet. I hope that all the
U.S. members have a nice 4th of July holiday.
Yah, and my British boss who is currently in Japan has been firing off
commands and requests all morning ... I'm guessing he forgot as well. :-(
Tell him
Ahhh, rectangular livestock! Must make them easy to stack for shipment,
eh? :)
g.
On Mon, 22 Jul 2002, Melchior FRANZ wrote:
* Andy Ross -- Monday 22 July 2002 18:56:
I'm fuzzy on what the exact problem is, though. Could you post a
screenshot?
Just look at
military defence (not that I doubt that the Canadian navy or French
army, for example, could actually fight a war on their own -- no, on
second thought, I do doubt it).
Well it all depends on how much we're currently charging for troop and
cargo transport services aboard C-17's. :)
g.
And FG already uses Zlib, so adding jar support wouldn't even require
another library dependency.
Is Zlib zip or bzip2 based? Or is it just the InfoZip lib and I
didn't know? :)
Crystal space again uses .zips for this purpose, with a VFS layer that
can 'mount' zip archives into the data
easy to get offsets wrong, the numbers are all magic (does anyone
really know how far a GS needle is off of the backplate?),
The Narco VOR/LOC instruments I own place the needles about 1/8 inch off
the face of the instrument. Same for the OFF flag.
g.
legal ownership, but it is parked safely at the flying club waiting
for me. I am quite impressed with the handling compared to the 172's
I've flown. Here are some pics:
http://www.megginson.com/private/C-FBJO/
For those of you that haven't been here for long, the same David
It sounds like avoiding the vortex ring state is doable but will
likely require a fair amount of training (and possibly some control law
mods)
Speaking of which - a recent issue of Aviation Leak that I have mentions
that they've been unable to properly account for/simulate the VRS in the
Curt, there is a central transmission in the wing that will transfer the
drive to the operating engine automatically so that won't happen. If they
both fail at once though
You could also imagine that something downstream of this central
transmission could fail, again leaving you in
Just a quick update. I watched this at 8pm local time and it was
really well done. Michael got a lot of face time and there were quite
a few quick snippets showing FlightGear in the background (good job
Michael) :-) The actual simulation run for the test was done in a
different sim, so I
Windows using OpenGL. Where it goes from here, nobody knows. It's code
Bummer. It looks really good.
that he has been writing for years, and that's likely to continue. The 3D
aircraft models w/ movable surfaces, pilot's heads and rotating rotary
engines were done by his 16-yr old son
On Tue, 31 Dec 2002, Curtis L. Olson wrote:
Gene Buckle writes:
The only time to be _really_ concerned is if you show up on the front
page. Then it's dyin' time. :)
I don't intend this as any sort of challenge, but I'd be really
surprised if a front page /. article could take down
Andy, is it technically possible to fiddle with the model parameters in
real-time?
g.
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Gene Buckle wrote:
Andy, is it technically possible to fiddle with the model parameters
in real-time?
Not easily. Changing the parameters requires a re-solution, which can
take a second or two for aircraft with lots of elements like the 747.
So it would have to be done a little bit
On Thu, 2 Jan 2003, Jon S Berndt wrote:
On Thu, 2 Jan 2003 14:54:15 -0800 (PST)
Gene Buckle [EMAIL PROTECTED] wrote:
My thought is that a real-time model wrench might make it easier for
people to develop or improve aircraft models.
I don't know of any other simulator that could do
On Thu, 2 Jan 2003, Norman Vine wrote:
Jon S Berndt writes:
Of course, it would be sort of hard to
modify table lookups for a complex coefficient,
Not to hard to do if you think of the table as being
samples along a curve and have a gui manipulated
spline based curve editor.
Now
Although it's worth pointing out that the command line yasim program
goes a long way toward reducing the tedium involved with getting an
aircraft in the air. Most of the big configuration bugs can be found
and fixed before you ever run fgfs, although admittedly interpreting
the solution
No. Some of the 2D instruments, like basic gauges, are OK projected
onto a 3D surface, but levers and knobs just look silly. The
background texture won't be used in 3D either, and I'll bet that
Martin ends up putting a lot of his effort into that.
Instrument panels done in the style used
Gene Buckle writes:
No. Some of the 2D instruments, like basic gauges, are OK projected
onto a 3D surface, but levers and knobs just look silly. The
background texture won't be used in 3D either, and I'll bet that
Martin ends up putting a lot of his effort
Even worse is this crappy proprietary driving sim software I have to
curse all day at my day job. If I wasn't so busy trying to coax it
through and endless series of segfaults, crashes, bugs, and other
unrepeatable behaviors I'd be tempted to make an open source driving
sim based on
So, that don't impresses her much?
