Re: [Flightgear-devel] B747 flaps settings (fwd)
I attempted this mailing earlier, but it was refused. I think the setup is now fixed, so here it is again. jj -- Forwarded message -- Date: Sat, 31 Jan 2004 09:31:38 -0800 (PST) From: Jim Brennan jjb - [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] B747 flaps settings There is a detent at one end for flaps up. Next to it is a detent (with a gate for flaps 1 (this position extends the leading edge inboard and midspan flaps, while leaving the trailing edge flaps retracted.) Next to that is a detent for flaps 5 (This extends all the leading edge flap groups and extends 5 degrees of trailing edge flaps)) Next is a detent for 10 degrees trailing edge flaps. This is thr first takeoff range setting. Next is a detent (with another gate) for 20 degrees trailing edge flap. This is the second takeoff range setting, and the position used in a go around. Next is a detent for 25 degrees trailing edge flaps. This is the first landing range position. Next is the detent for 30 degrees trailing edge flaps. This is the second landing range (and final) detent. The gates at positions 1 and 20 prevent inadvertent flap handle movement past those gatee positions. Position 1 prevents inadvertent retraction of the leading edge flaps, and position 20 prevents inadvertent retraction of the trailing edge flaps during a go around. These were the selection in our (U.A.L.) 747-400 airplanes. jj ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Win32 binaries
Where are these two versions of the win 32 binarys (and the associated files) now located? Be happy to mirror them on my site if that would be helpfull. jj ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] next release?
I'm hoping that there will be a release in time to get things togeather for the Linux show in San Francasc! jj ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] tail scraping the 747
On Mon, 11 Nov 2002, Arnt Karlsen wrote: ..is it possible to get the real thing off a black box tape? I doubt it. In the only two cases that I know about (was not personally involved tho :-) ), no one in the cockipt heard anything at all. In one of the two nobody in the back did either! jj jj ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] 747 question
For the 747-400 Va (Design maneuvering speed) is 330 kts at sl, 334 at 10k, 358/.92mach at 29,000 Vmo is 365 at sl, 316 at 35,000 On Tue, 12 Nov 2002, Jim Wilson wrote: Tony Peden [EMAIL PROTECTED] said: FYI: 490 KIAS is way too fast for most big jets under *any* circumstances. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] VASI
A search for vasi lights on google turned up (among othr things) http://www.bayareapilot.com/vasiPAPI.htm Might be usefull. jj ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Re: Windows binary (fwd)
Can anyone provide this for me? If so, thanks! jj -- Forwarded message -- Date: Thu, 26 Sep 2002 13:16:29 -0500 From: Curtis L. Olson [EMAIL PROTECTED] To: Jim Brennan jjb - [EMAIL PROTECTED] Subject: Re: Windows binary Jim Brennan jjb - writes: Hi Curt: do you know if there is a windows binary available that has a fix for the autopilot heading select problem that I reportesd a while ago? (the one currently reached from the downloads page is still having that problem ,so is likely the original version). Jim, I believe that was fixed post 0.8.0 so no, not until the next release unless you can talk someone into sending you a pre-release / cvs build. One work around is that you can type Ctrl-H to toggle the heading hold. Once in heading hold mode, the rudder keys (Ins/Enter) will adjust the heading, so you can lock on and the adjust to what you want. You can also click on the instrument panel to adjust the heading bug whether you are in heading hold mode or not. Regards, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Runway Lighting Questions
On Sun, 7 Jul 2002, David Megginson wrote: patched FlightGear so that (a) runway edge lights are not visible from improbable distances (like 50km or more), and (b) runway edge lights are not visible at all while the sun is above the horizon, but haven't committed these patches yet. I think this (6 mi) is a bit too restrictive. Runway edge lights ARE visable from considerable distances, even during the daytime hours. (Sorry , don't have any exact distances tho). jj ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Turbine engine starting procedure
For a 747-400 (per UAL flight manual): Preperation for engine start F/O Beacon light switch..confirmation (on) F/O Pack control selectors...set (off) F/O eicas...cancel F/O ready to start engines ...announce Engine start Capt engine start...anounce F/O Engine start switch...pull Capt, F/O engine indications...monitor Start valve light comes on Duct pressure initially rises N2 increases Oil pressure increases At 25% N1 or maximum motoring, whichever is less, but not less than the fuel on indicator: F/O fuel control switch...run Capt, F/O engine indications..monitor Fuel flow EGT rise within 20 seconds N1 rotation prior to 40% N2 EGT start limit red line disappears when the engine has stabilized (within 2 min of moving the fuel control switch to run). jj ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] LinuxWorld Expo Aug 12-15
