Re: [Flightgear-devel] ..any estimates on SW rendering?, was: World Wind as moving map display
On Mon, 2005-04-18 at 23:17 +0200, Arnt Karlsen wrote: ..not yet, I'm scheeming a renderfarm stunt; some new 2'nd hand HW shop here says they got 200 Celeron 850's handy, so that got me thinking about picking this: http://tldp.org/HOWTO/BogoMips/x29.html#AEN54 sweet spot for a wee while. ;o) ..now this 200 node farm would need about 40, 50 to 60kWe, which I would like to feed off a genset or 2 burning gas which I would make off pelletized sewer sludge in my trusty old thermochemical gasifier. ;o) ..now, a 320,000 BogoMips rig running on poo for half a day, oughtta be able to do flyable software rendering for FlightGear at 1600x1200? ;o) ..what else can I do with this stunt rig, make our new global scenery? I guess it's time to do that ray-traced FGFS after all. But you don't have enough bandwidth for that. Perhaps 5 years out someone will have one of those new 16 processor/32 core AMD boxes laying around. That might do the job. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] ..any estimates on SW rendering?, was: World Wind as moving map display
On Sat, 23 Apr 2005 11:27:01 -0400, Paul wrote in message [EMAIL PROTECTED]: On Mon, 2005-04-18 at 23:17 +0200, Arnt Karlsen wrote: ..not yet, I'm scheeming a renderfarm stunt; some new 2'nd hand HW shop here says they got 200 Celeron 850's handy, so that got me thinking about picking this: http://tldp.org/HOWTO/BogoMips/x29.html#AEN54 sweet spot for a wee while. ;o) ..now this 200 node farm would need about 40, 50 to 60kWe, which I would like to feed off a genset or 2 burning gas which I would make off pelletized sewer sludge in my trusty old thermochemical gasifier. ;o) ..now, a 320,000 BogoMips rig running on poo for half a day, oughtta be able to do flyable software rendering for FlightGear at 1600x1200? ;o) ..what else can I do with this stunt rig, make our new global scenery? I guess it's time to do that ray-traced FGFS after all. ..tell me more. But you don't have enough bandwidth for that. .. how much do I need? Perhaps 5 years out someone will have one of those new 16 processor/32 core AMD boxes laying around. That might do the job. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] ..any estimates on SW rendering?, was: World Wind as moving map display
Arnt Karlsen wrote: On Sat, 23 Apr 2005 11:27:01 -0400, Paul wrote in message [EMAIL PROTECTED]: I guess it's time to do that ray-traced FGFS after all. ..tell me more. But you don't have enough bandwidth for that. .. how much do I need? One 1024x768x24 image is what? 2.25MB Even at a slow 15fps that's 33 MB per second or 266Mbps plus overhead. Besides, there's no way something like that could be integrated in the time available before your stunt. I just like to think out loud sometimes. Sorry. -Paul ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] ..any estimates on SW rendering?, was: World Wind as moving map display
On Sat, 23 Apr 2005 14:48:21 -0400, Paul wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: On Sat, 23 Apr 2005 11:27:01 -0400, Paul wrote in message [EMAIL PROTECTED]: I guess it's time to do that ray-traced FGFS after all. ..tell me more. But you don't have enough bandwidth for that. .. how much do I need? One 1024x768x24 image is what? ..what size image is used on rendering commercial movies? 2.25MB Even at a slow 15fps that's 33 MB per second or 266Mbps plus overhead. ..some of these leased box batches are getting new enough to have a coupla usb2 holes, that's 480Mbps per hole. So I shoot for movie theater framerates. ;o) Besides, there's no way something like that could be integrated in the time available before your stunt. ..that's why everything will be run off scripts. ;o) I just like to think out loud sometimes. Sorry. ..so make up for it by telling me more truths. ;o) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] ..any estimates on SW rendering?, was: World Wind as moving map display
