I have an account with DMSO so access to HLA is not a
problem, distributing it probably is ;)
Database interface, what I would love to see would be
a 'common' interface (base class maybe?) that the
server sees (so it will have the basic get, put etc
etc, the implementation of the actual db
Hi John,
A while ago I proposed (and been working on
conceptial designs) for a scenario and multiplayer
server (called Cumulas).
Between my hectic work schedules (I am a Full Flight
Simulator Software Engineer by trade) I have been
putting together some basic design foundations, maybe
we could
Hehe I remember that game, I play a couple of online
flightsims myself, although its not as fun as writing
your own ;)
Paul
- Original Message -
From: David Culp [EMAIL PROTECTED]
To: FlightGear developers discussions
[EMAIL PROTECTED]
Sent: Wednesday, November 05, 2003 7:04 PM
Subject:
-
From: Paul Morriss [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Sent: Wednesday, November 05, 2003 12:46 PM
Subject: Re: [Flightgear-devel] Multiplayer Server
RFC
Hi John,
A while ago I proposed (and been working on
conceptial designs) for a scenario
?
Paul
- Original Message -
From: John Barrett [EMAIL PROTECTED]
To: FlightGear developers discussions
[EMAIL PROTECTED]
Sent: Wednesday, November 05, 2003 7:44 PM
Subject: Re: [Flightgear-devel] Multiplayer Server RFC
- Original Message -
From: Paul Morriss [EMAIL PROTECTED
2003 19:36:15 +0100 (BST)
Paul Morriss [EMAIL PROTECTED] wrote:
* Mass Multiplayer Server (MAYS) - Instead of a
single
How do you get MAYS from Mass MultiPlayer Server?
Should
it not be MMS, or MMPS? This is serious. The
correct
acronym is critical in getting project support
Hi all,
I have made a start thinking about the multiplayer
server, I have been considering the best method of
developing them.
I have had an idea regarding the ethernet 'interface',
on a prior project I developed a web based interface
generation system that allowed people to modify and
add
I have laid down the directory structure and decided
on a plan of action, is it worth me dumping the
structure and semi-blank files into CVS (this is what
we call call the 'cornerstone release' - 0.0.1)?
Once I have had some feedback regarding the
auto-generated code I can make an bigger effort
On a side note to this, I think the server should
called be terminus :)
Paul
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I agree that there should be a primative gaming
system, I sometimes play sturmovik which is me and a
mate alone. Maybe a mini/cutdown version of the
server at a later date which allows private gaming?
In my opinion I would go for a set of official
servers that are centrally managed and people
Hi all,
I have been contemplating the multiplayer side of
FlightGear, I am intrested in proposing a multiplayer
server for the Flightgear:
* Mass Multiplayer Server (MAYS) - Instead of a single
p2p connection, I would consider a large scale server
where multiple connections can be made, you can
Curtis,
I have worked with DIS in my line of work, I would
be very intrested to work on the idea, I agree we need
a simple little server that communicates with clients
(flightgear).
I think some the algorithms for dead reconing and
predictive paths would work a treat.
I have some ideas for
To: [EMAIL PROTECTED]
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
Please can you e-mail me the code and e-mail, I would
be intrested.
Are there any formal documents describing the
interface to flightgear?
The proposed ideas for the interface
Hi all,
Does flightgear use UDP (connection-less) or connect
oriented in the networking code?
Also do you feel that UDP is good enough for network
gaming.
Thanks
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, August 03, 2003, at 04:06PM, Paul Morriss
[EMAIL PROTECTED] wrote:
Hi all,
Does flightgear use UDP (connection-less) or
connect
oriented in the networking code?
Also do you feel that UDP is good enough for
network
gaming.
Thanks
Of COURSE they can do that. They're engineers
I have created a portable ethernet library that
supports both Linux and Windows, this would give us
total portability, although you would have to watch
out for big-endian conversion between Linux and
Window.
The second reason I am in support of an external
server is that ai can start to eat
I have created a portable ethernet library that
supports both Linux and Windows, this would give us
total portability.
The second reason I am in support of an external
server is that ai can start to eat processing time,
specially if you have lots of stuff going on, where as
if you are just
Hi David,
I have been reviewing the current situation, I am
not here to try to take over and start redoing stuff,
BUT what I am proposing is a radical change to what is
men't by Dynamic Scenario. As said when I first
joined in, I work for a very large flight simulation
company, where we have a
PM
Subject: Re: [Flightgear-devel] Dynamic Scenario's
Paul Morriss [EMAIL PROTECTED] said:
Hi all,
I am new to Flight Gear, but not to flight
simulation, thats my line of business ;) Anyway I
would like to propose (and develop) a server or
system
that can be used to manage
Hi all,
I am new to Flight Gear, but not to flight
simulation, thats my line of business ;) Anyway I
would like to propose (and develop) a server or system
that can be used to manage the environment. What I
mean is that the scenario system manages:
* Other plans in the air, these can add
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