I could likely attend and lend a hand. jj On Thu, 30 May 2002, Curtis L. Olson wrote: Do we have any plans to host an opensource booth at the linux world expo in SFO aug 12-15. I don't think we've discussed this one yet? Alex? Jim? Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Virtual cockpit notes
I was once on check ride (in a DC-6 simulator) where the person flying the sim (not me!) ran teh fire proceedure as follows: Throttle close, closed the number one throttle Feather the engine, feathered the number two engine Mixture control idle-cut off, placed the number three mixture to cut off Fire wall shut off valve pull, pulled the fire wall shut off valve lever for the number four engine Airplane got very quiet. Check pilot got very loud!!! I'm now forced to admit that there IS some use for the view of the props. I don't know about DC3s but in DC6s and DC7s we counted either 6 or 8 blades before giving the engine fuel and ignition. (Do you know why? Answer, to avoid bemding the crankshaft or connecting rods i oil had fun down into a jug. If it had, the starter motor could not do damage, but if the engine fired it would bent stuff as teh oil in the closed cyl did not compress well grin! 6 (or 8) blades insured that the engine had made a full revolution on the starter motor only. jj On Sun, 10 Mar 2002, David Megginson wrote: Tony Peden writes: In a twin, you'll definitely know which engine is out without looking. I've read several accident reports where the wrong engine was feathered and shut down. All the best, David -- David Megginson [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Virtual cockpit notes
On Sat, 9 Mar 2002, David Megginson wrote: Jim Brennan jjb - writes: The photorealistic instruments in some simulators are good to have, but (IMHO) not as importaint as proper flight modeling. I personally see NO need for the nice views of the airplane, and its moving parts as seen from other airplanes except if one is flying formation or shooting at the airplane. ... or replaying a finished flight to study it, or watching a student's progress in external view on a second monitor, or watching OK, I'll grant you the validity of those two points. the propeller from inside the airplane. but not that one grin! snip While this is nice to have for some limited purpose, it adds nothing to the realism of the simulator from the perspective of the person flying the sim. No, but it might be useful for the instructor to watch, or for the student during a replay of a failed flight. Ok I'll grant you that. These efforts could better be used in improving the flight models, and the functionality of the sim to interface to other sims and external programs and more realistic views (such as those for KSJC). It's not a zero-sum game. The people who are good at flight models (Jon, Tony, Andy, etc.) are already spending pretty-much all their time on flight modelling; contributions to other areas from other people aren't taking away from that. Well, I'll even agree (mostly) with that. I guess my point is that work being done on exterior views of the airplane is not as valuable (from the pilots point of view) as as would work doine to produce more detailed airport areas (as is the case with KSJC). Just IMHO. jj All the best, David -- David Megginson [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Virtual cockpit notes
It amazes me sometimes that people define reality in 3D as being something that looks like it was done with a video camera. To me its a more realistic experience if the gauge I'm looking at can easily be used and is closer to what it would be in size and perspective from my eyes sitting in the chair, not the camera's little box on the screen. Any simulator should have as it primary function SIMULATING as closely as possable the real thing. This applies to both the flight model and the controls and instruments. The fact that most folks only have a single monitor complicates this greatly. The fact that most folks have controls that do not have the proper sizes and forces complictes this. The best way for a simulator (such as FlightGear) to approach this is to give the users the ability to add and interface with such programs at the project magenta instruments, or the glass cockpit being worked on by John and others. The ability to open and close additional views for operating controls (such as FLY and PS-1 do) is needed as well, for those who have to rely on a single monitor. The photorealistic instruments in some simulators are good to have, but (IMHO) not as importaint as proper flight modeling. I personally see NO need for the nice views of the airplane, and its moving parts as seen from other airplanes except if one is flying formation or shooting at the airplane. While this is nice to have for some limited purpose, it adds nothing to the realism of the simulator from the perspective of the person flying the sim. These efforts could better be used in improving the flight models, and the functionality of the sim to interface to other sims and external programs and more realistic views (such as those for KSJC). jj ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re: DC-3 model now animated
snip What about cowl flaps? snip And let's not forget the oil cooler doors on DC-6s etc :-) ! jj ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel