Re: [Flightgear-devel] fgfs aborted with the dc3

2004-07-31 Thread Ron Lange
hi all, aborting means SIGABRT, IMHO. Unfortunately I've similar effects on my system, although they're appearing sporadic it is annoying. After several attempts fgfs starts then. I am not sure but it seems to be an issue in the FGAI. Just a guess. Regards Ron Here the gdb-backtrace: Starting

Re: [Flightgear-devel] fgfs aborted with the dc3

2004-07-31 Thread Ron Lange
Ron Durk Talsma schrieb: On Saturday 31 July 2004 12:26, Ron Lange wrote: did I say sporadic? I am just trying for 2 hours getting fgfs to start...damn Ron #8 0x0842ac65 in FGAISchedule::update (this=0xa555c08, now=1091246021) at Schedule.cxx:292 #9 0x084227e7 in FGTrafficManager

Re: [Flightgear-devel] fgfs aborted with the dc3

2004-07-31 Thread Ron Lange
the time one you're trying to start, one of the KLM MD11's starting from of heading for Asmterdam is probably causing trouble. Version pre3 has its own set of problems, but they should be fixed in the final release. Cheers, Durk On Saturday 31 July 2004 13:16, Ron Lange wrote: Hi Durk, here

Re: [Flightgear-devel] fgfs aborted with the dc3

2004-07-31 Thread Ron Lange
Dear Boris! Just a patch chain (pre2-pre3-final) would be nice... Regards Ron Boris Koenig schrieb: Ron Lange wrote: Thank you Durk! I hope that someone is making a patch of the final base package soon...;-) Just to get this straight: you'd need a patch from pre2 - 0.9.5 ? Is there anybody else

Re: [Flightgear-devel] fgfs aborted with the dc3

2004-08-01 Thread Ron Lange
Boris Koenig schrieb: Hi Ron ! Hi Boris, The patch from 0.9.5-pre2 = 0.9.5-final (~1 meg) is obtainable at: http://flitetutor.sourceforge.net/mlist/base-patches/fgfs-base-patch-9.9.5-PRE2__0.9.5.FINAL.tgz thank you very much! Please let us know if there are any problems, but these would then

Re: [Flightgear-devel] fgfs aborted with the dc3

2004-08-01 Thread Ron Lange
Hallo Boris, Boris Koenig schrieb: More precisely the file with the checksums for 0.9.5final is at: http://www.geocities.com/sandreas41/data/fgfs-base-0.9.5.md5.gz I've just patched with this file and everything seems to be right. Danke nochmal Ron ___

Re: [Flightgear-devel] [ANN] Blender 2.34 released

2004-08-05 Thread Ron Lange
Melchior FRANZ schrieb: This release contains one feature that I consider very important for fgfs: an excellent new UV unwrapper! Now there's no excuse for not texturing the Bo105 any more. :-) also the EC130 coming soon ;-) http://www.ron-lange.de/ec130_stage1.jpg Ron

Re: [Flightgear-devel] Re: bo105 + patch

2004-08-06 Thread Ron Lange
i am not sure what the collective has to do with the throttle. if i understand this correctly, the collective changes the pitch of the rotor blades. i thought helicopters don't have a throttle the way fixed wing aircraft do: i.e. the engine is always at a constant rpm. but then i am not a

Re: [Flightgear-devel] Re: bo105 - patch

2004-08-09 Thread Ron Lange
I don't like the way this discussion goes by now. Because I'll finish the second fgfs heli soon, I want to show my point of view in this matter may to finish this argument soon, too...;-) If you choose an input modality which is closer to the reality - eg. using stick, pedals and a

[Flightgear-devel] segfault in SimGear code

2005-02-10 Thread Ron Lange
Hi, I have just updated to fg 0.9.8 and got also the most recent versions of the other stuff. Certainly. In windowed mode it is running fine, but I just start fg with game mode enabled. Result:a segfault :-( To prevent digging into your source code I just attach the gdb backtrace. Regards Ron

Re: [Flightgear-devel] segfault in SimGear code

2005-02-11 Thread Ron Lange
sorry, not the *commandline* below causes fg to break but similar .fgfsrc file... fgfs --airport=EDHI --aircraft=bo105 --enable-game-mode # Again, only a present .fgfsrc with similar content causes a segfault, the commandline let

Re: [Flightgear-devel] segfault in SimGear code

2005-02-11 Thread Ron Lange
Hm...hmmm...since putting one flag per line in .fgfsrc wasn't satisfying (not starting from EDHI nor with the bo-105...) I put all flags in one row. Then everything goes as desired but the game mode...after adding enabel-game-mode the segfault appeared. Regards Ron Martin Spott schrieb: Jorge

Re: [Flightgear-devel] segfault in SimGear code

2005-02-14 Thread Ron Lange
nodes within this scope are invalid, too. Can anyone also cause this segfault by using with an .fgfsrc containing just one line --airport=EDHI --aircraft=bo105 --enable-game-mode ? Regards Ron Gerhard Wesp schrieb: On Fri, Feb 11, 2005 at 04:14:15PM +0100, Ron Lange wrote: double v = vel

Re: [Flightgear-devel] Re: segfault in SimGear code

2005-02-14 Thread Ron Lange
Melchior FRANZ schrieb: * Ron Lange -- Monday 14 February 2005 10:29: Can anyone also cause this segfault by using with an .fgfsrc containing just one line --airport=EDHI --aircraft=bo105 --enable-game-mode It issues two warnings: Failed to find runway 28R at airport EDHI --aircraft=bo105

Re: [Flightgear-devel] Building joystick hardware

2005-06-02 Thread Ron Lange
On Thu, 02 Jun 2005 13:30:20 +0200, Danie Heath [EMAIL PROTECTED] wrote: YES PLEASE !! and if i may be so bold to request how i would go about building yoke and pedals ... Just a proposal... I've extended my Logitech WingMan Extreme3D Digital by putting 3.5mm (stereo,