Re: [Flightgear-devel] B747 flaps settings (fwd)

2004-01-31 Thread Jim Brennan jjb -
I attempted this mailing earlier, but it was refused.  I think the
setup is now fixed, so here it is again.

jj

-- Forwarded message --
Date: Sat, 31 Jan 2004 09:31:38 -0800 (PST)
From: Jim Brennan jjb - [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] B747 flaps settings


There is a detent at one end for flaps up.

 Next to it is a detent (with a gate for flaps 1
(this position extends the leading edge inboard and
midspan flaps, while leaving the trailing edge flaps retracted.)

Next to that is a detent for flaps 5 (This extends all the leading edge
flap groups and extends 5 degrees of trailing edge flaps))

Next is a detent for 10 degrees trailing edge flaps.  This is thr first
takeoff range setting.

Next is a detent (with another gate) for 20 degrees trailing edge flap.
This is the second takeoff range setting, and the position used in a go
around.

Next is a detent for 25 degrees trailing edge flaps.  This is the first
landing range position.

Next is the detent for 30 degrees trailing edge flaps.  This is the second
landing range (and final) detent.

The gates at positions 1 and 20 prevent inadvertent flap handle movement
past those gatee positions.

Position 1 prevents inadvertent retraction of the leading edge flaps, and
position 20 prevents inadvertent retraction of the trailing edge flaps
during a go around.

These were the selection in our (U.A.L.) 747-400 airplanes.

jj

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Re: [Flightgear-devel] Win32 binaries

2003-07-13 Thread Jim Brennan jjb -
Where are these two versions of the win 32 binarys (and the associated
files) now located?

Be happy to mirror them on my site if that would be helpfull.

jj


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Re: [Flightgear-devel] next release?

2003-06-03 Thread Jim Brennan jjb -
I'm hoping that there will be a release in time to get things togeather
for the Linux show in San Francasc!

jj



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Re: [Flightgear-devel] tail scraping the 747

2002-11-11 Thread Jim Brennan jjb -


On Mon, 11 Nov 2002, Arnt Karlsen wrote:

 ..is it possible to get the real thing off a black box tape?

I doubt it.

In the only two cases that I know about (was not personally involved tho
:-)  ), no one in the cockipt heard anything at all. In one of the two
nobody in the back did either!

jj


jj


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Re: [Flightgear-devel] 747 question

2002-11-11 Thread Jim Brennan jjb -
For the 747-400

Va (Design maneuvering speed) is 330 kts at sl, 334 at 10k, 358/.92mach at
29,000

Vmo is 365 at sl, 316 at 35,000


On Tue, 12 Nov 2002, Jim Wilson wrote:

 Tony Peden [EMAIL PROTECTED] said:

  FYI: 490 KIAS is way too fast for most big jets under *any*
  circumstances.


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Re: [Flightgear-devel] VASI

2002-10-08 Thread Jim Brennan jjb -



A search for vasi lights on google turned up (among othr things)

http://www.bayareapilot.com/vasiPAPI.htm

Might be usefull.

jj



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[Flightgear-devel] Re: Windows binary (fwd)

2002-09-26 Thread Jim Brennan jjb -

Can anyone provide this for me?

If so, thanks!

jj

-- Forwarded message --
Date: Thu, 26 Sep 2002 13:16:29 -0500
From: Curtis L. Olson [EMAIL PROTECTED]
To: Jim Brennan jjb - [EMAIL PROTECTED]
Subject: Re: Windows binary

Jim Brennan jjb - writes:

 Hi Curt:

 do you know if there is a windows binary available that has a fix for the
 autopilot heading select problem that I reportesd a while ago?

 (the one currently reached from the downloads page is still having that
 problem ,so is likely the original version).

Jim, I believe that was fixed post 0.8.0 so no, not until the next
release unless you can talk someone into sending you a pre-release /
cvs build.

One work around is that you can type Ctrl-H to toggle the heading
hold.  Once in heading hold mode, the rudder keys (Ins/Enter) will
adjust the heading, so you can lock on and the adjust to what you
want.  You can also click on the instrument panel to adjust the
heading bug whether you are in heading hold mode or not.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org



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Re: [Flightgear-devel] Runway Lighting Questions

2002-07-07 Thread Jim Brennan jjb -



On Sun, 7 Jul 2002, David Megginson wrote:
 patched FlightGear so that (a) runway edge lights are not visible from
 improbable distances (like 50km or more), and (b) runway edge lights
 are not visible at all while the sun is above the horizon, but haven't
 committed these patches yet.

I think this (6 mi) is a bit too restrictive.  Runway edge lights ARE
visable from considerable distances, even during the daytime hours.

(Sorry , don't have any exact distances tho).

jj


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Re: [Flightgear-devel] Turbine engine starting procedure

2002-06-02 Thread Jim Brennan jjb -

For a 747-400 (per UAL flight manual):

  Preperation for engine start
   F/O Beacon light switch..confirmation (on)
   F/O Pack control selectors...set (off)
   F/O eicas...cancel
   F/O ready to start engines ...announce

  Engine start
   Capt engine start...anounce
   F/O Engine start switch...pull
   Capt, F/O engine indications...monitor
Start valve light comes on
Duct pressure initially rises
N2 increases
Oil pressure increases

At 25% N1 or maximum motoring, whichever is less, but not less than
the fuel on indicator:
   F/O fuel control switch...run
   Capt, F/O engine indications..monitor
 Fuel flow
 EGT rise within 20 seconds
 N1 rotation prior to 40% N2
 EGT start limit red line disappears when the engine has stabilized
 (within 2 min of moving the fuel control switch to run).


jj


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Re: [Flightgear-devel] LinuxWorld Expo Aug 12-15

2002-05-30 Thread Jim Brennan jjb -

I could likely attend and lend a hand.

jj

On Thu, 30 May 2002, Curtis L. Olson wrote:

 Do we have any plans to host an opensource booth at the linux world
 expo in SFO aug 12-15.  I don't think we've discussed this one yet?
 Alex?  Jim?