Curtis L. Olson wrote: Arnt Karlsen wrote: On Sun, 17 Apr 2005 17:06:11 -0400, Chris wrote in message [EMAIL PROTECTED]: So I guess you'll be working on getting a GPL'd, general-use option available. ..not yet, I'm scheeming a renderfarm stunt; some new 2'nd hand HW shop here says they got 200 Celeron 850's handy, so that got me thinking about picking this: http://tldp.org/HOWTO/BogoMips/x29.html#AEN54 sweet spot for a wee while. ;o) ..now this 200 node farm would need about 40, 50 to 60kWe, which I would like to feed off a genset or 2 burning gas which I would make off pelletized sewer sludge in my trusty old thermochemical gasifier. ;o) ..now, a 320,000 BogoMips rig running on poo for half a day, oughtta be able to do flyable software rendering for FlightGear at 1600x1200? ;o) ..what else can I do with this stunt rig, make our new global scenery? How you going to keep that beast cool? If you put all those machines in a single room and turned them on, they'd probably melt through the earth's crust in an hour or two. :-) You'd need a second set of generators, twice as much sewer sludge, and an awful lot of aircon kit. -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] ..any estimates on SW rendering?, was: World Wind as moving map display
On Tue, 19 Apr 2005 10:37:20 +0100, Jon wrote in message [EMAIL PROTECTED]: Curtis L. Olson wrote: Arnt Karlsen wrote: How you going to keep that beast cool? If you put all those machines in a single room and turned them on, they'd probably melt through the earth's crust in an hour or two. :-) You'd need a second set of generators, twice as much sewer sludge, and an awful lot of aircon kit. ..naaah, I prefer to leave those 200 boxes in the container, leave all doors open and pipe gas to an airboat prop style fan rig. Much simpler. ;o) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] ..any estimates on SW rendering?, was: World Wind as moving map display
On Tuesday 19 April 2005 02:23, Arnt Karlsen wrote: ..so, I wanna know what kinky things I can get done in a 4 hour run on a 320,000 BogoMips rig with 25.6GB ram, 2 TB of swap an/or /tmp disk space, on a 170GHz Celeron openmosix type single image cluster. ;o) Distributed 3d rendering:) LeeE ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] ..any estimates on SW rendering?, was: World Wind as moving map display
On Wed, 20 Apr 2005 01:28:03 +0100, Lee wrote in message [EMAIL PROTECTED]: On Tuesday 19 April 2005 02:23, Arnt Karlsen wrote: ..so, I wanna know what kinky things I can get done in a 4 hour run on a 320,000 BogoMips rig with 25.6GB ram, 2 TB of swap an/or /tmp disk space, on a 170GHz Celeron openmosix type single image cluster. ;o) Distributed 3d rendering:) ..well, I did mention clustered software rendering at 1600x1200? ;o) ..distributed 3d rendering, yes, can do, but I need that scripted, this render farm will be getting its juice from poisonous CO gas that _cannot_ be allowed to leak, so I'm gonna be making sure it _doesn't_, so _anything_ you guys want done, you will script. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] ..any estimates on SW rendering?, was: World Wind as moving map display
On Sun, 17 Apr 2005 17:06:11 -0400, Chris wrote in message [EMAIL PROTECTED]: So I guess you'll be working on getting a GPL'd, general-use option available. ..not yet, I'm scheeming a renderfarm stunt; some new 2'nd hand HW shop here says they got 200 Celeron 850's handy, so that got me thinking about picking this: http://tldp.org/HOWTO/BogoMips/x29.html#AEN54 sweet spot for a wee while. ;o) ..now this 200 node farm would need about 40, 50 to 60kWe, which I would like to feed off a genset or 2 burning gas which I would make off pelletized sewer sludge in my trusty old thermochemical gasifier. ;o) ..now, a 320,000 BogoMips rig running on poo for half a day, oughtta be able to do flyable software rendering for FlightGear at 1600x1200? ;o) ..what else can I do with this stunt rig, make our new global scenery? -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] ..any estimates on SW rendering?, was: World Wind as moving map display
Arnt Karlsen wrote: On Sun, 17 Apr 2005 17:06:11 -0400, Chris wrote in message [EMAIL PROTECTED]: So I guess you'll be working on getting a GPL'd, general-use option available. ..not yet, I'm scheeming a renderfarm stunt; some new 2'nd hand HW shop here says they got 200 Celeron 850's handy, so that got me thinking about picking this: http://tldp.org/HOWTO/BogoMips/x29.html#AEN54 sweet spot for a wee while. ;o) ..now this 200 node farm would need about 40, 50 to 60kWe, which I would like to feed off a genset or 2 burning gas which I would make off pelletized sewer sludge in my trusty old thermochemical gasifier. ;o) ..now, a 320,000 BogoMips rig running on poo for half a day, oughtta be able to do flyable software rendering for FlightGear at 1600x1200? ;o) ..what else can I do with this stunt rig, make our new global scenery? How you going to keep that beast cool? If you put all those machines in a single room and turned them on, they'd probably melt through the earth's crust in an hour or two. :-) Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] ..any estimates on SW rendering?, was: World Wind as moving map display
