Re: [Flightgear-devel] Re: Multiplayer Server RFC -- Current Status

2003-11-06 Thread Paul Morriss
I have an account with DMSO so access to HLA is not a problem, distributing it probably is ;) Database interface, what I would love to see would be a 'common' interface (base class maybe?) that the server sees (so it will have the basic get, put etc etc, the implementation of the actual db

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread Paul Morriss
Hi John, A while ago I proposed (and been working on conceptial designs) for a scenario and multiplayer server (called Cumulas). Between my hectic work schedules (I am a Full Flight Simulator Software Engineer by trade) I have been putting together some basic design foundations, maybe we could

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread Paul Morriss
Hehe I remember that game, I play a couple of online flightsims myself, although its not as fun as writing your own ;) Paul - Original Message - From: David Culp [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Wednesday, November 05, 2003 7:04 PM Subject:

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread Paul Morriss
- From: Paul Morriss [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: [EMAIL PROTECTED] Sent: Wednesday, November 05, 2003 12:46 PM Subject: Re: [Flightgear-devel] Multiplayer Server RFC Hi John, A while ago I proposed (and been working on conceptial designs) for a scenario

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread Paul Morriss
? Paul - Original Message - From: John Barrett [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Wednesday, November 05, 2003 7:44 PM Subject: Re: [Flightgear-devel] Multiplayer Server RFC - Original Message - From: Paul Morriss [EMAIL PROTECTED

Re: [Flightgear-devel] Multiplayer Network Server

2003-08-14 Thread Paul Morriss
2003 19:36:15 +0100 (BST) Paul Morriss [EMAIL PROTECTED] wrote: * Mass Multiplayer Server (MAYS) - Instead of a single How do you get MAYS from Mass MultiPlayer Server? Should it not be MMS, or MMPS? This is serious. The correct acronym is critical in getting project support

[Flightgear-devel] cumulas Interface

2003-08-14 Thread Paul Morriss
Hi all, I have made a start thinking about the multiplayer server, I have been considering the best method of developing them. I have had an idea regarding the ethernet 'interface', on a prior project I developed a web based interface generation system that allowed people to modify and add

[Flightgear-devel] cumulas development

2003-08-14 Thread Paul Morriss
I have laid down the directory structure and decided on a plan of action, is it worth me dumping the structure and semi-blank files into CVS (this is what we call call the 'cornerstone release' - 0.0.1)? Once I have had some feedback regarding the auto-generated code I can make an bigger effort

[Flightgear-devel] Network Server

2003-08-14 Thread Paul Morriss
On a side note to this, I think the server should called be terminus :) Paul Want to chat instantly with your online friends? Get the FREE Yahoo! Messenger http://uk.messenger.yahoo.com/

[Flightgear-devel] Network servers

2003-08-11 Thread Paul Morriss
I agree that there should be a primative gaming system, I sometimes play sturmovik which is me and a mate alone. Maybe a mini/cutdown version of the server at a later date which allows private gaming? In my opinion I would go for a set of official servers that are centrally managed and people

[Flightgear-devel] Multiplayer Network Server

2003-08-10 Thread Paul Morriss
Hi all, I have been contemplating the multiplayer side of FlightGear, I am intrested in proposing a multiplayer server for the Flightgear: * Mass Multiplayer Server (MAYS) - Instead of a single p2p connection, I would consider a large scale server where multiple connections can be made, you can

[Flightgear-devel] Multiplayer Network Server Ideas

2003-08-09 Thread Paul Morriss
Curtis, I have worked with DIS in my line of work, I would be very intrested to work on the idea, I agree we need a simple little server that communicates with clients (flightgear). I think some the algorithms for dead reconing and predictive paths would work a treat. I have some ideas for

[Flightgear-devel] Network servers

2003-08-09 Thread Paul Morriss
To: [EMAIL PROTECTED] MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Please can you e-mail me the code and e-mail, I would be intrested. Are there any formal documents describing the interface to flightgear? The proposed ideas for the interface

[Flightgear-devel] Networking

2003-08-03 Thread Paul Morriss
Hi all, Does flightgear use UDP (connection-less) or connect oriented in the networking code? Also do you feel that UDP is good enough for network gaming. Thanks Want to chat instantly with your online friends? Get

Re: [Flightgear-devel] Networking

2003-08-03 Thread Paul Morriss
, August 03, 2003, at 04:06PM, Paul Morriss [EMAIL PROTECTED] wrote: Hi all, Does flightgear use UDP (connection-less) or connect oriented in the networking code? Also do you feel that UDP is good enough for network gaming. Thanks Of COURSE they can do that. They're engineers

Fwd: Re: [Flightgear-devel] Dynamic Scenarios

2003-02-12 Thread Paul Morriss
I have created a portable ethernet library that supports both Linux and Windows, this would give us total portability, although you would have to watch out for big-endian conversion between Linux and Window. The second reason I am in support of an external server is that ai can start to eat

Re: [Flightgear-devel] Dynamic Scenarios

2003-02-12 Thread Paul Morriss
I have created a portable ethernet library that supports both Linux and Windows, this would give us total portability. The second reason I am in support of an external server is that ai can start to eat processing time, specially if you have lots of stuff going on, where as if you are just

Re: [Flightgear-devel] Dynamic Scenario's

2003-02-11 Thread Paul Morriss
Hi David, I have been reviewing the current situation, I am not here to try to take over and start redoing stuff, BUT what I am proposing is a radical change to what is men't by Dynamic Scenario. As said when I first joined in, I work for a very large flight simulation company, where we have a

Re: [Flightgear-devel] Dynamic Scenario's

2003-02-09 Thread Paul Morriss
PM Subject: Re: [Flightgear-devel] Dynamic Scenario's Paul Morriss [EMAIL PROTECTED] said: Hi all, I am new to Flight Gear, but not to flight simulation, thats my line of business ;) Anyway I would like to propose (and develop) a server or system that can be used to manage

[Flightgear-devel] Dynamic Scenario's

2003-02-07 Thread Paul Morriss
Hi all, I am new to Flight Gear, but not to flight simulation, thats my line of business ;) Anyway I would like to propose (and develop) a server or system that can be used to manage the environment. What I mean is that the scenario system manages: * Other plans in the air, these can add