 Curt.
 --
 Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
 Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
 Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] Virtual cockpit notes

2002-03-11 Thread Jim Brennan jjb -

I was once  on  check ride (in a DC-6 simulator) where the person flying
the sim (not me!) ran teh fire proceedure as follows:

Throttle close, closed the number one throttle
Feather the engine, feathered the number two engine
Mixture control idle-cut off, placed the number three mixture to cut off
Fire wall shut off valve pull, pulled the fire wall shut off valve lever
for the number four engine


Airplane got very quiet.  Check pilot got very loud!!!

I'm now forced to admit that there IS some use for the view of the props.
I don't know about DC3s but in DC6s and DC7s we counted either 6 or 8
blades before giving the engine fuel and ignition.  (Do you know why?


Answer, to avoid bemding the crankshaft or connecting rods i oil had fun
down into a jug.  If it had, the starter motor could not do damage, but
if the engine fired it would bent stuff as teh oil in the closed cyl did
not compress well grin!



6 (or 8) blades insured that the engine had made a full revolution on the
starter motor only.

jj

On Sun, 10 Mar 2002, David Megginson wrote:

 Tony Peden writes:

   In a twin, you'll definitely know which engine is out without
   looking.

 I've read several accident reports where the wrong engine was
 feathered and shut down.


 All the best,


 David

 --
 David Megginson
 [EMAIL PROTECTED]


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Re: [Flightgear-devel] Virtual cockpit notes

2002-03-10 Thread Jim Brennan jjb -



On Sat, 9 Mar 2002, David Megginson wrote:

 Jim Brennan jjb - writes:

   The photorealistic instruments in some simulators are good to have, but
   (IMHO) not as importaint as proper flight modeling.
  
   I personally see NO need for the nice views of the airplane, and its
   moving parts as seen from other airplanes except if one is flying
   formation or shooting at the airplane.

 ... or replaying a finished flight to study it, or watching a
 student's progress in external view on a second monitor, or watching


OK, I'll grant you the validity of those two points.

 the propeller from inside the airplane.

but not that one grin!

snip
   While this is nice to have for some limited purpose, it adds
   nothing to the realism of the simulator from the perspective of the
   person flying the sim.

 No, but it might be useful for the instructor to watch, or for the
 student during a replay of a failed flight.


Ok I'll grant you that.

   These efforts could better be used in improving the  flight models, and
   the functionality of the sim to interface to other sims and external
   programs and more realistic views (such as those for KSJC).

 It's not a zero-sum game.  The people who are good at flight models
 (Jon, Tony, Andy, etc.) are already spending pretty-much all their
 time on flight modelling; contributions to other areas from other
 people aren't taking away from that.

Well, I'll even agree (mostly) with that.  I guess my point is that work
being done on exterior views of the airplane is not as valuable (from the
pilots point of view) as as would work doine to produce more detailed
airport areas (as is the case with KSJC).  Just IMHO.

jj

  All the best, 

 David

 --
 David Megginson
 [EMAIL PROTECTED]

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Re: [Flightgear-devel] Virtual cockpit notes

2002-03-09 Thread Jim Brennan jjb -


 It amazes me sometimes that people define reality in 3D as being something
 that looks like it was done with a video camera.  To me its a more realistic
 experience if the gauge I'm looking at can easily be used and is closer to
 what it would be in size and perspective from my eyes sitting in the chair,
 not the camera's little box on the screen.

Any simulator should have as it primary function SIMULATING as closely as
possable the real thing.  This applies to both the flight model and the
controls and instruments.

The fact that most folks only have a single monitor complicates this
greatly.  The fact that most folks have controls that do not have the
proper sizes and forces complictes this.  The best way for a simulator
(such as FlightGear) to approach this is to give the users the ability to
add and interface with such programs at the project magenta instruments,
or the glass cockpit being worked on by John and others.

The  ability to open and close additional views for operating controls
(such as FLY and PS-1 do) is needed as well, for those who have to rely on
a single monitor.

The photorealistic instruments in some simulators are good to have, but
(IMHO) not as importaint as proper flight modeling.

I personally see NO need for the nice views of the airplane, and its
moving parts as seen from other airplanes except if one is flying
formation or shooting at the airplane.

While this is nice to have for some limited purpose, it adds nothing to
the realism of the simulator from the perspective of the person flying the
sim.

These efforts could better be used in improving the  flight models, and
the functionality of the sim to interface to other sims and external
programs and more realistic views (such as those for KSJC).


jj


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Re: [Flightgear-devel] Re: DC-3 model now animated

2002-02-28 Thread Jim Brennan jjb -

snip
 What about cowl flaps?
snip

And let's not forget the oil cooler doors on DC-6s etc :-) !

jj


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