Curtis L. Olson wrote: Arnt Karlsen wrote: On Sun, 17 Apr 2005 17:06:11 -0400, Chris wrote in message [EMAIL PROTECTED]: So I guess you'll be working on getting a GPL'd, general-use option available. ..not yet, I'm scheeming a renderfarm stunt; some new 2'nd hand HW shop here says they got 200 Celeron 850's handy, so that got me thinking about picking this: http://tldp.org/HOWTO/BogoMips/x29.html#AEN54 sweet spot for a wee while. ;o) ..now this 200 node farm would need about 40, 50 to 60kWe, which I would like to feed off a genset or 2 burning gas which I would make off pelletized sewer sludge in my trusty old thermochemical gasifier. ;o) ..now, a 320,000 BogoMips rig running on poo for half a day, oughtta be able to do flyable software rendering for FlightGear at 1600x1200? ;o) ..what else can I do with this stunt rig, make our new global scenery? How you going to keep that beast cool? If you put all those machines in a single room and turned them on, they'd probably melt through the earth's crust in an hour or two. :-) Curt. Plus poo is pretty warm to start with. Josh ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] ..any estimates on SW rendering?, was: World Wind as moving map display
On Mon, 18 Apr 2005 18:10:54 -0400, Josh wrote in message [EMAIL PROTECTED]: Curtis L. Olson wrote: Arnt Karlsen wrote: On Sun, 17 Apr 2005 17:06:11 -0400, Chris wrote in message [EMAIL PROTECTED]: So I guess you'll be working on getting a GPL'd, general-use option available. ..not yet, I'm scheeming a renderfarm stunt; some new 2'nd hand HW shop here says they got 200 Celeron 850's handy, so that got me thinking about picking this: http://tldp.org/HOWTO/BogoMips/x29.html#AEN54 sweet spot for a wee while. ;o) ..now this 200 node farm would need about 40, 50 to 60kWe, which I would like to feed off a genset or 2 burning gas which I would make off pelletized sewer sludge in my trusty old thermochemical gasifier. ;o) ..now, a 320,000 BogoMips rig running on poo for half a day, oughtta be able to do flyable software rendering for FlightGear at 1600x1200? ;o) ..what else can I do with this stunt rig, make our new global scenery? How you going to keep that beast cool? If you put all those machines in a single room and turned them on, they'd probably melt through the earth's crust in an hour or two. :-) ..well, firing my gasifier outdoors probably helped cooling it enough to support my gasifier rig. ;o) ..I'll probably put a prop on BS' or electric motors in a coupla vent pipes, I'm gonna be removing 60kW outta the 20(30?40?)' freight container('s?), 2 times that heat off the genset and and another times that off the gasifier and gas cooling rig. Nice in the winter ;o), I work on my gasifiers in a drafty old un-insulated concrete building. ;o) Plus poo is pretty warm to start with. ..aye ;o), my poo gas target temp is 1050degC exiting my gasifier. ..now, if I get a freight container here, I might be able to play with it for days, maybe even a coupla weeks, but most likely I'm gonna be taking my poo gas power plant to their place for maybe a day ie 4 hours, or air show or lan party weekend, ie 2 days to a 'hack run', that could stretch to about 50 hours. ..so, I wanna know what kinky things I can get done in a 4 hour run on a 320,000 BogoMips rig with 25.6GB ram, 2 TB of swap an/or /tmp disk space, on a 170GHz Celeron openmosix type single image cluster. ;o) ..limitations include the inter-node bandwith, a mere 100Mbps, the node owners wants anything on the disks zapped, and an nice penguin os installed to sell them with, and I'll spend most of the time keeping my 2 eyes on my gasifier, so I want _everything_ you guys want done, scripted, so I can automate it off the boot server. You want output, logs, scenery, _script_ it. I'll consider myself lucky if I get enough time to fly _one_ touch-n-go circuit. ..these pc's usually come from leasing firms getting batches back from the petroleum etc industry here, so this will happen again, if we lose this opportunity, my plan A is feed poo etc power into the grid, but, lets face it, FlightGear in igloo's made from 21 cool cubes, is waaay cooler. ;o) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d