Erik
No. But Shania helped me discover a better approach...
You wear leopard print dresses? *gdr*
g.
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http://websimulations.com/products.htm
Yes, this is Riley Rainey's stuff. He wrote ACM for Unix which was/is
a pretty fun combat game that works in native X11 (i.e. doesn't need
opengl.) The graphics are simplistic and crude, but the action is a
lot of fun. It would be interesting to
Norman Vine writes:
could you translate 'light singles' into 'american' :-)
I don't get the joke without seeing the picture -- are the planes
David's referring to bigger than light singles?
AFAIK, it's just a bad cheese joke and has nothing to do with airplanes.
:)
g.
(who actually
(Now this would be cool)
AI cows would be a neat addition to the dynamic scenery we were talking
about before. At one of the local airports (KBCB) there are several
fields and some silos right under the airplane on final approach.
What about Kangaroos with Stinger launchers? (RooPADs!)
http://www.flightgear.org/images/SeaHawk.jpg
That just kicks ass. You've made a buddy of mine very happy. He's
recently got a Sea Hawk cockpit that is destined to be a sim cockpit.
You can see it at http://www.wv838.com
Thanks Lee!
g.
___
Oh, and one word of advise, don't use the parking break when airborne
... :-P
Oh my, now that's an easter egg I wasn't expecting. Lee get's the
prize for the day. :-)
What happens?
g.
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Gene Buckle wrote:
Oh, and one word of advise, don't use the parking break when airborne
... :-P
Oh my, now that's an easter egg I wasn't expecting. Lee get's the
prize for the day. :-)
What happens?
http://www.a1.nl/~ehofman/fgfs/download/seahawk.png
Heh. That's pretty neat. Does
* [EMAIL PROTECTED] (Curt Olson) [2003.02.27 15:02]:
John Check writes:
Yes, I know. Actually I con't care about this too much (it _was_ meant
to be a joke), so if someone want's to use FlightGear to driver their
toilet flusher, go ahead!
H
Honestly, I hesitated
I know that by posting this link, I have implied that I occasionally
read Dr. Fun, and I'm not necessarily proud of that ... :-)
http://www.ibiblio.org/Dave/Dr-Fun/df200303/df20030305.jpg
Dammit Curt, it's not enough that I have too many time sinks as it is and
YOU have to go of and find me
Not only that, but occasionally when he goes on vacation for a week
he'll post things like 800 cartoons I drew when I was 13 and stuff
like that. There's a couple all time classics in there.
*sob*
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[EMAIL
[EMAIL PROTECTED] wrote:
New hi-res irregular crop texture.
For eye-candy fetischitsts (is this an english word?)
http://www.a1.nl/~ehofman/fgfs/download/irrcrop.jpg
Damn, that's cool.
g.
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I'm also pretty happy with the quality of the SRTM data. If/when 3 or
1 arcsec terrain data is released for the entire word, I'll need a 1
gazillion terrabyte HD to do all the processing and a 256 node super
computer cluster also wouldn't hurt. :-)
flightgear.distributed.net. :)
g.
Sorry for the lame question, but how far are the sample points apart from
each other in feet with the 3 arc second data? How far is it for the 1?
1 arcsec = approximately 30 meters = approximately 100 feet.
3 arcsec = approximately 90 meters = approximately 300 feet.
The points are on
I am waiting for the programming language for amateur radio operators,
Morse. There is nothing like programming in dots and dashes!
. -.-- --..-- - .- - .. ... -. .. -.-. . .-.-.-
g. (kc7afe)
On Tuesday, April 1, 2003, at 06:11 AM, David Megginson wrote:
It looks like
I am waiting for the programming language for amateur radio operators,
Morse. There is nothing like programming in dots and dashes!
.. -.. --- -. - --. . - .. -
uet? Eh? ITYM, --. ... . HTH, HAND!
g.
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Boy, talk about the ultimate in obfuscated C programming...
On Tue, 1 Apr 2003, Richard Bytheway wrote:
You could conceivably write any language in Morse, you just need to run a .- to
ASCII converter over the source before the compiler.
I suppose it would be called -.2a
Richard
Jorge Van Hemelryck wrote:
Very good idea ! As it's one of the planes I fly, I might get hold of some
data too, and perform a few tests in flight...
Are you sure your passengers are going to like it when you do some
flight tests?
