Jim Wilson wrote:

> Chris Metzler said:
>
> >
> > 7.  Are there any guidelines for maximum complexity of 3D models
> > for scenery?  On one hand, I want to make cool things.  But OTOH,
> > I don't want to make things which are so cool that they won't get
> > used because they're too apt to drag framerates down into the
> > dirt.
> >
>
> I'd take a look at what is there already.  If you are adding to the
collection
> of the generic buildings then keep the geometry super simple and textures
> under 64x64.  For more complex landmark type models like the Golden Gate
> bridge, you can get do more (maybe total of 256x256... e.g. 4  64x64
textures)
> but you will want to make sure for now that there won't be too many of
these
> in view at the same time.   Downtown San Francisco area is pretty well
maxed
> out now.

Buildings at San Francisco use a LOD scheme and are pretty basic at
distance. It is just a matter of adjusting ranges in preferences.xml

-Fred



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