Jim Wilson wrote:
Ampere K. Hardraade said:
Are we using spline for the taxi way at the moment?
No we are not.
We are using nurbs only to interpolate the terrain at
the airport area.
-Fred
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Lee Elliott writes:
Jim Wilson wrote:
Lee Elliott said:
Incidentally, I've noticed that although the random objects are placed
randomly, they get placed in the same place each time I run fgfs - for
example, as well as KSFO I also use EGLL for glide slope and landing
testing and
Jim Wilson wrote:
Chris Metzler said:
7. Are there any guidelines for maximum complexity of 3D models
for scenery? On one hand, I want to make cool things. But OTOH,
I don't want to make things which are so cool that they won't get
used because they're too apt to drag framerates
Jim Wilson wrote:
Chris Metzler said:
7. Are there any guidelines for maximum complexity of 3D models
for scenery? On one hand, I want to make cool things. But OTOH,
I don't want to make things which are so cool that they won't get
used because they're too apt to drag framerates