Erik
If he flies for Aeroflot, they may not notice the
On Fri, 6 Jun 2003 10:27:39 -0700 (PDT)
Gene Buckle [EMAIL PROTECTED] wrote:
If he flies for Aeroflot, they may not notice the
difference. *gdr*
You guys are scaring me. ;-)
You've obviously never seen an Aeroflot flight before. :)
When they first started flying into KSEA
David Megginson wrote:
Here are some pictures. The quality's not great because of a
combination of a cheap camera, dirty windows, hazy air, and a need to
concentrate on flying the plane (I didn't usually look through the
viewfinder):
I take it you didn't deploy the Landing Anchor? *gdr*
g.
On Sat, 28 Jun 2003, Innis Cunningham wrote:
Hi Guys
I am sure the 747 and 737 do not take nearly 2 km(1.5 mls) to stop.Is there
away to adjust the breaking power of the individual aircraft.Or is the
thrust reverse property active
He asked me to ask you guys if you would make some guns for his airplane
becuase he wants shoot dad down! He was on my tail and had me dead to rights
a few times too.. lol
He's watching me write this, and even though I told him guns were not in the
plans as of yet, I have to ask.
David
We could also set up a course on some scenery tile .. say in Death Valley or
some other remote 'arena area' .. and have races :)
It would be neat to build a duplicate of the Reno Air Races course and
field.
g.
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It would be neat to build a duplicate of the Reno Air Races course and
field.
Well... we can't do that.
By: Mark Kallio
Well, it was a nice thought while it lasted - developing a plug-in for air
racing fans out there to go online and have a virtual air race on a
virtual Reno course.
On Sun, 6 Jul 2003, Erik Hofman wrote:
Gene Buckle wrote:
Better yet, give 'em 50% of FlightGear's commercial revenue. (ie. diddly
squat)
So far FlightGear only costs me money. DO you think they wil start
paying me 50% then?
It would be nice, eh? :)
g
Norman Vine wrote:
Gene Buckle writes:
By: Mark Kallio
Complete article is here:
http://www.pylon1.com/news/need4speed/fsar_01/index_02.shtml
Oh goodie. I think I'll go copyright Hudson Bay and charge everyone that
takes pictures of it.
Screw 'em. Set up the pylons with a 100 foot
serious flight simulators. After all, that's free advertisement.
The Austrian Airlines, for example, even host the homepage of
a flight sim group that duplicates the real AUA in the virtual
sim domain (the virtual Austrian Airlines group). The group
seems to take this all very
On the manufacturing side, however, Cessna and Piper seem to have
withdrawn their permission for representation of logos, etc., between
FLY and FLY II.
That's because Microsoft overbid on the licensing contract to deny it to
Terminal Reality. See 2 bit company that can't stand 1
On Tue, 5 Aug 2003 11:23:07 -0500
Curtis L. Olson [EMAIL PROTECTED] wrote:
but it may give us many more options for moving forward with new and
better graphic effects.
My uneducated, gut feeling, leads me to opt for the route
that gives the most promise for the future.
...and from what
And then you hang 22,000lbs of bomb under one and it gets...
...interesting.
http://www.johnmullen.org.uk/aerospce/pics/bombs.htm
Oh. My. God.
I take it one like it got dropped at least once during WWII?
g.
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And then you hang 22,000lbs of bomb under one and it gets...
...interesting.
http://www.johnmullen.org.uk/aerospce/pics/bombs.htm
Oh. My. God.
I take it one like it got dropped at least once during WWII?
The first time the Grand Slam bomb was used successfully was on
Gene Buckle writes:
Thanks Norman. I wish they'd stop writing such crap. *sigh*
g.
On Mon, 25 Aug 2003, Norman Vine wrote:
FYI
http://www.cert.org/advisories/CA-2003-07.html
On average for the last 10 years, Sendmail has probably been good for
one of these alerts per week
Gene Buckle [EMAIL PROTECTED] wrote:
Gene Buckle writes:
Thanks Norman. I wish they'd stop writing such crap. *sigh*
g.
On Mon, 25 Aug 2003, Norman Vine wrote:
FYI
http://www.cert.org/advisories/CA-2003-07.html
On average for the last 10 years, Sendmail has
Gene,
I'm a little late to this conversation, but I just wanted to point out
that this advisory was released on March 3, 2003. This is not a new
exploit in sendmail. If you've been running an unpatched sendmail this
whole time, it may be too late.
--
Good grief. Well I'm sure that
If you folks want to create a video easily, you can use FRAPS under
windows. http://www.fraps.com
g.
On Tue, 21 Oct 2003, Jon S Berndt wrote:
On Tue, 21 Oct 2003 18:36:58 +0200
Matevz Jekovec [EMAIL PROTECTED] wrote:
Yes, nVidia graphic cards have drivers capable of twin-view in Linux.
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