Jim Wilson wrote: > Chris Metzler said: > > > > > 7. Are there any guidelines for maximum complexity of 3D models > > for scenery? On one hand, I want to make cool things. But OTOH, > > I don't want to make things which are so cool that they won't get > > used because they're too apt to drag framerates down into the > > dirt. > > > > I'd take a look at what is there already. If you are adding to the collection > of the generic buildings then keep the geometry super simple and textures > under 64x64. For more complex landmark type models like the Golden Gate > bridge, you can get do more (maybe total of 256x256... e.g. 4 64x64 textures) > but you will want to make sure for now that there won't be too many of these > in view at the same time. Downtown San Francisco area is pretty well maxed > out now. > > Since so many folks have expressed interest in doing this kind of modeling, > it might be nice to build alternative scenery distributions for specific urban > areas similar to San Franscisco as distributed in the FlightGear base package.
Doing Oakland or San Jose would be a good idea to spread landmarks over the whole base package. Silicon Valley could also draw the interest of major computer companies on the project. Oracle buildings are especially great and were featured already in some movies. -Fred _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel