Jim Wilson wrote: > Chris Metzler said: > > > > > 7. Are there any guidelines for maximum complexity of 3D models > > for scenery? On one hand, I want to make cool things. But OTOH, > > I don't want to make things which are so cool that they won't get > > used because they're too apt to drag framerates down into the > > dirt. > > > > I'd take a look at what is there already. If you are adding to the collection > of the generic buildings then keep the geometry super simple and textures > under 64x64. For more complex landmark type models like the Golden Gate > bridge, you can get do more (maybe total of 256x256... e.g. 4 64x64 textures) > but you will want to make sure for now that there won't be too many of these > in view at the same time. Downtown San Francisco area is pretty well maxed > out now.
Buildings at San Francisco use a LOD scheme and are pretty basic at distance. It is just a matter of adjusting ranges in preferences.xml -Fred _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
